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NAB622

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Posts posted by NAB622

  1. @@NAB622 if I install and configure it and it still says it can't connect to the server, does that mean my host doesn't allow outgoing connections?

     

    Unfortunately, it sounds like it, yes. If it was something on your end, you would get a custom error message. What provider are you using?

  2. ParaTracker 1.1 is complete (Skipped 1.0 because it's launching with two skins), and a dynamic tracker is live, for those interested. I know the CSS files are a bit of a mess. I'll have to work on that with the next skins. I did try to comment everything to make it easier.

     

    Download:

    https://github.com/ParabolicMinds/ParaTracker

     

    Dynamic Tracker:

    http://pt.dogi.us/ParaTrackerDynamic.php

     

    If the JKHub staff would like to host ParaTracker here, that is fine with me as well.

     

    Also, if you guys play with the styles, please post back here, so I can see what you've done and learn from it for the future skins.

    Circa and Smoo like this
  3. All right......Since my web host does not allow any outgoing network connections, I will have to switch providers. In the meantime, I uploaded a version of ParaTracker that loads an old server dump, and re-parses it as if it is new data. Everything you see here will be the same as the finished product, except that it will get REAL server info, not re-use old stuff. It will take the same amount of time to refresh (I did not disable the netcode, I just inserted a text file with the old info after it), and it will automatically refresh every so often (This can be changed in the config file, of course).

     

    http://www.nab622.com/ParaTracker/ParaTrackerA.php

     

    As far as I am concerned, this is what the 1.0 release will be, and with each of the additional skins I plan to make I will increment the version by .1, so when it's all done we should have ParaTracker 1.7.

     

    If you have any thoughts/criticisms, now is the time, before I commit to a 1.0 release. Let me know what you think!

    Circa and Smoo like this
  4. Update! I have uploaded a release candidate to github for the first theme only. I still have some background work to do before the other, smaller themes are available - but if anyone could help bug test this one, it would be much appreciated!

     

    This release still uses the old, low resolution levelshots I have from years back, so they are really bad. I'll update them later.

     

    Also, if my documentation is not adequate, please tell me where and I will correct that as well.

     

    https://github.com/ParabolicMinds/ParaTracker

    Smoo likes this
  5. Sorry for the slow updates - I've been very busy and there has been a lot of progress. The biggest problem is that much of the code is spaghetti, since I didn't know much about what I was doing all those years ago.

     

    I have a prototype ready at this point.....unfortunately, when I put it on my web host, I found out that they block the outgoing connection to the game server. So, as much as I wanted to give you guys a working demo, all I can offer is more screenshots.

     

     

    Standard layout:

     

    Tracker%201.png

     

     

    Layout with frame removed:

     

    Tracker%202.png

     

     

    CVar list:

     

    Param%201.png

     

     

    Param%202.png

     

     

    Aaaaand RCon:

     

    Rcon%201.png

     

     

    Everything is fully functional as far as I can tell. I have some more security code and floodprotect code to add, and the RCon log isn't working right, but it is 100% functional and usable in it's current state.

     

    All colors and font details are in a CSS file separate from the sensitive stuff, so they can be changed at will. The background color can be changed, made translucent, made transparent, or even have an image on it.

     

    The levelshots will optionally fade between as many as the tracker can find. By default I'm hoping for 3, but I set the maximum limit at 99. PNG, JPG and GIF are all acceptable. The time delay and frame rate of transitions can be changed, so you can make them as fast or as slow as you like.

     

    I do plan on making 7 smaller layouts after this, but it will require restructuring a large portion of the code, so it will take a little while to finish them. They will range in size from the current size down to banner ad size, horizontal and vertical, if I can make it work.

     

    Thoughts and opinions are welcome!

    afi and Smoo like this
  6. I still have a long ways to go, but I did finish a mockup of the current layout. I know the tracker is very large; I am starting with the largest size, and working down from there. After I get this skin working live, I will work on some smaller iterations, ideally with only the data people request on each one. Other skins are a remote possibility.....but we'll see about that when I finish this one.

