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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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Backhand Sabers Tutorial


Daedra

So, you want to make a backhand saber? Look no further!

What you will need:

 

Blender
https://www.blender.org/download/

 

Blender JK Plugin Suite:

https://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/

 

 

Steps to take:

 

1. Install Blender and install the plugin suite into Blender.

 

2. Ensure that your version of Blender looks like this:

 

 

 

 

92dbab501daae7571d05babdc298fa3e.png

 

 

 

3. Drag out the box on the top right. It should then look like this:

 

 

 

 

d590940ea750718e33967388990200dc.png

 

 

 

4. Left click first, then right click second on "Camera" and click "Delete". Do the same for "Cube" and "Lamp". It should then look like this:

 

 

 

 

4c5f3daddce4081a2f43c3416ebc147d.png

 

 

 

5. Go to File>Import> JA Ghoul 2 Model (.glm), and locate and open the .glm model of the saber you wish to turn backhand. Please note you will need to remove the "default" text in the "Skin" box before loading the .glm, or you will get errors, so just backspace that out:

 

 

 

 

9f1b5210e329cc665c5c6f7ce06e8382.png

 

 

 

6. When the model imports, it will look small, so zoom in (with the mouse wheel) so it fits nicely into the window, try to get it to look like this (very important) :

 

 

 

 

Initial loading:

3adf493ef32e4bec597ad165563733d7.png

 

Zoomed in:

bb935d8b370659020d5c3fe74598de6b.png

 

 

 

7. In the box at the top right, click the (+) button to the left of "scene_root" then left click once on "model_root" so it is highlighted:

 

 

 

 

eef4e688d49c8a4fea570dec85ee900e.png

 

 

 

8. Just below the box in the top right you will see a bunch of Icons. Click on the orange cube:

 

 

 

 

6b93bc13e5d836988ec458ee33fd1076.png

 

 

 

9. Press "A" twice on your keyboard. This should put an orange line around the model:

 

 

 

 

bdfb9368a944ff0045122199b59a2f93.png

 

 

 

10. IMPORTANT! Remember EXACTLY how the model is placed, in this case the top is just below the grid line:

 

 

 

 

1519363a3210536bf265183603fad52a.png

 

 

 

Go to the "Transform" section on the right, and change the "Y Axis" to 180. It should then look like this:

 

 

 

 

0428e5e698b2441f0c626108aba67124.png

 

 

 

11. In the "Transform" area, adjust the bottom number under "Location" so that the rotated model matches the same place as the place you remember (For me, -8 worked) :

 

 

 

 

fcbe52ad5a8ec6b7e3f39095cc45039d.png

 

 

 

12. Press "A" once on your keyboard to remove the orange outline from the model.

 

13. Go to File>Export>JA Ghoul 2 Model (.glm).

 

14. Rename the output name at the top, adding "_bh" to the end of the name. Also, backspace/remove the data in the ".gla name" box on the left before exporting:

 

 

 

 

74f0f56fe8bf41554e4ca8f7b2c76b22.png

 

 

 

Things to note:

 

This DOES NOT automatically make the in-game characters hold the saber like a bad-ass. You will need to install additional backhand animation mods for that.

 

Case and point from my mod here:

https://jkhub.org/files/file/2472-backhand-base-sabers/

 

Notice the preview image. The default animations do not make having a backhand saber look cool - at all.

 

This is only the .glm model. You will have to create and/or edit the .sab file to include a _bh version.


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