anti2
-
Posts
37 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Files posted by anti2
-
Jaden as Zabrak Male
By anti2 in Player Models
Zabrak Male as customizable player character for SP.
The model itself is from this KotOR2 package. I just skinned mouth and eyes.
Original credit to BioWare and Obsidian for the original KOTOR model, HapSlash for the body.
130 downloads
-
Jedi Academy PBR Retexture
By anti2 in Cosmetic Mods
PBR textures to use with compatible renderers (rend2 in particular). This package covers most of SP textures and some of MP. It also includes reflection probes for SP levels,
There are some known issues, especially with md3 normal maps, and please report in comments about any problems you see.
Installation
Extract two pk3 files to the "base" directory.
Note: base color textures override default diffuse textures. As a result, this package makes everything look flat with vanilla renderer. I recommend to install OpenJK with rend2 plus "Setup UI" (or use console commands) to enable reflections, parallax mapping and SSAO.
Usage
All modders are allowed to use these files in their project without additional permission, but if you fix bugs in my shaders or textures please share them with me to keep this package up to date.
716 downloads
-
Ladder PBR retexture
By anti2 in Cosmetic Mods
PBR textures for Ladder map. The original map itself (here) isn't included. Also, you need to download latest OpenJK with rend2 renderer.
Wall texture (textures/impdetention/512_512lights) isn't PRB-ed and just upscaled, because
a) I couldn't recreate blinking glow effect in its shader.
b) Light on vertical edges of walls look too sharp (although it can be fixed in radiant).
Note that it won't look good with vanilla renderer, because albedo textures here override default diffuse textures.
38 downloads
0 comments
Updated
-
Anniversary Campaign Expansion Mod
By anti2 in Single Player
About
This is a Single Player mod and it doesn't affect MP. The core idea was to modernize original game without changing anything in its gameplay mechanics or balance. The story was carefully extended, but it's still the same. Hope you like it.
First part of the mod is widescreen UI fix. It removes stretching on widescreen displays for most of menus and in-game HUD. Also, camera placement is some cutscenes was modified.
Some minor menus aren't affected. Also, I couldn't fix sniper aim.
The second part of the mod is content expansion. It includes:
* 6 new cutscenes between missions (2 in Tier-1, 3 in Tier-2, 1 in Tier-3), all are voiced by original actor voices generated with AI voice service (elevenlabs.io).
* dark ending cutscene is slightly modified.
* new mission added in Tier 2. You need to finish all five default missions in tier 2 to play this level. The mission implements some prominent level design ideas from 1990s 😉 (not that bad though, after I added hints)
Installation
Copy mod files to your game's "Base" folder (for Steam version: steamapps/common/Jedi Academy/GameData/Base)
* modace_gui.pk3 - contains widescreen UI fix and can be used independently with vanilla game
* modace_main.pk3 - requires caexan_gui.pk3 and OpenJK with pull request #1139 (https://github.com/JACoders/OpenJK/pull/1139).
New level needs OpenJK to read and write cvar variables. Old OpenJK releases before pull request #1139 have critical bug, and the game crashes at the beginning of the new mission. So please make sure you use the latest version of OpenJK (May 1, 2023 or later).
Note: the mod overrides some default game files, like MENUS.str. If you have other installed mods also overriding these files, they may interfere each other.
Third Party Credits
* Alien Mercenaries 2.0 by The Unguided (credits: Monsoontide, OlgO & NumberWan, Mat Gaunt, Scerendo, AshuraDX, Hoodz, Zahar, BioWare) (https://jkhub.org/files/file/3939-alien-mercenaries/)
* Coruscant skybox from The Movie Duels (https://jkhub.org/files/file/3860-star-wars-movie-duels/)
* Movie Accurate Gammorean (Jolt - sepulmanz@yahoo.com)
* Bounty Hunter by Noodle (https://jkhub.org/files/file/3982-bounty-hunter/)
* Ceremonial Luke (https://jkhub.org/files/file/3951-ceremonial-luke-skywalker/)
* Omicron's Sith Zabrak 1.0 (https://jkhub.org/files/file/2131-omicrons-sith-zabrak/)
* TwiLek Mercenary (https://jkhub.org/files/file/3158-redja-twilek-mercenary-rework/)
Huge thanks to all content creators.
See detailed information and all readme files in the third_party directory.
License
You can modify my files freely. Sources (maps and scripts) are included in caexan_main.pk3.
You can share the mod with respect to license requirements of included third party mods.
1,019 downloads
-
Hi-res Cyrillic Fonts
By anti2 in Cosmetic Mods
Cyrillic fonts (Windows-1251 encoding for Russian, Belarussian, Ukrainian, Serbian, Bulgarian etc) in high resolution.
Should work for English text, but less accurate, because I manually improved parameters of cyrilic characters. Not compatible with French/Spanish/German and other languages using extended latin characters.
These fonts are also compatible with Jedi Outcast.
Installation:
Extract pk3 file and copy to the game's Base folder.
83 downloads
0 comments
Updated
-
JAFont
JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. 0.0.3 version by ykas.
usage: jaFont <command> <fontfile> <size> <JAfontname> [-cyr] [scale:<scale>] [yshift:<y_shift>]
Required parameters (order matters):
<command> - should be always equal to -create\n");
<fontfile> - name of the font (ttf) file including file extension
<size> - font size
<JAfontname> - font name used in JO/JA
Optional parameters:
-cyr - add this keyword to use cyrillc encoding (Windows-1251)
scale:<float> - scale down font size, use with large <size> values to increase font resolution (default value: 1.)
yshift:<integer> - add vertical offset to all symbols to adjust text vertical coorinate (default value: 0)
Example: jaFont -create SW_Foxes.ttf 28 anewhope -cyr scale:0.5
Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.
Note:
Since 0.0.2 version doesn't work anymore, this version is based on the original 0.0.1a sources. Changes:
* support of cyrillic fonts
* font scale
* vertical shift
Note #2: For Jedi Outcast, manually convert png image to tga (and don't forget about alpha channel).
34 downloads
0 comments
Updated
-
Character HD Textures Pack
By anti2 in Cosmetic Mods
AI-upscaled x2 textures for default game characters.
The pack includes textures for: Alora, Alora2, Boba Fett, Chewbacca, Cultist, Imperial, Jedi, JediTrainer, Kyle, Luke, MutantRancor, R2D2, R5D2, Rancor, Reborn, Reborn New, Reborn Twin, Rocket Trooper, Rodian, Rosh Penin, Snowtrooper, Stormtrooper, Tavion New.
How to install: copy pk3 file to the GameData/Base directory.
Note: Textures for jedi take about 3/4 size of the archive, because or transparency for single player character customization.
429 downloads