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3ds Max Users: As DT85 discovered, vertex normals are broken in v1.8 plugins... even when correcting for the Max-to-XSI coordinate transformation… the original code doesn't compute correct normals. The good news is that I have now fixed the original methods for vertex normals and v1.9 adds new methods for smoothing. The bad news is... any released model exported using the v1.8 plugins must be re-exported using the v1.9 plugins.