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Posts posted by Apprentice
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^It does that if you use that pirated copy, I paid for the app and I have no problems, even submitted feedback about the lack of saber stance button and he released an update that added it.
If you really want to play it just spend the $1.95, that's like change that can be found on the ground, you'd have to be a real tight ass to think that was too much to pay for this.
No, thank you. It's not the $1.95 but the $0,99 that comes around everytime I want to change the colour of my lightsaber or whenever I can change something (amongst other things) . . .
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I think we're pretty close to a first release, provided I can hammer out some more of the SP-related issues.
What's everyone else's opinion?
I reckon you wait until you have a more stable version either for both JA and JO or one that works for both games . . .
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Certainly looks good . . .
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I would go for #2 but then in a black & white image. Backgrounds shouldn't protrude itself over the foreground . . .
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Why a water brush ?? You can use a trigger_multiple with a target_gravity entity (or something, it's been a while since I last used them) . . .
ChalklYne likes this -
I see some good images but I don't think they are all good for a background. In my opinion, background images should remain dark rather then very bright images which makes the main text hard to read . . .
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That's unrelated; has more to do with the entire site being made in poorly-written (and bad-looking) Flash than anything.
Precisely. My website is just a bunch of HTML pages with some Java scripting which I use to "rotate" images, especially on my Download page, which features a slideshow of my released maps . . .
Well, a rotating background would still hinder the load times of the site greatly. And slowing it just a tad gets a certain someone a bit on edge.
Unless he means rotating with every refresh. Which would make more sense. Could also be cool. Not sure if we'd do such a thing though.
Instead of an entire background, a portion of an image can be used as in a banner of something . . .
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That worked ... sort of. Now everything is in one big ZIP file without folders . . . :wacko: :blink:
* I really miss the hammer on the head smily *
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I don't see why not. Someone made a screenshot of one of my maps with NPC's in them and it works . . .Can there be people/characters/npcs in them?
Omicron likes this -
Is there a *.ZIP available ??
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It might. In certain situations it's better to make a portion an MD3 or an ASE model instead of brushwork . . .I removed them. My friend will make a md3 model of them. He said that I exceed the number of triangles. He was right i think ... because i use many things that created them. I deleted all the platforms and now it works. If i will make the md3 models it will be better idea?
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Are those cylinder brushes detail or structural ??
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Did you try Google ??
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I'm going to explain this with a screenshot:Why even do that? If the if is a flat billboard texture with no need for transparency, just make two patchmeshes. If it does require transparency, or being flush with another plane simply give it polygonoffset in the shader keywords.
The LCARS texture on the far left of the image is a patchmesh which is situated 0.25 units in front of the brush behind. Polygonoffset doesn't work on all occasions.
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I would definitely use patch meshes for this and keep them .25 from the main brush . . .
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Do you have custom maps installed in your Jedi Academy\Base folder ??I looked through the shaders but i didnt see that perticular line or anything similar.
One of the textures is imperial/siding1 if that helps.
I can't figure it out.
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Another cause would be that the editor image has a different dimension than the actual texture itself . . .
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Sure, the Aurelia was always ment as an RP map rather then a 'normal' deathmatch map . . .Should I add that to the list? and btw do you not have jka or something or do you just miss playing it with others? I don't understand.
more jka downloads here: http://jkgalaxy.boards.net/thread/7/new-jka-downloads
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That depends on what you feel is necessary for your map. For years, I have mapped for a different game (and even made a map especially for an RP modification) and the demands there are/were different then what JA's RP segment will or do need. My maps have never featured an over-abundance of interactivity. I rather spend more time implementing all kinds of detail and diverse environments throughout the map and let people's imagination take over where I left. Take a look at some of my screenshots or take a stroll through my Aurelia map for some idea's and inspiration.I realize that levels can contain both of the following, but that isn't the point of the question. As a roleplayer, if you had to choose between a level that had a large degree of interactivity with scripts and entities, or a map that is packed with detail and has diverse environments which would it be? Which way does the scale slide in your opinion as roleplayers? Why?
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Try using GTK Radiant with 512MB and a 1.1ghz pentium III and Win 2k. Its amazing!
I know! What GFX card did you have ??
I had to revert back to my old P2 with a Voodoo 3 card and tried some mapping on it. Never ... ever ... try ... that !! Though, I have to say that it worked faster then my old Geforce 256 card . . . :/
That would be awesome! but I will probably worry about titanic after the first of the years + I have to move in February. So atm I am trying to finish arrevanous and my skins. !
That's OK. Just give us a holler and we'll make a full compile for your map . . .
AngelModder likes this -
I miss the Battlestar Aurelia map, which combines some major sci-fi themes . . .
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I use a acer 5742 laptop with 4 gigs ram crap graphics and i3 processor. Myd esktop is a old pentium 4 so its not much better since it only has 3 gigs ram... Only plus side to it is it wont overheat like the laptop will XD! But it downright wont compile anything! XD LOL
I feel your pain, I've mapped some portions of my Aurelia map on an old Pentium 4 with Windows XP, so more then 3 GB wasn't used either. Perhaps I can help you out with the compiling, since I have an I7 CPU with more then enough RAM installed . . .
AngelModder likes this -
believe me if I had a top line pc it could do a full normal lightmap but sadly my pc can not do it.
What for rig do you have then ??
AngelModder likes this -
I don't understand why GTKradiant is "bad" editor :wacko: I have no problems with it
Neither have I. It does what it needs to do and nothing more, though I have to say that I prefer the 1.2 version over the 1.4 version . . .
No light preview, no prefab leveling, no layering, no animation preview, no alt drag, no Rot-z bind, no hide unselected, the Maya style free rotation gizmo is only in 1.5.0, glitchy floating windows mode for trying to design on multiple screens, no path spline preview, limited texture browsing convenience(there is none), no auto-caulk feature for bad faces, no terrain meshes, glitchy selection on complex or thickened patches, no control+alt+rclick or cntrl+alt+middlemouse for easy entity clone, no drop entities to floor, no drop vertices to surface, glitchy save as prefab, retarded counter-productive camera scheme for navigation.
So when can we expect MoondogRadiant 1.0 ?? B) B)
Omicron likes this
Regarding a first release
in OpenJK
Posted
Config thing ?? :/