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GTK Radiant 1.6 question


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Posted

Hey guys,

 

I've installed and setup gtkradiant 1.6.2 on my computer last night (depends when you're reading this) and when I apply the textures and fit is all, it looks good in the editor itself.

But when I go ingame, it made the textures being repeated for lets say 50 height 50 width.

 

Is that normal because it's a new editor or did i do something wrong?

 

Please help me, im getting histirical over here o.o

 

 ** Maui **

Posted

Sounds like Q3Map2 can't find the textures, which should also be noted in the compile output. That causes it to use assume a default texture size, which is usually way too small. Make sure the basepath gets set correctly.

 

This may be a problem with radiant but can easily be circumvented by manually invoking Q3Map2, say using Q3Map2GUI.

Posted

It could also be a shader issue. I had something similar like this when the image I used in the editor was of a different size then the one used in game . . .

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