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Posts posted by Delta_135
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so we can use custom models right? if so are both .md3 and .ase allowed?
oh and do we map in sp or mp mode?
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You see at the bottom where it says, "Start: 1" "End: 250"
Your model has 250 frames for animation. This makes your MD3 unnecessarily large. Make "End:1".
Also, pay attention to the specific path you gave the texture when you gave the md3shader property. I've made the accidental mistake of typing model/map_objects instead of models/map_objects before and it left me scratching my head.
After such check that the path is properly reflected in a PK3 in your base folder.
i see i though you just put the name of the texture in the model proprieties without a path and just put the model and texture in the same folder
guess not
i also fixed the animation issue so it now only got 1 frame
here it is in game
the scale is bit off but seems to work otherwise
still getting a bunch of errors when i try to export as .ase
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You'll need a custom property called md3shader on the object (not the mesh!) with the texture you'd like to use as the value.
I'll try to find some time to improve the exporters in the coming weeks, they need proper error messages and documentation.
thanks it all works now
well the game says it can't find the shader for it so doesn't have a texture ingame and after looking at the other models and the shaders i can't find a solution i found a shader called models but i can't find any of the other game models in it and if i add my own model it still won't work
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Did you triangulate the model before exporting as md3?
thanks that worked
now i just need to find a way to export the textures with it
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so over the last few days i've been trying to lean blender and so far i made this thing
yeah i know it sucks but that not the point
when ever i try to export it using the Blender 2.64 - Jedi Academy Plugin Suite as md3 this is all i get
it seems to only export the bottom and i have no idea why it doesn't give me any errors or any thing like that
and if i try to export as an .ase file it gives me this error
so anybody got an idea of what's going on?
any help would be appreciated
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@@Delta_135 could you let me know in which weeks you'll be available?
well if nothing unexpected happens i slould free the next 2 weeks
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sorry i haven't respond sooner i have been busy with school stuff
anyway as i said i would love to be part of this project
so if you don't mind i'm in
contact:
Gmail: 135.delta@gmail.com
or just pm me here
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if this actually works out i'd love to participate
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lol. Troll.
ookeey...
Can ask what makes the difference between MP and SP movement?
or did i miss it somewhere in this thread?
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may i ask how movement in sp is bad?
i don't feel any difference between mp and sp
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i think a face transplant might be an understatement...
but good work anyway definitely made my day
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yes, i like this
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Looking good. Only real criticism I have is that you are suffering from "oddly-thin-stone-wall-syndrome" (looking at the top of that third picture)
it's just the caulk texture
as i said very wip
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well since it's been forever since the last update i guess i can give you a few very wip screens
as you can see i haven't had much time on my hands but hopefully that will change soon
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personally i don't care that much
another star wars movie just means more star wars - witch is always a good thing in my book
and besides there really isn't much we can do but wait and hope for the best
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the next few weeks of my life are gonna be busy so don't expect a lot of updates
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what scanner is that delta?
Bullguard
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To texture them is to know their face. To know their face is to know them. To know them is to get emotionally attached and fall in love.
the mappers code i presume?
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made few custom texture with resources from CG textures
not quite sure if i'm gonna keep them this way
but i'm gonna start working on the inside of the temple now
Mysterious Stranger likes this -
got some more work done today
are the images showing for you? because no matter what i do i can't get them to work for me :/
@@MoonDog and @@Szico VII
lighting is usually the last thing i add to a map, but if you insist i'll add some lighting to my next preview
(also does anyone know how to quote in advanced posting options?)
i'll be working on a few custom textures now
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reminds me of all those TF2 orange maps
good times
I haven't decided if I will re-texture it when its finished yet, but I always did like the look of the dev textures. They make for interestingly stylised maps.
do both?
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that's just beautiful B)
Barricade24 likes this -
Don't forget to compile with lighting!
it nowhere near done yet
The JKHUB Pass me around WIP topic
in WIPs, Teasers & Releases
Posted
like jkhub_pma_model_name_here?