OCD2 Posted February 1, 2021 Posted February 1, 2021 I would like to try and make a two sided sprite (visible from both sides), that scrolls out of a wall from right and stops, then back to the left starting position. Start: | Scroll: |----* Return: | -* End: | What are the best options to achieve that effect? An animap sequence seems like it might be choppy, could you use a tcmod scroll? Can you control scroll distance, and make it reverse?
mrwonko Posted February 1, 2021 Posted February 1, 2021 Where do you need this? Can you put it on a moving brush? A func_bobbing might work, I don't know if that can bob sideways.
OCD2 Posted February 1, 2021 Author Posted February 1, 2021 11 minutes ago, mrwonko said: Where do you need this? Can you put it on a moving brush? A func_bobbing might work, I don't know if that can bob sideways. Perhaps it could be on a moving brush... Never thought of that as an option. I was hoping to have a trigger cause the sprite animation to activate. The intended effect would be to have the "sprite" come from out of a wall/brush, and then return into the wall. Would it be possible to make an alpha shader "sprite" texture, and put it on say a caulk brush and have it move from left to right and back, on a trigger?
NAB622 Posted February 1, 2021 Posted February 1, 2021 18 minutes ago, fullkevlar said: Would it be possible to make an alpha shader "sprite" texture, and put it on say a caulk brush and have it move from left to right and back, on a trigger? Yes. Use a func_door, and instead of caulk, use nodraw or nodraw_solid. OCD2 likes this
OCD2 Posted February 1, 2021 Author Posted February 1, 2021 9 minutes ago, NAB622 said: Yes. Use a func_door, and instead of caulk, use nodraw or nodraw_solid. Thank you, that makes sense. Its the first day in about a month ive been able to sit and try to work on my project, feeling rusty! ooeJack likes this
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