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Posts posted by Apprentice
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How about Dune II and ...That's pushing 20 years.. that's really cool.
... Doom ??
I used to have PC Tools until version 7 or 8, when it became too graphical. Switched then to NC, which I still use on my DOS rig . . .Norton Commander: http://en.wikipedia.org/w/index.php?title=Norton_Commander
Agent Jones likes this -
Image Alchemy and sometimes ARJ . . .
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... or made it part of the automatic updates cycles or something . . .I wish Microsoft would release a "install all C++ redistributable packages for every year" tool...would make my life simpler.
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I know but it might be a good idea to check were the false positive comes from . . .That does not mean it is.
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It was reported as an infected file . . .
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My AV went haywire when I downloaded the mod from there . . . :/The Best RP Mod there is is RPmod from ::JEDI:: http://rpmod.jediholo.net/
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If it is possible however I never saw it in any MP maps I've played . . .Hmm? JA multiplayer has working NPCs.
Jedi Academy comes with both jasp.exe and jamp.exe, one for the single player portion and the other for the multiplayer portion. Altough they share a lot of content (e.g: /base map), a lot of specific code are stored in their respective executables, which cannot be attained by the other executable. This happened a lot in Raven games that utilizes the idTech3 engine and in the example of Elite Force 2 (which was developed by Ritual), only one executable is used by both the singleplayer and multiplayer portions and that is why elements from one portion can be used in the other, such as NPC scripting.Or am I misunderstanding what you mean?
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Don't worryI stole the idea from Black Mesa... SHHHHH!!!!
Black Mesa stole the same idea from . . . Half-Life
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Did you try running the game in Windows XP-mode ??
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Nope, not entirely. It now downloads the Jedi Academy version instead of the Jedi Outcast version . . . :/EDIT:
@@Apprentice: The file is now fixed! Thanks again.
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The following download does not work anymore: http://jkhub.org/files/file/1690-battlestar-aurelia-outlinebeta-one/
Dropbox gives a "The resource could not be found" error message . . .
Perhaps an idea to make this sticky so that other people can report broken downloads ??
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Autobound 1 might also help in these circumstances . . .
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AshuraDX likes this
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Not possible in multiplayer. The only game that is capable of running NPC characters inside the MP section, is Elite Force 2 but that is because the SP and MP part share the same executable . . .
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I was there B) B) B)
Jango40 likes this -
Tomorrow night on the main stage . . .everyone heard this, but
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Which makes the screenshot extremely dark . . .The intended behavior is that screenshots are in gamma 1.0 aka gamma correct.
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Yes
- Game can start in widescreen resolutions
- Gamma level in the sceenshots are properly being stored, making those shots brighter then when made with the original .EXE file
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Rather then using the -notjunc switch, it is also possible to devise a shader script for the required texture(s). That way, your map will compile normally with the necessary t-junctions enabled except for the area's where you have applied the shader.
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Maybe an idea to introduce HUB-style maps such as Hexen or non-linear progressment as seen in the first BioShock ??
BruceJohnJenner likes this -
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Damn! Too late for the beta
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And Sven's coop is pretty breaky as I recall.
Never experienced it, though it has been some time since I played it . . .
Missing Shaders GTKradiant, Star Trek Elite Force.
in General Tech Support
Posted
As a former Elite Force veteran mapper, I can tell you that Raven was a bit lazy giving every shader an image, which means that in the editor you will get a "missing shader" but it will work normally within the game. Textures that are using a shader are white retangled in hte editor, otherwise they are green.