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Lyo

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Everything posted by Lyo

  1. Hi, Like I said on ModDB, I really intend to make a Jedi Academy version one day, but it's not for now, unfortunately I also have my life to do alongside this Mod, and I'm only leaning on it in spaced phases. So it will take a little time anyway... ^^'
  2. New updated version on ModDB ! ? JK2MV compatibility, bugs fix, etc...
  3. Hi ? I did, with some credited external content like icons for exemple, thanks to them. I try to give to Jedi Outcast, all possiblitities of the base game. ? Yes we can speak, but my english isn't the best... ^^
  4. Okay, maybe I should add a shortcut to the map selection ingame menu ? It's pretty cool if the rendering approaches globally a pocket version of KotF, cause we don't box on the same ring x) They are far ahead, light years away... ^^
  5. Thanks for your feedback Lancelot ? The purpose of this mod is to use the full potential of the basic game's possibilities. Obviously it contains a menu to select a mission, one to select an MP map in SP to use the NPC Spawner for example, etc. There are in the new game menu. There are new small features in all menus, you can also use the arrows on ingame menu to switch into camera, npc spawner, cheats menus. Look at the screenshots to see some examples... ^^ Try them all ?
  6. Version 23.12

    1,870 downloads

    JEDI OUTCAST EXPANDED MENU A complete new menu for Star Wars Jedi Outcast. Expanded Menu bring many new features to Jedi Outcast through a new reworked interface. The purpose of this mod is to use the full potential of the base game engine possibilities. Play to Jedi Outcast with a modern interface, and unlock all the possibilities of the game. Choose your game mission through a new menu, and access for exemple to the bonus missions on Alzoc III or Bespin Pit. Select a map among all those in the game, use the NPC Spawner to make your own Star Wars Battles. Choose your Force side, fight your selected ennemies with your desired teammates, and control them if you want... Use the Camera menu to freeze NPC or Effects, take the best screenshots with the desired point of view. Access to the cheats menu to change your saber color, select your Force Powers, weapons, inventory, or even bring up a drivable AT-ST... Personalize your gameplay. Unlock all saber stances, select your movement speed, fight with your fists, choose your crosshair, be invicible, and more. Feel the power of the Force and the Lightsaber through unlocked dismemberment and configurable pushing force. Unlock all game settings options and push the game engine to the limite. Select your custom resolution, toggle curve details to the maximum, or listen to the game in 44kHz instead of 22kHz... Interact with the menu in your language. Expanded Menu tries to be the most accessible by being translated into English, French, German, Spanish, Italian, Hungarian, Russian, Chinese, and compatible with the remaining ones. Use the Expanded Menu configuration file to customize your game settings, like manual lightsaber blocking, or even the npc quick spawn key bind. Find a lot of game elements in high quality. Like icons, fonts, and even loading screens. Also, the Mod fixes buttons that didn't work like the swaying view, the Alzoc III skybox, and other annoying bugs. Expanded Menu work in singleplayer and multiplayer. Configure your network options, allow dismemberment, display details like FPS, time, lagometer, or even toggle the graphical options to the maximum. The Mod behaves like a .pk3 archive as compatible as possible with all other mods, except for those which change the font. It should even work on all platforms PC, Mac, Linux. Do not wait any longer to experience the Star Wars atmosphere with new menu music, new sounds, and much more... And try a new approach to Jedi Outcast... List of some new features : New NPC Spawner menu New camera menu New music menu New cheats menu New mission select menu New map select menu New ingame server list menu New ingame HUD New unlocked settings options New high quality fonts New high quality icons New music and sounds Multiples languages Dismemberment unlocked Cheats unlocked Best settings selected Controlable NPC, Selectable lightsaber color, crosshair, movement speed, force knock back effect, etc. And more... Installation : 1. Before you start the installation you should backup and remove any configuration files in your "Base" folder, to let Expanded Menu generate its required parameters during its first launch. 