Lord Grievous Posted August 10, 2018 Posted August 10, 2018 Hi, I was thinking about using Call of Duty Radiant (World at War version) for Jedi Academy mapping. Because it has better terrain editing and integrated texture blending tools for patch meshes. I understand that some of the CoD specifics won't work with JA, like entities and and higher graphical features. But I suspect that the low level brush/patch mesh format is still the same as Q3? Has anyone here tried or know of this ability? Or does anyone have CoD radiant and wants to try this out for me, before I buy a game solely for the editor This would be very interesting if possible because I could make my terrain patch and texture it with alpha blending in the same program. I wouldn't need to use other terrain tools anymore, and could just import the terrain into GtkRadiant for JA. Thanks on advance!
Noodle Posted August 11, 2018 Posted August 11, 2018 If you can, please do test this and share results. I would but I don't have that game!
eezstreet Posted August 14, 2018 Posted August 14, 2018 It will not work. CoD uses a modified format with custom lumps. What MIGHT work is if you save the .map file in CoDRadiant and compile in GTKRadiant using q3map2. Or somehow configure CoDRadiant to use q3map2.
Asgarath83 Posted August 22, 2018 Posted August 22, 2018 Well, i think is possible if you use COD radiant ONLY for do the map structural brushes \ patch \ terrains and after port the map file into gtkradiant and use gtk for placing light, entity and building map.
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