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Maui

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File Comments posted by Maui

  1. Please visit Github for the latest version of the addon. I will be updating the code almost daily so new features will be added whenever they come to mind.

    Currently, I added a Delete Empty Vertex Group and Create Tags function.

    First one is useful when splitting your weighted model into parts, you can use this to iterate through all objects and check which vertex groups has no vertices assigned to it from that particular object.

    Second one, does exactly as it says. It creates all the tags and stupidtriangle for model_root_0 - you then can use the Parent Tags function to add it to the model_root_0 hierarchy and then Create LODs to duplicate your model_root_0 and reduce level of detail per LOD.

    Once the addon will get no new functions anymore, I shall create a video on how to use it even though it's self explanatory.

    mjt likes this
  2. New functions added and older code optimised.

    It now has functionality for vehicles too. Parent all caps, tags and object in 1 click. Also gives you the possibility to unparent everything if you so please.

    3 hours ago, Kitsu-NeshKaa said:

    Maybe anybody create video tutorial for this plugin? Or do you already have one?

    I haven't made any video's about it yet, but it's self explanatory. Would you like to see a video?

    Kitsu-NeshKaa likes this
  3. ADDON COMPLETELY CHANGED

    Pros:

    + No longer need to manually select an LOD level, it will do everything for you.

    + No more errors when an object is not named correctly, however it will stay untouched (nice indicator I think)

    Cons:

    - Create tags

    - Apply armatures for you.

     

    Naming convention is a MUST. -> helmet has to become head_helmet_0 (or any other LOD level).

    bigphil2695 likes this
  4. What it does:

    + Parent Body Parts,

    + Parent Caps,

    + Parent Tags,

    + Clean duplicates in hierarchy,

    + Select a folder where the model_default.skin will be saved to,

    + Create a model_default.skin file and set Ghoul2 names properly as needed.

     

              The "hierarchy" is shown below.

                                              head
                                                   |
     l_hand ==> l_arm ==> torso <== r_arm <== r_hand
                                                   |
                             l_leg ==> hips <== r_leg

     

    If you have custom objects like an armor piece or a cape, make sure to name it like this (with LOD level at the end ofcourse):

    l_arm_armorpiece_LOD (0, 1, 2, 3)

    torso_cape_LOD (0, 1, 2, 3)

    head_helmet_LOD (0, 1, 2, 3)

     

    In the future it might have a tag creating function.

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