Tamlin Posted September 15, 2019 Posted September 15, 2019 Hi, I'm trying to frankenstein a little bit sith_stalker model but iI've got few issue firstly I'm rly beginner in blender but I've manage to mirror left arm to right side and it's working properly problem starts ingame with uv texture on that mirrored arm (both left and right arm/hand are using the same texture) its looks like the texture on right arm covers the arm from inside not outside (see the picture). The seckond problem is that i cant get the same looking shaders on that model like on sith_stalker model. Any idea why ? https://imgshare.io/image/problem.XyBGO
Tamlin Posted September 15, 2019 Author Posted September 15, 2019 models/players/tamlin2/mouth_eyes{ { map models/players/tamlin2/mouth_eyes rgbGen lightingDiffuse } { map models/players/tamlin2/mouth_eyes blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/tamlin2/mouth_eyes_glow blendFunc GL_ONE GL_ONE glow }} models/players/tamlin2/tabs{cull disable { map models/players/tamlin2/tabs blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/tamlin2/tabs_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular }} models/players/tamlin2/torso{ { map models/players/tamlin2/torso rgbGen lightingDiffuse } { map models/players/tamlin2/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/tamlin2/torso blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}
Jeff Posted September 15, 2019 Posted September 15, 2019 Your shader file looks OK. I can take a look at the model if you want to send it in a PM and we'll see what's going on.
The Punisher Posted September 15, 2019 Posted September 15, 2019 This should fix the arm:Select the armgo into edit modeselect Shading/UVs (left side menu)Click on Flip Direction
Tamlin Posted September 15, 2019 Author Posted September 15, 2019 This should fix the arm:Select the armgo into edit modeselect Shading/UVs (left side menu)Click on Flip Direction thx now only shader problem left
Noodle Posted September 15, 2019 Posted September 15, 2019 Problem was that the normals were flipped. Making them consistent fixes your issue.
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