RolyatDerTeufel Posted April 27, 2018 Share Posted April 27, 2018 So I've starting down some of the tutorials here on mapping and gotten rooms caulk and curves going to start learning the ropes, but until i think of something to do with the map other then tutorials. thinking might just do a base of some kind. But cant seem to get any models with the misc_model brush. any base is gonna be really boring with nothing in it but the pathways. When i select the model md3 file it gives me the message: Unable to open the file "c:/program files (x86)/steam/steamapps/common/jedi academy/gamedata/base/assets1/models/map_objects/hoth/crate_snow2.md3",(Further errors from this file will be ignored during the rest of this edit session) I tried looking for it before and couldn't find it? Might need to reintall sdk into the folder? but my work around was to get a copy of the models folder from copying and extracting to move so i could see them to select but in Lesson 5b of richdiesal's guide for models i cant get the first step to work. If anyone can help i'd really appreciate it. I wish I had the talent to do a full map of the Old Republic Hammerhead cruisers. I have a WIP of it to scale in Minecraft. After i get some models in the map i want to do the Let's Map guide to cutscenes. I wanna make some kinda machinama of the story i have thought up for a dnd game i wish my friends had time to play. Link to comment
SomaZ Posted April 27, 2018 Share Posted April 27, 2018 Hm, not sure if this will resolve your error, but md3 models need to be in a sub folder of base/models instead of another folder in base. RolyatDerTeufel likes this Link to comment
RolyatDerTeufel Posted April 27, 2018 Author Share Posted April 27, 2018 just moved it from the folders inside models to just being in the folder and it didnt work. do i need to make it a folder with its name as a sub folder or what do you mean by that? seems like two descriptions of the same thing or i'm just to tired, was up all night both playing thru JKA again and messing with starting the tutorials. Link to comment
SomaZ Posted April 27, 2018 Share Posted April 27, 2018 Just move everything from the "assets1" folder to the "models" folder in "base". If the "models" folder doesnt exist in "base", create it. But still, have no idea if that's the problem. Could also be your GtkRadiant setup that is incorrect. Link to comment
RolyatDerTeufel Posted April 28, 2018 Author Share Posted April 28, 2018 Alright about to do that and see if its the problem, and one of the sdk installed JKRadiant and was using that. I'll install GTK, should it be installed into the JKA gamedata or base or anything? EDIT: should i do the 1.4 Raven GTK that is for JKA or go for the 1.5 or 1.6 they have out? Installing 1.4 GTK and opening the map there works for models so unless you suggest upgrading this will work. Now to do that modeling tutorial for all its confusion lol in game i have the model now but i need to get the physics clip to show get i made it to small. thats not bad, the misc_model_static is having a leak cause of something. it says entity 10, brush 0: entity leaked RebelChum likes this Link to comment
RebelChum Posted April 28, 2018 Share Posted April 28, 2018 Glad you got it working! I recommend using 1.4 as the others are either unstable or have ridiculously tedious controls. Link to comment
RolyatDerTeufel Posted April 30, 2018 Author Share Posted April 30, 2018 Now if only i can figure out why the physics clip wont work to allow it to have saber marks on it but might just not worry about all that for alot of my map. i want to set up a in game movie almost with the scripting of camera's. Can you add the Sense filter to cameras? Link to comment
Lazarus Posted May 8, 2018 Share Posted May 8, 2018 Do you mean like the effect you have when you do force sense? I am not entirely sure and if you can, you may have to script it Link to comment
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