2. Extract "Expanded_Menu.zip" to your "..\GameData\Base" folder. 3. Be sure to load "Expanded_Menu.pk3" in last, alphabetically after the other Mods, by adding a "Z" in the first letter of the file. 4. Launch the game and go to the video menu to set your custom resolution and apply it, after the video restart use the "Best Settings" button, remember to configure your keys and you will be ready. 5. To uninstall the Mod, just delete files that were extracted, "Expanded_Menu.pk3" and configuration files. Credits : New Expanded Menus : Lyo New Menu Fonts : Lyo New Menu Sounds : Lyo New Clean HUD : Lyo High Quality Loading Screens : Lyo, Quiet Bob High Quality Large Fonts : Grab High Quality Fixedsys Console Fonts : Didz High Quality Crosshairs : Grab High Quality Teams & Flags Icons : Angel Soul High Quality Force & Weapons Icons : Grab High Quality Cursor & Greyscale Icons : Sentra High Quality Models Caps Texture : Langerd High Quality Animated Flag Model : Lyo Translation Review : Lyo Translation Italian : HellBaron, Xarabas Translation Hungarian : Dániel Szõke Translation Russian : IoG, Enpy, Фаргус Enjoy !
  7. Have fun, don't hesitate to give me feedback ! ?
  8. New version posted ! Check for the updated version... ? Enjoy ?
  9. Personally, I use many JA maps in JO, with missing textures and correct shaders, they work well. There are just drops of FPS per moment in some huge maps with many curves.
  10. Hi, Look in the .pk3 Mod file for the folder name of the directory "models / players / [Modded_Model]". Ingame, open the console and type "/playerModel [Modded_Model]". Good game.
  11. Hi, Developer of the 2019 reboot on consoles ? Will the new game version be compatible with .pk3 files to modifie the game ?
  12. Hi, It seems to be the coordinates of the waypoints of the map. It's better to work on it ingame, more practical and more visual. Some useful functions for a .cfg file or to type in the console : seta developer 1 seta bot_wp_edit 1 bind Q bot_wp_add bind E bot_wp_rem bind R bot_wp_save
  13. Thanks for your answer. So, take your time for verify the Mods, no problems. I just did not understand why there was no more Mods uploaded since somes days ^^ I just hope it will be released cause there is not many Mods for Jedi Outcast... :/ I prefer this gameplay to Jedi Academy, and I would like to see more Mods for Jedi Outcast, and there are many content from Jedi Academy that can works easily with a fast conversion, like models and maps. My Menu Mods, was the first part of the redone of Jedi Outcast. I hope one day upload all the maps and models from movies converted from Jedi Academy, with some improvements in shaders and textures, with all credits to originals authors if its needed without me if its necessary for better visibility from originals authors ^^ KotF is perceived as a steal of works from originals authors of many contents ? In a big pack, I can correct shaders wich make the game crash when we are in custom resolution, with one by one, some mods will make the game crash... (I hope my english can be understood )
  14. Hi Circa I credited all external content made by other people in the credits esction, like HD fonts, small icons used, etc. Some parts of this content was used in others Jedi Academy Mods, like Jedi Knight Enhanced, but this time for Jedi Outcast, so I thought that was a content we could use, cause it's hard to ask permission to authors who aren't active yet... If external content can't really be used, I can remove it and replace it by a content I can try to make myself... But for pictures, this is not my strong point... I pref "Scripting" than make pictures... ^^ I take this opportunity to ask if it is impossible to post a lot of Jedi Academy content that I have converted on Jedi Outcast in a big pack like KotF for my own use, which could be used by other people. (Models, Maps, Weapons, Effects...)
