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Posts posted by Delta_135
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Yes.
Awesome, just one question
how much are you gonna increase the size?
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Sounds awesome so far
i've always hated how "locked" sp was when it came to modding
- Ghoul2 Transform Fix (they doubled a certain model limit between SP and MP. as a result, some models don't work in SP, while they work in MP). @@Inyri's gun should work with this plugin
you mean the SV_SpawnServer (or whatever) size?
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just want to the generator to play it's animation
i'm working on a medium duel map and i wanted to see if i could add a bit more
visual using the f_gen.md3 and having it play it's animations
EDIT: if no one got a solution i'll just add them as normal misc_model_static
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func_static with model2 works in sp but not in mp
i wonder if MD3 animation is even supported by the mp engine
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SQUAAAAWK SQUAAAAWK
did a bird steal your computer?
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(i made this thread before the one i posted on jk files, if you are the same mrwonko)
For animated models you'll want something like a func_static with model2 and a script with SET_STARTFRAME and SET_ENDFRAME or whatever they're called. Affect the func_static (via its script_targetname), set those and it should animate (once).
haven't tried that yet
i'll do when i get the time
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I agree with that, perhaps we can make a JKHub academy or something. Each collaborator gets to create a specific room that they signed up for, another mapper does lighting, another sounds.. Idk lol large scale collaborations are rare because most mappers have their own unique style of mapping, and architecture, It would be hard to get the rooms to all blend together into one theme. But if we make it so that each Collaborator gets one room to design they will take time on their room, and make it look .. well beautiful. Hopefully anyway. Everyone is at a different skill lvl
Sounds fun
I'd like to try something like that
Polterninja34 likes this -
1.3.12
i don't have any experience with that version
sorry.
but why don't you use 1.4 to make those specific parts of the map
or just make a prefab in it and import it to 1.3?
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what gtkradiant are you using?
1.5 have some problems with vertex tool (if that what you are using)
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It exists in 1.5, you just need the right version, which is now no longer available. That version is GtkRadiant-1.5.0-2007-04-26, if it still lurks on the internet. I should host it here some time. It is the best version of GtkRadiant around.
it exists in the version i have but the installer is just called GtkRadiant-1.5.0.msi
should i upload here or...?
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have you tried brush cleanup?
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It would be awesomesauce if you could make the SP hud editable (so people could add their own stuff to it)
i've always wanted hud were the health goes down instead of just fade out
i just find it annoying for some reason...
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i prefer sp over mp so hell yeah
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do you have any other graphic cards installed, then just intel?
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I've tried to follow the editor's "tutorial" which is "_frame" "x" which frame from an animated md3"
so i've tried a bunch of different number but none is working
and yes i have checked in md3 view that the model have animations and it does
i couldn't find anything on other forums either
the model is: models/map_objects/factory/f_gen.md3
so if anyone know i would be great full
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i got JKO in "star wars the best of pc" a few years back i played it and i loved it (i still think it's the best star wars gamer ever)
i then found out about modding when trying to find a walkthrough for kotor and somehow i found
lucasfiles.com and i saw a "jedi knight outcast" section
i later found filefront and discovered JKA
and the rest is history
i resonantly brought the entire jedi knight collection on steam
just so i have a backup if my disk ever dies
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then why is it in the game?
any clue of what it originally was supposed to do if anything?
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i think i may have a solution to help get rid of most of the lag for nvidia cards
1. go to the nvidia control panel and click manage 3d settings
2. go to the program settings (or something like that) tab and click add
3. browse to your GtkRadiant.exe and hit open/add
4. select "nvidia processor with high performance" in the drop down menu
5. config everything to performance and or your liking ( set all anti-aliasing to ether off or program controlled or it will make the grid really blurry )
6. there should be something about power management set it to "prefer maximum performance"
this got rid of almost all the lag for me, so i hope this will help you too
if you need screenshots just tell me and i'll see what i can do
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what are your specs?
how much memory do you have?
are you using the compile menu in gtkradiant or a utility like Q3map2GUI?
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i got kinda the same problem some times it's lags and other times it doesn't
i've gotten the lag to mostly go away by just loading my map and
leave my pc untouched for a few moments
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Siege did exist, but afaik it could only be used with a mod (thus needing 1.04) and it was called SAGA game mode.
i remember playing that back in old days
a bit buggy but pretty fun (vader's castle was epic)
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looks more like to me that there would be a third kejim mission
keep going this is really interesting
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just mark as solved
it was just a little experiment
Yavin 4 academy temple
in WIPs, Teasers & Releases
Posted · Edited by CrimsonStrife
fixed your picture links and added spoilers.
since i've never made a wip topic before i apologize if i'm doing something wrong
Anyway i'm currently working on a academy map
(don't mind the building in the middle it's only there for reference)
i'm probably gonna make some custom textures since i'm a bit tired of the base textures
feedback is welcome