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Delta_135

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Posts posted by Delta_135

  1. You see at the bottom where it says, "Start: 1" "End: 250"

     

    Your model has 250 frames for animation. This makes your MD3 unnecessarily large. Make "End:1".

     

     

    Also, pay attention to the specific path you gave the texture when you gave the md3shader property. I've made the accidental mistake of typing model/map_objects instead of models/map_objects before and it left me scratching my head.

     

    After such check that the path is properly reflected in a PK3 in your base folder.

     

    i see i though you just put the name of the texture in the model proprieties without a path and just put the model and texture in the same folder

    guess not

    i also fixed the animation issue so it now only got 1 frame

     

    here it is in game

     

     

    shot0000fm.jpg

     

     

     

    the scale is bit off but seems to work otherwise 

    still getting a bunch of errors when i try to export as .ase

  2. You'll need a custom property called md3shader on the object (not the mesh!) with the texture you'd like to use as the value.

     

    I'll try to find some time to improve the exporters in the coming weeks, they need proper error messages and documentation.

     

    thanks it all works now :)

     

    well the game says it can't find the shader for it so doesn't have a texture ingame and after looking at the other models and the shaders i can't find a solution i found a shader called models but i can't find any of the other game models in it and if i add my own model it still won't work

  3. so over the last few days i've been trying to lean blender and so far i made this thing

     

     

    blend01.png

     

     

     

    yeah i know it sucks but that not the point

    when ever i try to export it using the Blender 2.64 - Jedi Academy Plugin Suite as md3 this is all i get

     

     

    blend02.png

     

     

     

    it seems to only export the bottom and i have no idea why it doesn't give me any errors or any thing like that

    and if i try to export as an .ase file it gives me this error

     

     

     

    blend03.png

     

     

     

    so anybody got an idea of what's going on?

    any help would be appreciated

  4. got some more work done today

     

     

     

    shot0005k.jpg

     

     

     

     

     

    shot0006q.jpg

     

     

     

     

     

    shot0007ob.jpg

     

     

     

     

     

    shot0008zq.jpg

     

     

     

     

     

    shot0009ku.jpg

     

     

     

     

     

    shot0010u.jpg

     

     

     

     

     

    shot0011q.jpg

     

     

     

     

     

    shot0012w.jpg

     

     

     

     

     

    shot0013hv.jpg

     

     

     

     

     

    shot0014z.jpg

     

     

     

    are the images showing for you? because no matter what i do i can't get them to work for me :/

     

    @@MoonDog and @@Szico VII

    lighting is usually the last thing i add to a map, but if you insist i'll add some lighting to my next preview

    (also does anyone know how to quote in advanced posting options?)

     

    i'll be working on a few custom textures now

  5. reminds me of all those TF2 orange maps

    good times

     

    I haven't decided if I will re-texture it when its finished yet, but I always did like the look of the dev textures. They make for interestingly stylised maps.

     

    do both? :P

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