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Posts posted by therfiles
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I'm really not interesting in doing a TON of modding. But if we had some stand alone, APPROVED NPCs, I'd definitely consider working it into NpcSP. And this mod really needs to be a stand-alone addon for any users. I'm not really interested in having the users having to download a large (2GB+) mod to get the features. The point of NpcSP was to provide the robust features of KOTF without KOTF. However, if this comes out, it could perhaps be incorporated into the new KOTF (I'm a little bit wary of the KOTF update project...I'm not a huge fan of that mod, regardless of the new intentions).
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If you ever manage to get these NPCs done (and secure permissions for them!) I'd love to integrate them into a release of NpcSP for a true KOTF-rivalling spawner.
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This is simply remarkable! Great job guys! This really breathed some new life into the game.
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People don't know how to deal with frustration.
Omega likes this -
Thanks for sharing!
The biggest thing I appreciated from the Prequels was the complexity of the Emperor's plan. He literally created two armies from nothing, than had them fight in an unending war that would make the galaxy cry out for a central, unified government with Palpatine at the top. In essence: the galaxy wanted the Emperor's subjugation. This level of deception and manipulation is simply incredible. Does it play well on-screen? Nope. The prequels create a rich time period for other mediums to explore (books, comics, TV shows, etc) but the films themselves suffer.
Cerez and LucyTheAlien like this -
Wow this thread is so interesting. You guys are great!
I've always thought that being a good Jedi meant being in control. In the films, there is a lot of talk of the 'seductive' and 'quick and easy' quality of the Dark Side. The dark side was indeed powerful, but it meant taking an easy route: letting your power and feelings control you. When you can't control your feelings, you end up like Luke on Dagobah: he had the power to levitate the X-Wing but his unbelief and fear of the impossible kept him from doing it. Control is key. It's how Rey overpowers Kylo Ren: she has control over herself, while Ren (torn between the dark and light) has none. The dark side means giving over your control to the power that you control, and it will consume you. The Emperor is literally being eaten alive by his power. While he has strength, he is a slave to the dark side and the power he craves.
The Jedi Code is a way that one can control oneself, to excise the part of you that is chaotic and given over to your emotions. Reading it, it seems totally unfair and impossible. It seems to crush the humanity. That's why the old Jedi Order fell. It didn't recognize the deep-seeded need for love and belonging. Emotion needs to be controlled and understood not cut out entirely.
I always loved Luke's new order. It was clear that he was cognizant of why the old order fell into stagnation and what he had to do to stop it. But it's clear that such a teaching takes one dangerously close to the dark side (see Ben Solo).
Cerez likes this -
Cassian! Loved his complex relationship with the Rebellion and his moral struggles! Plus his bromance with K-2SO was incredible!
Circa and LucyTheAlien like this -
I guess my point is why do we need some sort of elaborate explanation for her skills when we had a quick line of dialogue and moved on? I could provide a similar long rationale for Jyn (who extensively fought with Saw) and explain her abilities.
And yeah! I understood why he was killed off, but he would have been an excellent voice of contrast for Jyn in the film. Plus I would have loved to see more of their relationship. Even one action scene. But I'm sure the filmmakers have a reason for not expanding more on this
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@@Cerez, no I think Gerrera left her since he thought she didn't need him anymore and she was "ready" (plus was a liability). To be fair, I think Gerrera's role was unfortunately underplayed by the film (he was incredibly interesting and his mentality was new to the Rebellion side of things). And...I don't know. Luke was a pretty good shot in Episode 4 (he was 19).
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@@Cerez: Saw Gerrera says that she was the best soldier in his "cadre" and that's why he left her alone in a bunker. And that was like 5 (?) years before this film.
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Thank you so much for looking into it!
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Terminal gave me this:
LSOpenURLsWithRole() failed with error -10810 for the file /Users/reagan/Library/Application Support/Steam/steamapps/common/Jedi Academy/JKJA.app/Contents/jkgalaxies/jkgalaxies.x86_64.app.
And then gave me this:
Process: jkgalaxies.x86_64 [22176]
Path: /Volumes/VOLUME/*/jkgalaxies.x86_64.app/Contents/MacOS/jkgalaxies.x86_64
Identifier: jkgalaxies.x86_64
Version: ???
