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Posts posted by Scerendo
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Thanks guys, I'll definitely look at doing a single player version.
Looks good, though I'd bake the normals map into the diffuse for the JKA version. If you have already, then it needs to be a bit more intense as details like the forehead wrinkles aren't coming through well. Also, tri & vert count?
You can put your personal model in OpenJK MP using the rend2 renderer, but currently there are random tris that do not get rendered on GLM models causing "holes". @@Xycaleth fix please?
Cheers dude, yeah I'll definitely try baking it in. Going to sculpt the head a bit more in zBrush then I'll bake it in.
Sitting at 2952 tris and 1655 verts, so still room for optimisation.
I'll check out the OpenJK renderer, didn't know about it, thanks.
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31/3/2015:
Update:
Made some changes to the order 66 mesh and textures:
Also had a go at his Padawan hairstyle:
I'm going to wrap this project up now and start weighing it.
Thanks you to everyone for their feedback so far, been really helpful!
1/3/2015:
Hey guys got caught up with alot of other work for university, so apologies for the slow process.
Started working on his order 66 skin, not quite there but I think its coming along okay:
i had a different mesh that had been burnt away, but somehow I messed up the normals on it, so I'll have to re-evaluate that one.
29/1/2015:
Small update:
Jedi Robes:
27/1/2015:
Still working on his textures, but made some work on his clone wars and darkside outfit:
20/1/2015:
Just a small update. Was using dDo to help make some textures for the Jedi robes (normal maps on left and without on right):
Still need to do a few things, I'll bake the normal maps into the diffuse as well, just didn't have much time this evening to do it.
14/1/2015:
Finishing up his mercenary outfit:
9/1/2015:
Started working on his mercenary/jumpsuit outfit. Next thing will be that shoulder/chest plate he wears:
3/1/2015:
Started working on his Jedi robes/outfit, a few things are still place holder and need some work. Mainly the hands.
26/12/2014:
Started working on a new model for Quinlan Vos since I got some free time over christmas.
Still very much a Work in progress, right now.
I'll be doing two versions one for Jedi Academy obviously, and another one my personal work - which will simply have the addition of more shaders, like normal maps and reflective maps etc.
I'll be keeping to the Jan Duursema version of him, but with more realistic textures rather than comic booky.
I'm aiming to do various different versions:
- Standard Jedi Robes
- Clone Wars Undercover Outfit, sleeved and unsleeved
- Padawan Version
- Siege of Saleucami Outfit
- Order 66
- Older Voss
But we'll see what I get done.
So far I've modelled his head:
JKA Version:
Personal:
Next stage, going to be working on his Jedi Robes and then cleaning up his face textures.
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That's perfect, thanks dude
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Ah ok thanks that would make sense - I overlooked that part, tags are just under hips at the moment derp.
But what would I do for multiple variations of a body part?
So say I have two hips, obviously the first one would be the parent of the hierarchy I'm guessing, but where do I put the tags if there is only one set of tags and two hip models?
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Hey guys just a quick question, and curious if anyone knows the answer to this.
So I've finished up rigging a model and putting it in game, works perfectly and so forth, except for one issue.
Whenever the model is killed with a saber and is meant to dismember it duplicates/splits in two rather than have the limb get severed - so I end up with two corpses rather than a dismembered one.
Not too sure what is causing this issue, but would be nice to know if anyone has encountered it - thanks in advance.
Quinlan Vos
in WIPs, Teasers & Releases
Posted
Started working on his Jedi robes/outfit, a few things are still place holder and need some work. Mainly the hands.