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Apprentice

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Posts posted by Apprentice

  1. I did simple conversion of all 99 maps :) Some of them work, some don't

    Needs Elite Force pak files to work

    https://docs.google.com/file/d/0B9KLDU9LEqWgR3BVR2xsX0VPeDQ/edit

     

    Installation:

    1. Place the downloaded Star-Trek-EF.pk3 in base/ folder
    2. Copy pak0, pak1, pak2 and pak3 files from Elite force into JKA base/ folder
    3. Rename files:

    pak0.pk3 -> AApak0.pk3

    pak1.pk3 -> AApak1.pk3

    pak2.pk3 -> AApak2.pk3

    pak3.pk3 -> AApak3.pk3

     

    If you don't rename the pak files they will overwrite your jedi academy mods

    I question its legality . . .

  2. You mean if you spam the trigger button while the doors are already moving?

    If so, you could use the key "wait" on the door, in GTKradiant and set it to the equal amount of milliseconds that the door is moving. This will unable you to press the trigger until the door has stopped moving.

    That works but I was wondering if I could get the same result by scripting . . .

  3. This is the working script:

     

     

    affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
    {
    
        task ( "drota1" )
        {
            rotate ( < 0.000 -90.000 0.000 >, 2500.000 );
        }
    
        dowait ( "drota1" );
    }

     

    This is when I try to add sound:

     

    affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
    {
    
        task ( "drota1" )
        {
            sound ( /*@CHANNELS*/ Include Error!!!, "sound/aurelia/holodeck_door.mp3" );
            rotate ( < 0.000 -90.000 0.000 >, 2500.000 );
        }
    
        dowait ( "drota1" );
    }
  4. You should see information about what is happening with triggers and scripts. For instance before I even looked at the script I ran the map with developer 1 and walked into the trigger. I saw that the scripterrunner was triggered and that it rotated the target brush model to angles 0 0 0. That told me that it's was only doing that task each time. Saving me the time of picking through a script to know what is wrong.

    I never saw anything happen other then some white print commands while debugging the full map. Now with that portion, I saw some things in blue written in the console. Never saw that before . . .

     

     

    If I may, I have another question: is it possible to program the script so that it plays a sound when the door opens and/or closes ?? I've been trying with the sound option but the moment I compile the script, it gives an error message . . .

  5. I've read similiar threads but none of them had an actual conclusion for my issue.

    So we have this one client always messing around so we decided to ban him. Beside the fact that he has dynamic IP he also uses VPN's to connect to our server. My question know is is there a mod or something to ban his MAC-Adress? I think this isnt as easy as to change his IP...or is there even something better? Anything that you cant change?

    Why ban him ??  If he uses a dynamic IP address, you can contact his ISP with an abuse report and they will take care of the rest . . .

  6. Fighter is talking about including the original readme from the original author from which you borrowed from or who made the mod. Not a readme in general. That should be common sense to write up and include, if not required.

     

     

    One of the rules is that the file will have to contain a readme containing certain information.

    I don't see that in his post . . .

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