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Posts posted by therfiles
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Unfortunatly, no. You will need to hand me the .map file for me to write cutscenes...unless this is impossible for you, then there *may* be another way.
You see, there are script-essential entities that need to be added to the map, like cameras and such.
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Thanks, eezstreet! If I had an effect under that name, would it run it like it's supposed to?
Any reason why some of the others (SiLink) didn't get the same effect?
Why the heck would they just leave an npc lying around?
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Wierd...which is the logical thing for it to do...except they blow up for me.
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Well, when your ready shoot me a PM!
Link likes this -
Hmmm...how extensive are these cutscenes? I always love some good cutscene work.
Link likes this -
I don't think so...I think that determines what sound files to use for the npc....snd is for generic sounds, sndcombat is for combat sounds, and sndjedi is for jedi sounds.
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Hey there guys! I have a quick question for anyone who knows the answer...
What makes the 'cultist_destroyer' npc so special? Try spawning it in-game and it will use force rage, and then make a radius of death around it, killing everyone in the radius. But when you edit the .npc file, it looks like any old npc file. There is no special class the npc was given, yet it acts strangly in-game...different the regular npcs...here is the npc file:
cultist_destroyer { playerModel cultist customSkin red weapon WP_MELEE FP_LEVITATION 3 rank ltcomm reactions 1 aim 1 move 1 aggression 5 evasion 1 intelligence 1 hfov 120 vfov 120 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_REBORN snd cultist3 sndcombat cultist3 sndjedi cultist3 yawSpeed 60 walkSpeed 72 runSpeed 230 health 100 dismemberProbHead 0 dismemberProbArms 20 dismemberProbLegs 0 dismemberProbHands 30 dismemberProbWaist 0 }
It looks like any old npc...what makes it special?
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Ohai afiNity!
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Welcome to JKHub! Great seeing another fellow Moddb modder!
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Welcome!
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You've got some awesome UIs there! You're making some great progress! Good job!
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Welcome! Nice to see you!
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Welcome!
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Hi, I am therfiles! I was really excited to see a project like this take place, I have grown up with JO and JKA and love the games to death, but with TOR and other games slowly killing our community, its nice seeing this!
Cutscenes
in Mod Requests & Suggestions
Posted
Interesting...could you still add ref_tags, target linkings, and keys to all your entities? SiLink, could you maybe elaborate on the technique you explained in the tutorial? It looks very promising...but difficult.