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Apprentice

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Posts posted by Apprentice

  1. As a user of OpenJK, my answers will be somewhat limited:

     

    1) Yes. Open JK can start the game in any widescreen resolution where the original game did not (though it can be circumvented by starting in a 4:3 resolution and then switch to a 16:9/16:10 resolution). I have achieved it by adding the following into the autoexec.cfg file:

    seta r_mode "-1"

    seta r_customwidth "1680"

    seta r_customheight "1050"

    seta r_fullscreen "1"

    seta r_customaspect "1"

    seta cg_fov "90"

    seta r_gamma 1.50

    You may change the values where applicable to suit your screen.

     

    2) Never experienced it. Did it happen on Windows or on Linux ??

     

    3) Can't tell anything about that. I use OpenJK for development of MP maps only at this time.

     

    4) I don't use Linux but I wouldn't be surprised if the issue was related to the Intel graphics chip. I've heard a lot about them and especially the lack of support that seems to be in existence in more dedicated graphics adapters.

    Cerez likes this
  2. Looks pretty awesome, I get a sort of classic Doctor Who feel from it and I seriously can't wait to see this new Doctor Who series!! :D  I'm really loving how this is looking, it seems to be a LOT more serious and realistic and almost darker and seeing Capaldi in this trailer only confirms that he'll be a fantastic Doctor.

    Don't know about that though, since all we've seen is a trailer. Guess we'll have to find out late August because after Tom Baker and David Tennant who nailed the character, he has some big shoes to fill . . .
    CaptainCrazy likes this
  3. It seems Force Pull and/or Force Lightning are hard-coded into the base MP game itself, and the bots resort to it if they have no other Force powers.

    Maybe it's an idea to modify that behaviour within the OpenJK project ??
  4. Hmm? JA multiplayer has working NPCs.

    If it is possible however I never saw it in any MP maps I've played . . .

     

    Or am I misunderstanding what you mean?

    Jedi Academy comes with both jasp.exe and jamp.exe, one for the single player portion and the other for the multiplayer portion. Altough they share a lot of content (e.g: /base map), a lot of specific code are stored in their respective executables, which cannot be attained by the other executable. This happened a lot in Raven games that utilizes the idTech3 engine and in the example of Elite Force 2 (which was developed by Ritual), only one executable is used by both the singleplayer and multiplayer portions and that is why elements from one portion can be used in the other, such as NPC scripting.
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