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About This File

My attempt at re-creating in detail the lightsaber effects, sparks, blades and the animation of each blade from The Force Awakens. Since there was only one regular lightsaber color in the movie i did my best to imagine what the other colors might look like using the color layering, contrast/saturation and brightness of the blue blade as an example. I modified Darth Martyr's shader to create the animation sequences for the blades so big thanks to him for letting me use it.

 

While i put alot of time and attention into every aspect of this mod, i really wanted to bring the effects out by re-creating each unique spark in the various effects from every aspect of their appearance, to the gravity and velocity of each one. The lightsaber clash was difficult as there was a few variations of it so i went with a more neutral one color wise, as opposed to the deep purple/violet. However if for some reason someone would like the latter version let me know as i made it as well recently just for fun.

 

 

Installation: Put the TFA_Live_Blades+Effects.pk3 in your base folder along with one of the saber animation pk3's depending on what you want. The main file contains the effects and regular saber blades.

 

Blade_Animations.pk3 - TFA animations for regular blades with a normal red blade.

 

Blade_Animations+KyloRed.pk3 - TFA animations for regular blades but with Kylo Ren's blade for red.

 

Kylo_Blade_Only.pk3 - Just Kylo Ren's saber blade with no animations for regular blades.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Grillsen likes this

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Recommended Comments

Kuhe

Posted

Awesome mod! I wonder if this will be used in the Force Awakens Conversion

GPChannel likes this
Darth Sion

Posted

Awesome mod! I wonder if this will be used in the Force Awakens Conversion

It will.. It's been discussed quite thoroughly, recently.. In that specific forum thread.

GPChannel likes this
Darth Sion

Posted

Awesome!! You've finally uploaded it. Can't wait to try it out. Great work! :-)

DrXann

Posted

Looks great by the way.

Kuhe

Posted

It will.. It's been discussed quite thoroughly, recently.. In that specific forum thread.

Ok, thanks :P

Rayce

Posted

Woah, dude. These are just beautiful! And I thought your older TFA blades were perfect...

The Punisher

Posted

I totally agree with Commander Awesome, Excellent job!!!

XeroRemnant

Posted

Is there a way to get the cores to work for RGB sliders?

kalamaray

Posted

Is there a way to get the cores to work for RGB sliders?

You can replace the blade lines for them with one of mine, granted the sabers won't have the same color contrast/depth but yes it's pretty simple to add a blade line. Same file destination gfx > effects > sabers and rename one of my blade lines to rgb_line to replace the existing one, and i assume to use whatever the black_line is for, just invert the colors on my blade to replace the black_line. I did this with an older set of blades i made for someone but i haven't used JKA Enhanced myself.

 

Oh also you'll probably want to remove the color saturation from my blade line before you do it, if you aren't familiar with dealing with files like this i can just edit/rename the lines and send them to you. Just let me know.

The Punisher

Posted

My favorite blade has always been the Blue (especially "TFU blue") then purple, green has never attracted me.....but I REALLY LOVE the green blade from this mod.

 

9pulxh.jpg

 

Darth Sion likes this
Rilobax12

Posted

Hey man, does this have the TFA lightsaber sounds also??? They were epic! When they activated they werent like a "buzzzz" it was like a "BOOMFFFFF" get me?

Darth Sion likes this
kalamaray

Posted

@The Punisher How do you like the regular blade animations compared to the blue saber in the movie? I tried to get the speed of the ripple effect and everything as close as possible but the scenes showing the blade in a static position were all pretty short.

 

@Rilobax12 I don't know that there's any sound mods for the regular sabers from the movie yet, but Darth Martyr's kylo hilt has awesome sound effects for Kylo Ren's saber https://jkhub.org/files/file/2609-kylo-rens-lightsaber/

Darth Sion likes this
The Punisher

Posted

@The Punisher How do you like the regular blade animations compared to the blue saber in the movie? I tried to get the speed of the ripple effect and everything as close as possible but the scenes showing the blade in a static position were all pretty short.

 

@Rilobax12 I don't know that there's any sound mods for the regular sabers from the movie yet, but Darth Martyr's kylo hilt has awesome sound effects for Kylo Ren's saber https://jkhub.org/files/file/2609-kylo-rens-lightsaber/

 

hi @@kalamaray!

 

Thanks for the amazing blades.  I am a huge fan of your TFA blades (been playing with your beta version while the final version came out) so my judgement might be unfair.

:)

 

I love the pulsing effect. So far since I only play SP, I haven't been able to appreciate it in a dark environment like in your screenshot (need to DL the Starkiller base map and try it) but the blue is as close as to the movie as I can see! And you might remember from my original feedback I love the Purple blade too (most mods Always get the purple b lade too "light", but yours is on point).

 

 

Edit: Was able to enjoy the blue blade in a semi-dark environment. the pulsing effect, the color, the lightning...is AWESOME!

Darth Sion likes this
kalamaray

Posted

@The Punisher I only really play SP too nowadays (mainly tinkering with mods or working on one and just messing around), for the starkiller base and other MP maps you just throw them in the base folder and use devmapall mapname command to use them in SP. Makes it alot easier for doing screenshots hehe. With that particular map though you needa turn on the snow manually (r_we snow command a few times).

The Punisher

Posted

@The Punisher I only really play SP too nowadays (mainly tinkering with mods or working on one and just messing around), for the starkiller base and other MP maps you just throw them in the base folder and use devmapall mapname command to use them in SP. Makes it alot easier for doing screenshots hehe. With that particular map though you needa turn on the snow manually (r_we snow command a few times).

 

 

Thanks. I downloaded the map this morning just for fun.

 

 

 

346tc8m.jpg

 

 

Wrath

Posted

Best looking saber blades I've found. Staying in my base folder. GJ man

kalamaray

Posted

Best looking saber blades I've found. Staying in my base folder. GJ man

Thank you, i'll be releasing a similar saber+saber effects mod for EpIII soon =)

Somoa

Posted

Wow! This very well might be the best lightsaber effects mod to date. It's very good quality work and it's as faithful to the film as can be. Congratulations, and many thanks Kalamaray! :)

kalamaray

Posted

Wow! This very well might be the best lightsaber effects mod to date. It's very good quality work and it's as faithful to the film as can be. Congratulations, and many thanks Kalamaray! :)

Thank you <3

Angel Soul

Posted

I keep getting some black boxes on top of the saber blade and also in the blade itself. And also a very long red error code. Can you help please? :)

kalamaray

Posted

I keep getting some black boxes on top of the saber blade and also in the blade itself. And also a very long red error code. Can you help please? :)

 

Sounds like what happens when the .shader file with the animations is there with no blade line JPG's for it to use, Is it doing that with all the blade colors or just one? I made sure to add all the JPG's for the animation frames into both pk3's that had the .shader file for them to avoid that (Blade_Animations.pk3 and Blade_Animations+Kylo_red.pk3 which is the same but with Kylo Ren's instead of the normal red saber), so my first guess would be maybe something in your base folder is taking priority over the gfx/effects/sabers folder and canceling the ones in my mod out but leaving the shader sitll active. Are all the p3k's you're using from my mod on the bottom of your base folder below any other mods, and are you using any big mods/conversions etc?

Boba Fett Merc

Posted

wow how come i don't have the animations ??? :(

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