Jump to content

RepJunkieJr

Members
  • Posts

    49
  • Joined

  • Last visited

Posts posted by RepJunkieJr

  1. So, to summarize so I understand correctly: you're looking for a way to add multiple different types of weapons to the game. More than one weapon for pistol, more than one for rifle, so on and so forth. I've actually seen this done in other mods, though I can't remember off the top of my head which ones. I agree, this would be a wicked idea and allow for new types of mods that require an array of weaponry.

  2. Hey. So just an update. I was able to get it to import the bsp data. It created shaders for each texture in Blender, but it did not actually make any efforts to retrieve them and set them to the shaders, forcing me to do it manually. I run 2.81 and I can't exactly update to 2.83 due to addons that I can't go without, and I already have three different installations of Blender in different versions, so getting 2.83 is not ideal. It's a hell of a grind, but in the end, with the work I'm making, I think it's worth it.

    DarthValeria likes this
  3. I'm working on a new model, and I can't export because it says UV Seam found. Split Meshes at UV Seams. I know how to fix this issue. Select the Seams from Islands, select one, Shift+G > Seams, then edge split, but this isn't working. It still gives the same error however, as if I didn't even split them, when I clearly did, as when I select Seams from Islands, it shows that they're all gone. This wouldn't be an issue if it was just one object on the model. I could easily delete it, name it an anomaly, and move on. I can't do that though, since the entire model has this issue. Can someone please help me?

  4. I'm pretty sure my work isn't good enough for the contest, or even eligible, but I've just gotta show it with someone. I made a playermodel and weapon model that has a 1st person view. Holy Ferrick you have no idea how hard it was to do that (Still kinda figuring all this out), but I got it all done and wanted to post a screenie.

    https://jkhub.org/images/1DjLQAw.png

    https://jkhub.org/images/QJRmvhn.png

    I feel really proud of this.

    I don't plan on entering the contest with this unless you all really think I should.

    OCD2 likes this
  5. Hey, bit of a different modding question here. Say I wanted to make a new Kel-Dor model, but with a catch. He's a young Kel-dor, so the Plo-Koon audio won't cut it. Now I have Audacity and a decent microphone. Would anyone have an idea as to how to throw a Kel-dor effect on my voice?

  6. On 9/5/2015 at 8:02 AM, Daedra said:

    Might actually get away with porting the map of Harry Potter and the Philosophers Stone Playstation 1 hogwarts map since it's pretty low-res and would need new textures anyway. So it's perfect, all we need is someone to get it and convert.

     

    On 9/5/2015 at 10:29 AM, Daedra said:

     

    Agreed it would at least require some form of credit to the original game the port came from. I could try working on new textures though, IF a map were to be ported.

     

    5 years later, your savior has arrived.

     

    I actually have the maps from Harry Potter and the Chamber of Secrets. The entry hall, the outdoors, the staircase. All they need are porting into Radiant and fixed together, then of course textures.

     

    I have zero mapping experience so I'm probably not the best man for the job, but I can at least hook you all up with the original maps in obj format along with the OG textures so you can use them for inspiration.

    Smoo and RJA like this
  7. So I was porting Link from Skyward Sword, and I got to the tunic. Oh let me tell you. The tunic had so many splits in the seams. I had to manually select each one via the "Seams from Islands" tool, then split them all at once. When I tried to export it, Blender still wanted to say there were UV Seam Splits. I gave it the benefit of the doubt and tried again, Seams from Islands, sele---- Wait a second. There are no splits here. The machine is lying! I kid you not I have to scour the entire model up close and personal and did not find a single split. In the end, I gave up and decided to split the whole thing and divide the model into different pieces. It's a shame too. At the start, the entire glm would've been 3414 Vertices, so the "hips" was the "body", covering the arms, hands, torso, hips, and legs.

    Please tell me I'm crazy and I did something wrong. What am I supposed to do when the Seams from Islands doesn't show any seams, but Blender still says there are splits?

  8. Honestly, I don't know why this hasn't been done yet, but there needs to be a TF2 model pack. Imagine recreating action-packed events with the iconic Mercenaries Red and Blu in the Jedi Academy engine, except this time they have high-tech weaponry and do not plan on leaving without absolutely annihilating the other guys.

     

    Basically what I'm getting at here is I've got a few sound packs set up for the characters, and I'm wondering if anyone would like to work on the models and skins. Frankly I'd do it myself if I wasn't so god-awful at texturing and given the fact that my PC runs Blender at about 0.2 FPS (not an exaggeration, I actually checked), there's really nothing I can do.

     

    So, there's that idea planted.

     

    EDIT: As of now I have Heavy, Medic, Scout, Soldier, and Spy sounds.

    Droidy365 and TheWhitePhoenix like this
  9. They are the same exact length, but here's the thing: When I merge my gla with the _humanoid.gla, it replaces the anims, but the custom poses that come after it are all replaced with the base pose. It's hard for me to explain in text.

    EDIT:

     

    So this is one of the poses before I merge the gla

     

    COomG1F.png

     

    But this is how it and the rest of them show up after the merge.

     

    1BmA2Ql.png

     

×
×
  • Create New...