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Delta_135

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Posts posted by Delta_135

  1. since i've never made a wip topic before i apologize if i'm doing something wrong

     

    Anyway i'm currently working on a academy map

     

     

     

    shot0000va.jpg

     

     

     

    shot0001gz.jpg

     

     

     

    shot0002nw.jpg

     

     

     

    shot0003gw.jpg

     

     

     

    shot0004n.jpg

     

     

     

    (don't mind the building in the middle it's only there for reference)

    i'm probably gonna make some custom textures since i'm a bit tired of the base textures

     

    feedback is welcome :)

  2. just want to the generator to play it's animation

    i'm working on a medium duel map and i wanted to see if i could add a bit more

    visual using the f_gen.md3 and having it play it's animations

     

    EDIT: if no one got a solution i'll just add them as normal misc_model_static

  3. (i made this thread before the one i posted on jk files, if you are the same mrwonko)

     

     

     

    For animated models you'll want something like a func_static with model2 and a script with SET_STARTFRAME and SET_ENDFRAME or whatever they're called. Affect the func_static (via its script_targetname), set those and it should animate (once).

     

    haven't tried that yet

    i'll do when i get the time

  4. I agree with that, perhaps we can make a JKHub academy or something. Each collaborator gets to create a specific room that they signed up for, another mapper does lighting, another sounds.. Idk lol large scale collaborations are rare because most mappers have their own unique style of mapping, and architecture, It would be hard to get the rooms to all blend together into one theme. But if we make it so that each Collaborator gets one room to design they will take time on their room, and make it look .. well beautiful. Hopefully anyway. Everyone is at a different skill lvl

     

    Sounds fun

    I'd like to try something like that :)

    Polterninja34 likes this
  5. It exists in 1.5, you just need the right version, which is now no longer available. That version is GtkRadiant-1.5.0-2007-04-26, if it still lurks on the internet. I should host it here some time. It is the best version of GtkRadiant around.

     

    it exists in the version i have but the installer is just called GtkRadiant-1.5.0.msi

    should i upload here or...?

  6. I've tried to follow the editor's "tutorial" which is "_frame" "x" which frame from an animated md3"

    so i've tried a bunch of different number but none is working

    and yes i have checked in md3 view that the model have animations and it does

    i couldn't find anything on other forums either

    the model is: models/map_objects/factory/f_gen.md3

     

    so if anyone know i would be great full :)

  7. i got JKO in "star wars the best of pc" a few years back i played it and i loved it :wub: (i still think it's the best star wars gamer ever)

    i then found out about modding when trying to find a walkthrough for kotor and somehow i found

    lucasfiles.com and i saw a "jedi knight outcast" section

    i later found filefront and discovered JKA

    and the rest is history

     

    i resonantly brought the entire jedi knight collection on steam

    just so i have a backup if my disk ever dies

  8. i think i may have a solution to help get rid of most of the lag for nvidia cards

     

    1. go to the nvidia control panel and click manage 3d settings

    2. go to the program settings (or something like that) tab and click add

    3. browse to your GtkRadiant.exe and hit open/add

    4. select "nvidia processor with high performance" in the drop down menu

    5. config everything to performance and or your liking ( set all anti-aliasing to ether off or program controlled or it will make the grid really blurry )

    6. there should be something about power management set it to "prefer maximum performance"

     

    this got rid of almost all the lag for me, so i hope this will help you too

    if you need screenshots just tell me and i'll see what i can do ;)

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