     

    Also, the black background is clear, so the background color can be anything, or even an image. I just chose black because it makes things easier to see and I like it.

     

     

    Screenshot%202016-10-27%2005.44.29.png

     

    Hit me with thoughts/criticisms. Currently, the only things not working on this skin are the RCON and PARAM rollover images and the fading levelshots. After that, I am moving it into the PHP code, and then I will start on ways to shrink it down.

    Smoo likes this
  7. I am all for customizability. In all honesty, though, that may be beyond my capabilities. I am a very poor coder at best, IMHO. My CSS file is also a mess and needs cleaned up. At the very least, it will have wait until after I finish the base look and clean things up. I did already put some thought into more compact "Mini" tracker banner image, like for forum signatures, and I think it's a great idea if I can figure it out.

     

    Editing fonts and colors should be easy with just some CSS changes, once I clean up the CSS file. Multiple different widths would be possible, although it would be a lot of editing. Responsive width, though.....I'm not sure that's even possible without eventually breaking the page. Then again I know nothing about <div>, so.....if I am wrong, feel free to enlighten me.

     

    Regardless - I have added your suggestions to the to-do list!

  8. Since Parabolic had an old PHP server tracker project that we never released, and apparently there is still some interest in this community in having a working tracker, I am taking a fresh look at the project and trying to get it up to snuff. It isn't very efficient, but it is in an operable state. At the moment, I cannot screenshot what I have, as it will reflect very poorly on the final product. Once I actually learn how to use HTML <div> tags correctly, I think I'll be home free. For now, here is what the background looks like, with no data on it:

     

    Tracker_Background.png

     

     

    The top left is the server name, below that is the player list, and the bottom left is for player count, and the RCON and parameter list buttons. The upper right is for the screenshots, and the lower right is for IP/port, map name, mod name, and gametype.

     

    First and foremost, I want to know what you, as a community, want to see in a tracker.
     
    Currently, the project contains:

    • A config file for easy setup
    • Multiple levelshots per map (Upwards of seven currently) that fade between each other
    • A complete list of online players (No partial list crap from years back -- UGH)
    • The possibility to be used on just about any Quake III based game (Untested thus far, but Jedi Outcast will be supported for sure!)
    • RCON
    • Flood protection, in case of high traffic
    • And some very bad PHP code from years back

    The current size of the tracker is 675 x 300. Again, I'll try and have an image soon, but I need it to not look like a haphazard mess first.
     
    Anyhow; if anyone else has some suggestions, now is a great time. I'm all ears. If you think what I have planned now is sufficient, please chime in with that as well.
     
    Oh, and this project is intended to be open sourced when it is complete.

    Smoo likes this
  9. As long as people donate, ads will never be necessary. We've always received a surplus of donations in the past, I don't see that changing this year.

     

    And I will make sure that continues this year, I just need a bit of time. No need for ads......

  10. Money is not what JA's modding community needs, and I won't be doing any work for money. It doesn't cost money to produce content.

     

    I would say it can cost money, depending on the content. But true art is born from passion, when money (Or the lack thereof) is no object.

     

    And no, I don't intend to do any modding for money either, it just.....seems silly.

  11. For a stun function, you could take the easy route and have the game knock the player over and make them get back up. The perfect excuse is that, since they're Jedi and all, they're tough. A slight incapacitation would be plenty of stun for me.

     

    As for coding a stun option onto other weapons, well.......I have no idea.

  12.  safe_malloc error... dont know how to fix and of course _lightmapscale bug that ruins whole map after light compile

     

    I've run into the safe_malloc before, although I don't remember what caused it for me and I'm sure it has a variety of causes. As for a _lightmapscale bug ruining the light compile, I'm interested in that. I don't know if I can help with either of those, but I'd like to try if you're cool with it.

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