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: jkgalaxies.x86_64 [22176]
User ID: 501
Date/Time: 2016-11-17 06:40:40.346 -0600
OS Version: Mac OS X 10.12.1 (16B2657)
Report Version: 12
Anonymous UUID: F4561A52-A186-795A-70BF-0296486D4691
Sleep/Wake UUID: 9D0C7F11-4FE8-4CBA-ABBA-810AC1239322
Time Awake Since Boot: 140000 seconds
Time Since Wake: 460 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib
Referenced from: /Volumes/VOLUME/*/jkgalaxies.x86_64.app/Contents/MacOS/jkgalaxies.x86_64
Reason: image not found
Binary Images:
0x1026b9000 - 0x1027e1fff + (??? - ???) <A88301B5-5BBB-3079-81E9-D8611D336BB6> /var/folders/*/jkgalaxies.x86_64.app/Contents/MacOS/jkgalaxies.x86_64
0x10688a000 - 0x1068c7287 dyld (421.2) <F5F79617-5669-3424-A2CF-18B23BB0C0C7> /usr/lib/dyld
0x7fffcbfa3000 - 0x7fffcbfb1fff com.apple.opengl (12.4.5 - 12.4.5) <B33F90DE-B86B-38E3-BCDB-5C8B4952D84B> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x7fffdc316000 - 0x7fffdc327ff3 libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylib
Model: MacBookPro11,2, BootROM MBP112.0138.B17, 4 processors, Intel Core i7, 2.2 GHz, 16 GB, SMC 2.18f15
Graphics: Intel Iris Pro, Intel Iris Pro, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.21.171.47.1a8)
Bluetooth: Version 5.0.1f7, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0256F, 251 GB
USB Device: USB 3.0 Bus
USB Device: Apple Internal Keyboard / Trackpad
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1
Maybe @@eezstreet is on the right track...I see something about a missing "sdl2"...
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Still got the same error with that code line. No problem, I understand this is a WIP.
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You would still need to use the terminal to open the app package with fs_game I believe. For the time being anyway.
Alright, I'll try this later. If you have a chance, would you mind providing me the precise code I should enter? Thank you so much for your help!
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Hey guys!
Just downloaded the latest update (1.2.1) and it looks sweet! However, I was wondering if there are any specific instillation differences for running the mod on MacOS. Upon running the .app, I got this:
Check with the developer to make sure jkgalaxies.x86_64 works with this version of macOS. You may need to reinstall the application. Be sure to install any available updates for the application and macOS.
My specs are: macOS 10.12.1, 16GB RAM, running off a Steam installation of JKA. So sorry if I'm missing something obvious. Let me know if you'd like the full report that Apple generates when the error occurs.
Smoo likes this -
Sorry if I missed this in an earlier post, but what is the plan for SP? Are you really going to try and create all the missions that Tim promised? Or are you going to update the features he worked on?
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Also we will be attempting to deploy Mac OSX builds with this release.
Thank you so much!
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@@DarthStevenus: You are very clever. I've tried a similar technique before. However, I think the error lies in the .menu file. Something about the close menu command in the onOpen block will make the menu unreadable. To confirm this, try "uimenu show_HUD" in the console to see if it works.
I've had to add a blank object that runs the command on the "hover over" (not what its called lol) block and closes. However, this will still cause the problem @@ensiform describes, however momentary. Also, you'll need the game to draw the game behind the menu, which is tricky. Let me see if I can find the code I used to do that.
DarthStevenus likes this -
Does "SET_HUD" not work?
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I attempted to contact this guy a while back to see if he had any plans in working one this/still had the assets. No response. Such a shame: what an incredible project!
Langerd, yeyo JK, swegmaster and 1 other like this -
Crazy. I'm actually a big Giacchino fan, so this is awesome. Still, would have loved to see what Desplat would have brought to the table.
Circa likes this -
Hmmm... Probably all the NPC's information in the templates: weapon, health, force abilities, behavior, etc. If you could figure out how to fix and put SET_SCALE and maybe the NPC's class in there, that would be incredible.
And I'd say go with #1. Human readability is nice, but in my experience, any interruption of the game play is not ideal.
Smoo likes this -
Oh, well I was just going to use JK2's original styled menus. Unless you want to restyle all of the elements to look nicer, perhaps..?
That's cool. Don't you need a clear background to see the NPCs? And then go all out for the cheat menu.
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Hit me up with a PM. I don't do much modding anymore (barely any, actually) but if you can stomach my lack of timely updates I will take a swing at it. It's usually the art that holds me up on UI stuff anyway. Similar to NpcSP this will just be some nice looking buttons and text.
Star Wars Episode VIII Discussion
in Star Wars Franchise Discussions
Posted
Really excited to see what Rian Johnson has in store. He seems like he has his own unique vision and this film is going to be such a unique film! I've really liked his work on Breaking Bad.
Plus the red titling (I know, I'm a noob) is really striking. I really like the new title, but it sounds a bit too similar to Return of the Jedi. However, Rian has had this title chosen since the first draft, so it clearly speaks volumes for the story.