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Level 3 Jump overhaul.


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Posted

Can someone make a mod that overhauls force jumping, so that instead of the level 3 jump ending at 50 force points it goes on until you run out of force entirely? Not sure if that makes sense or is even possible, it was just a thought.

Droidy365 and Smoo like this
Posted

I know what you mean, I think you explained it pretty well. I'd imagine it would be possible with a bit of coding. It's likely a set value that can easily be changed. I could be completely wrong about this, as I know very little about coding.

Smoo and bigphil2695 like this
Posted

I know what you mean, I think you explained it pretty well. I'd imagine it would be possible with a bit of coding. It's likely a set value that can easily be changed. I could be completely wrong about this, as I know very little about coding.

 

I'd probably need to do a lot of searching in the game's source code. Just wondering if this had been done.

  • 1 year later...
Posted
On 8/16/2019 at 10:24 PM, bigphil2695 said:

Can someone make a mod that overhauls force jumping, so that instead of the level 3 jump ending at 50 force points it goes on until you run out of force entirely? Not sure if that makes sense or is even possible, it was just a thought.

float forceJumpHeight[NUM_FORCE_POWER_LEVELS] =
{
	32,//normal jump (+stepheight+crouchdiff = 66)
	96,//(+stepheight+crouchdiff = 130)
	192,//(+stepheight+crouchdiff = 226)
	384//(+stepheight+crouchdiff = 418)
};

float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] =
{
	66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74)
	130,//(96+stepheight(18)+crouchdiff(24) = 138)
	226,//(192+stepheight(18)+crouchdiff(24) = 234)
	418//(384+stepheight(18)+crouchdiff(24) = 426)
};

float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] =
{
	0,//none
	384,//256,
	448,//384,
	512
};

float forcePushCone[NUM_FORCE_POWER_LEVELS] =
{
	1.0f,//none
	1.0f,
	0.8f,
	0.6f
};

Hi don't know if this helps, take a look at forceJumpHeight.

bigphil2695 likes this

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