  15. I don't understand too ^^ I posted a Mod, and after a few days, it has still not been treated by moderation team... I hope an answer here ^^
  16. Hi everybody Time to play to Jedi Outcast ! Jedi Outcast Expanded Menu Complete new menu for Star Wars Jedi Outcast. Some new features : New NPC Spawner menu New camera menu New cheats menu New mission select menu New map select menu New game HUD New unlocked setting options New high quality fonts New high quality icons New music and sounds Multiples languages Dismemberment unlocked Cheats unlocked Best settings selected Controlable NPC, selectable lightsaber color, crosshair, movement speed, etc. And more... https://www.moddb.com/mods/jedi-outcast-expanded-menu
  17. Hi Psyk0Sith, it's an honor to talk to you, I see tour name everywhere in modding universe of Jedi Knight since many years, and now I can talk to you ^^ (I have some Models from you ) So, I used Blender for converte Models from JA to JO. I renamed the tag bone specific to JA (lhang_tag_bone), the "stupid triangle" is correctly placed now, but I think this triangle have 1 of their 3 angles wich need a good direction, else the Model will point the wrong direction with his weapons, hands, arms... I already watched the Mod for use JA Models in JO, but for the games we want to do with my friends, we want just the game play of Jedi Outcast with some new features like content of ForceMod II (with no more conflicting Mods), and all Maps and Models from movies for doing RP. A ModPack like KoTF so. I think too, but I don't know to do this I think, I can rotate the triangle, but more... I touch everything, but I do not know everything
  18. Thanks Kylo for your answers Nobody else can help me ? Please
  19. Its strange, because last time I have play the Bots was talking... I changed nothing. Thanks for your answers But, do you know something about this ?
  20. I did it too ^^ I searched CVAR too, but impossible... I feel lonely in my local mp game ^^
  21. I tried too, its same, i have put 9 cause in the exemple.jkb they say a number between 1 - 10, 10 the max... So ? :/
  22. Thanks for the answer, but I wanted to say "Talk" in the chat section ^^ Not audio, I want the Bot write what I placed in the BotFile.
  23. Hi everybody ! Firstly I'm French, my english can be a little strange or totally bad, but I try to do my best. I follow this website since many years, but I never posted something, so its my first post here. I'm a big fan of Jedi Knight Series, but its Jedi Outcast wich make me still play in 2018, for many thing, like its saber gameplay for exemple. So, my problem now ^^ I'm doing a Mods Pack like KotF for me and my friends, but for Jedi Outcast. I converted many Models/Maps from Jedi Academy to Jedi Outcast. Now, I want to make my Bots talks, some years ago my bots was talking fine, but now, they don't want to say one word... I have searched in CVAR, JKB, but still impossible... Here, a BotFile : // Soldat GeneralBotInfo { reflex 1000 accuracy 50 turnspeed 0.01 turnspeed_combat 0.05 maxturn 150 perfectaim 0 chatability 1 chatfrequency 9 hatelevel 3 camper 1 saberspecialist 0 forceinfo 7-2-010000000000000000 } BotWeaponWeights { WP_STUN_BATON 1 WP_SABER 1 WP_BRYAR_PISTOL 10 WP_BLASTER 50 WP_DISRUPTOR 11 WP_BOWCASTER 12 WP_REPEATER 13 WP_DEMP2 14 WP_FLECHETTE 15 WP_ROCKET_LAUNCHER 16 WP_THERMAL 17 WP_TRIP_MINE 0 WP_DET_PACK 0 } EmotionalAttachments { Tavion 2 } BEGIN_CHAT_GROUPS Died { Test ! } Killed { Test ! } Hatred { Test ! } BelovedKilled { Test ! } KilledHatedOne { Test ! } KilledOnPurposeByLove { Test ! } GeneralGreetings { Test ! } ResponseGreetings { Test ! } OrderAccepted { Test ! } I already tried many thing on it... I take this opportunity to ask this question too, all Models I converted works fine, but there are 2-3 wich make me rage cause all the triangle in the .glm aren't in the good position I think, and the Models won't aim in front of, but they watch behind while walking in front... How I can do for a good conversion ? I already changed the wrong bone in the skeleton... Thanks guys !
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