OCD2 Posted February 1, 2021 Share Posted February 1, 2021 I would like to try and make a two sided sprite (visible from both sides), that scrolls out of a wall from right and stops, then back to the left starting position. Start: | Scroll: |----* Return: | -* End: | What are the best options to achieve that effect? An animap sequence seems like it might be choppy, could you use a tcmod scroll? Can you control scroll distance, and make it reverse? Link to comment
mrwonko Posted February 1, 2021 Share Posted February 1, 2021 Where do you need this? Can you put it on a moving brush? A func_bobbing might work, I don't know if that can bob sideways. Link to comment
OCD2 Posted February 1, 2021 Author Share Posted February 1, 2021 11 minutes ago, mrwonko said: Where do you need this? Can you put it on a moving brush? A func_bobbing might work, I don't know if that can bob sideways. Perhaps it could be on a moving brush... Never thought of that as an option. I was hoping to have a trigger cause the sprite animation to activate. The intended effect would be to have the "sprite" come from out of a wall/brush, and then return into the wall. Would it be possible to make an alpha shader "sprite" texture, and put it on say a caulk brush and have it move from left to right and back, on a trigger? Link to comment
NAB622 Posted February 1, 2021 Share Posted February 1, 2021 18 minutes ago, fullkevlar said: Would it be possible to make an alpha shader "sprite" texture, and put it on say a caulk brush and have it move from left to right and back, on a trigger? Yes. Use a func_door, and instead of caulk, use nodraw or nodraw_solid. OCD2 likes this Link to comment
OCD2 Posted February 1, 2021 Author Share Posted February 1, 2021 9 minutes ago, NAB622 said: Yes. Use a func_door, and instead of caulk, use nodraw or nodraw_solid. Thank you, that makes sense. Its the first day in about a month ive been able to sit and try to work on my project, feeling rusty! ooeJack likes this Link to comment
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