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frankensteinmodel bug - Blender


Tamlin

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Posted

Hi, I'm trying to frankenstein a little bit sith_stalker model but iI've got few issue firstly I'm rly beginner in blender but I've manage to mirror left arm to right side and it's working properly problem starts ingame with uv texture on that mirrored arm (both left and right arm/hand are using the same texture) its looks like the texture on right arm covers the arm from inside not outside (see the picture). The seckond problem is that i cant get the same looking shaders on that model like on sith_stalker model. Any idea why ?

 

https://imgshare.io/image/problem.XyBGO

Posted
models/players/tamlin2/mouth_eyes

{

    {

        map models/players/tamlin2/mouth_eyes

        rgbGen lightingDiffuse

    }

    {

        map models/players/tamlin2/mouth_eyes

        blendFunc GL_DST_COLOR GL_SRC_COLOR

        tcGen environment

    }

    {

        map models/players/tamlin2/mouth_eyes_glow

        blendFunc GL_ONE GL_ONE

        glow

    }

}

 

models/players/tamlin2/tabs

{

cull disable

    {

        map models/players/tamlin2/tabs

        blendFunc GL_ONE GL_ZERO

        rgbGen lightingDiffuse

    }

    {

        map models/players/tamlin2/tabs_spec

        blendFunc GL_SRC_ALPHA GL_ONE

        detail

        alphaGen lightingSpecular

    }

}

 

models/players/tamlin2/torso

{

    {

        map models/players/tamlin2/torso

        rgbGen lightingDiffuse

    }

    {

        map models/players/tamlin2/default_reflect

        blendFunc GL_ONE GL_ONE

        rgbGen lightingDiffuse

        tcGen environment

    }

    {

        map models/players/tamlin2/torso

        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

        rgbGen lightingDiffuse

    }

}

Posted

Your shader file looks OK. I can take a look at the model if you want to send it in a PM and we'll see what's going on.

Posted

 

This should fix the arm:

  • Select the arm
  • go into edit mode
  • select Shading/UVs (left side menu)
  • Click on Flip Direction

 

thx  :winkthumb:  now only shader problem left :)

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