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weapon stances


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Posted

well eezstreet, and i was wondering what was the largest possible map buildable in JA, i considered making a GTA (sandbox) style map to test that theory

Posted

^About that, I've wondered if it's possible to just edit something small, like the small amount of gravity/physics this game uses and just scale everything down? Scaling the games models and animations down is the easy part which seems like it could be a step towards in a way 'increasing' map size.

Posted

Nope. You'd have to scale down a lot more than just the map. Effects, sounds, _everything_ would have to be scaled down. Aside from that, player animations would lose their fluidity after a point and would look chunky.

 

The solution we've employed so far is to use layers.

Posted

ive also considered the scale of things, but when you start working on small scale details in GTK it can become a nightmare fast, im also still planning to find a way to mod JA into a 2.5D side scroller

 

I only dabbed in this field once, since various control mods would be needed, as well as a camera that wouldnt shift position but perma stay at a fixed angle yet allow scrolling.

 

I made this mock up years ago cause i considered exploring this more to unlock a new use for the engine at the time, it would open a door for platforming mods, side scrollers Like the castlevania example I made, etc. But as you can see theres still stances and animations that would also be required if playing the game ina 2.5D mode,

 

http://www.youtube.com/watch?v=p6gJYFsso10&feature=plcp

Posted

Any way the mods can come up with a way to maybe split this topic and perhaps enable further discussion of the possiblility of upgrading the game engine into the general modding forum?

 

I'm eager to further discuss the possibilities but I feel like this thread has totally derailed from it's original topic. =p

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