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Everything posted by Angel Soul
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Looks intressting, looks intressting. My main concern is that the screen isn't large enough for player to see incomming foes and keep them on distance, but rather all is close fighting. Looks real well though!
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- 15 comments
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- JKHub Exclusive
- Star Wars Related
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(and 5 more)
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Hey, I have been planning to release a "Castlevania: Lords of Shadow" HUD mod... and I intended it for ForceMod 3 - Lightmagic for Jedi, Darkmagic for Sith. But... there were complications and I never finished it. I do believe I have the files somewhere still. Not sure. Would you like to have them if I find them?
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Ahhhh yes... my favourite game! And a fantastic room! :D EAGERLY awaiting for your release! Please make good bot-support. LoL
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Dude Szico VII, You are by far my favourite map maker. EVER. Seriously. You put both Heart and Soul in all your maps - and this one is just... amazing. It's a clear 10 out of 10 from me. There are a couple of things I would ask you to improve, if you could * The A.I still gets stuck * Lack of ammo and shield (I play ForceMod a lot LoL) * Maybe make a version of your map where weather is more intense? Or add day/night versions? Really Loving it. Keep up the good work!
- 33 comments
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- botroute support
- snowy
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I absolutely love this model - you've done an amazing and brilliant work on it, and she's my single favourite female player model of all time. There is one problem though with the model. When I tried using the "saber throw" technique with her weapons, the game crashed in multiplayer. That's all I can say about it.
- 9 comments
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- Non Star Wars Related
- Contains Cosmetic Changes
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LoooL - I'm the only one who likes MotS Hahahahah xD :D
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Hello there! Sorry for the late reply. Haven't been in here in quite a while. I got the HUD from gamefront/fileplanet. Unfortunately, the downloads do not work anymore in some countries (and it's quite a lot). And in this one above in screenshots, I have made some minor customizations. If my laptop was working properly, I'd gladly send it to you - but it doesn't... I don't know when I'll be able to fix it. The mod is called Samus HUD I think? Or Metroid HUD. I know it's based on the Metroid series for sure. Maybe you'll be able to find it. I hope that helps. Wish you the best!
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Hmm... looks intressting Can this be downloaded from anywhere else? Because, I can't download this from GameFront, unfortunately. :/
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- 3 comments
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- New HUD or Console
- Star Wars Related
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Thank you very much Fighter! Sure seems like a real nice place. Thank you for your welcome! Sure - if you wish to change the overall mood and color of the icons, give it a go! They're animated btw and have more effects than in screenshots. Cheers! Hello hello Astral Serpent. That's a really very intressting name you got there. Glad you like my mod, and I hope you enjoy big time. Thank you very much for the warm welcome! Cheers to you too!
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- 2 comments
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- Star Wars Related
- JKHub Exclusive
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I really really really really ***LOVE*** this map! Sure my computer lags as heck when I play it as it's an older one, but to be in this level is pure relaxation. Makes you feel all nice and comfy and cozy. Would just wish that it has some mini-minor fixes. I downloaded this version, 1.1, and actually the bots still get stuck. They move more than before (especially red team in CTF), but they get stuck behind doors. Also, really feel this map could use some more pick-ups. Health dispensers, bacta, ammo, shields... you know, just some more. Would be cool seeing it foggy too (like fog in Hoth - or just Coruscant Streets CTF map fog, though white instead of green - as that fog on that level doesn't blind player when using sniping zoom) as well as in daylight. You think you could do those minor adjustements? I am EAGERLY awaiting your next piece of art! Amazing!
- 33 comments
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- botroute support
- snowy
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- 1 comment
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- Team Support
- NPC Support
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Nope. Didn't make sense. But thanks anyway. LoL
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- 18 comments
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- team support
- npc support
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JKA Force Sight change assisstance, plus more
Angel Soul replied to Angel Soul's topic in Modding Assistance
Yep. Did that too. Didn' work for me. EDIT: Finally found out where it actually works. And it's not in MP. This change only works in SP. So with that being said, apparently the MP code must be somewhere else. Here's the original code found in "effects.shader" in "assets1.pk3": And these are my simple changes to check how effects would change, which were added in shaders folder in "zzzzz_NEWPROTECT.pk3": -