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Oasis Mesa - Experimental Duel Map 1.0.0

   (5 reviews)

8 Screenshots

About This File

EDIT: A bug has been found where the death trigger upon falling in the water does not work with TaystJK. It has currently been tested to work with OpenJK, however other engine versions may or may not have the same bug (if you find one let me know so I can update this list!). Thanks to Circa for bringing this issue to my attention!

 

Oasis Mesa is an island in the middle of a vast and unforgiving sea on a hostile world. With a mysterious door, and equipment surrounding it from an attempt to break inside, the Empire's former interest in the island is apparent - but what is unclear is where they are now, or if they left on their own terms. Explore the mysteries of Oasis Mesa, and defeat anyone who might try and stop you from learning its secrets. 

This duel map is an experiment in porting a level created in Unreal Engine into Jedi Academy, with the goal of modernising the way maps are made and can look. It is also Rend2 compatible, with PBR shaders for most textures in the level. I created the map entirely in Unreal Engine 4, exported the meshes and textures to Blender to prepare them for Jedi Academy, and then did the final assembly in NetRadiant. This meant minimal time spent in NetRadiant, and minimal brushwork. If you play this map, please let me know in the comments what performance you get on yours specs, so I can see how viable this method is. Personally, I've been getting a stable 120 fps in OpenJK, with Rend2 enabled, on my GTX1650. 


Features:

- High poly optimised models with PBR shaders (if using Rend2 in OpenJK)

- Limited Bot route support

- Arena file for menu support

- Custom soundtrack created specifically for this map

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

Edited by chloe


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Circa

· Edited by Circa

  

This is a beautiful map, and I know you label it as "experimental" but there are some simple things to make it more playable. Currently jumping off the edge into the water does not kill you, so you get stuck down there. Adding a trigger to kill when hitting the water would probably be better. Especially since the water isn't actually water under the shader. After some troubleshooting by myself, chloe, and tayst, this was a combination of the wrong spawnflags being used but also only affected TaystJK/EternalJK/jaPRO due to the spawnflag number that was used is reserved for something in japro. She said she will fix this ASAP.

There's some clipping in the rocks on the ground, which for playability is better than having it nearly as bumpy as it would be with those clip brushed, but it might be best to clip brush those areas slightly, have them sloped just enough so you are standing above rather than inside.

I was also surprised there were no ambient sounds. The music is great but some ocean sounds and wind would make it go a long way to feeling complete.

Overall a great start! I look forward to seeing you polish it up over time!

SpeedyJDFox95 likes this
Vioxini

  

Beautiful but unplayable match, it has some bugs and glitches. 

biggs

  

very interesting to see someone approach mapping for jk2/jka in such a unique way.
The fps is not great but I like the overall look and feel.
A better structural design will help with fps on future maps.

Pandora

  

Overall, a very well thought out and put together entry. Could definitely see some potential in a v2 for future, but overall a great feel. Well done.

SpeedyJDFox95

  

Based on a test I am planning on doing, this is pretty impressive, but I'll get to the meat of this review.

Pros:

  • Gorgeous Detail
  • Custom Music
  • The concept itself
  • The awareness of it's features

Cons:

  • The bot tends to off themselves, no offense

Overall. You get a 5/5 from me, despite my one knock against this map.

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