Files posted by MineAndCraft12
IGNORE THE TINY LIGHTSABERS IN THE SCREENSHOTS, THEY ARE FROM ANOTHER MOD.
PlayerFix is a mod that will fix the default 'player' NPC included in the game.
With this mod, the player NPC will now act just like any other NPC, and will no longer crash the game when fighting.
There are a few variants to the NPC. Variants below with an asterisk (*) on them also have dark-side variants if you add "_dark", for example "player_dark".
player*Player NPC with average Force abilities and can use all three saber styles.
Player NPC with average Force abilities, only uses Fast saber style, and has better reactions.
Player NPC with overpowered Force abilities, uses all three saber styles, and has fully aggressive AI.
Player NPC with no Force abilities, uses all three saber styles, and has unaggressive and dumb AI.
Player NPC (same as 'player') on Neutral team.
Player NPC (same as 'player') on Free team.
TinySabers will make all lightsabers in the game have the shortest possible length. This length is 4.
This makes them look and act more like knives or daggers than swords. It also adds a level of difficulty to the campaign, as you have to get right up on your enemies to kill them.
None that I have found.
This simple mod will give almost every NPC in the game lightsabers. The exceptions are those which can't wield lightsabers, like assassin droids and hazard troopers.
Every NPC affected:
chewie cultist cultistcommando cultist_destroyer cultist_drain cultist_grip cultist_lightning galak gran human_merc impcommander imperial impofficer impworker jan lando noghri rax rebel rebel2 reelo rockettrooper rockettrooper_w rodian saboteur saboteurpistol saboteursniper snowtrooper stcommander stofficer stofficeralt stormpilot stormtrooper swamptrooper trandoshan tusken tuskensniper weequay
Saboteurs do not attack while invisible. Some NPC's that are assigned special weapons (like Rosh with his pistol or Rax with his cannon) will not use lightsabers. Non-force-users will occasionally use Force Push. This is part of saber defense for some reason, and if I disable that, then instead of deflecting blasters, the lasers go straight through them as though they don't exist. Occasionally, you will see an NPC that is scripted to stay in one place. They will still jump and dodge, but they won't walk towards you. Any NPC wielding a lightsaber cannot be affected by Mind Trick. Sadly, this includes NPC's affected by this mod. Any NPC wielding a lightsaber will also use Push to cancel a Force Choke hold on them. Again, this includes the NPC's affected by this mod.
This made the campaign pretty interesting; almost everyone in the game uses lightsabers. It's especially funny to see them turn on eachother by accident occasionally, too.
LongSabers is a mod that gives every lightsaber in the game a near-infinite length. To be exact, the length of the sabers is 5,000. This is longer than most of the playable areas in the game appear to be.
Not only are the sabers longer, but they also generate more light. The entire map is bathed in light from the sabers. It gets pretty loud with multiple sabers on at a time. I recommend turning down the effects volume. The mod also works in MP, but it's purely cosmetic.