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About This File

This simple mod will give almost every NPC in the game lightsabers. The exceptions are those which can't wield lightsabers, like assassin droids and hazard troopers.

 

Every NPC affected:

  • chewie
  • cultist
  • cultistcommando
  • cultist_destroyer
  • cultist_drain
  • cultist_grip
  • cultist_lightning
  • galak
  • gran
  • human_merc
  • impcommander
  • imperial
  • impofficer
  • impworker
  • jan
  • lando
  • noghri
  • rax
  • rebel
  • rebel2
  • reelo
  • rockettrooper
  • rockettrooper_w
  • rodian
  • saboteur
  • saboteurpistol
  • saboteursniper
  • snowtrooper
  • stcommander
  • stofficer
  • stofficeralt
  • stormpilot
  • stormtrooper
  • swamptrooper
  • trandoshan
  • tusken
  • tuskensniper
  • weequay


Known issues:

  • Saboteurs do not attack while invisible.
  • Some NPC's that are assigned special weapons (like Rosh with his pistol or Rax with his cannon) will not use lightsabers.
  • Non-force-users will occasionally use Force Push. This is part of saber defense for some reason, and if I disable that, then instead of deflecting blasters, the lasers go straight through them as though they don't exist.
  • Occasionally, you will see an NPC that is scripted to stay in one place. They will still jump and dodge, but they won't walk towards you.
  • Any NPC wielding a lightsaber cannot be affected by Mind Trick. Sadly, this includes NPC's affected by this mod.
  • Any NPC wielding a lightsaber will also use Push to cancel a Force Choke hold on them. Again, this includes the NPC's affected by this mod.


This made the campaign pretty interesting; almost everyone in the game uses lightsabers. It's especially funny to see them turn on eachother by accident occasionally, too.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


User Feedback

Recommended Comments

Xioth

Posted

Nice little mod to spice the story up, love it.

Pickles256 likes this
the_raven

Posted

Nice little mod to spice the story up, love it.

But haven't there been over9000 such mods already?

MineAndCraft12

Posted

Nice little mod to spice the story up, love it.

 

Just wait until you get to Dosunn :P

the_raven likes this
Citrom

Posted

this is a bit lazy

 

if u want to give assassin droids, rockettroopers and hazardtroopers lightsabers just change their model and class

same for saboteurs, just give them CLASS_SHADOWTROOPER and they work fine

MineAndCraft12

Posted

this is a bit lazy

 

if u want to give assassin droids, rockettroopers and hazardtroopers lightsabers just change their model and class

same for saboteurs, just give them CLASS_SHADOWTROOPER and they work fine

 

I wanted to do this mod without changing the NPC's into different ones. Changing the models of the assassin droids and hazardtrooper essentially changes who they are.

 

However, you are right about the saboteur -- I will do that in an update soon.

bigphil2695 likes this
Ordomandalore

Posted

You could always extract their models and simply port them back but this time weighing the JK3 humanoid skeleton. This way they would look like themselves and still be able to hold a lightsaber.

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