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Posts posted by yasuakiNk
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I think making model with that method should end with many color and lightning fixes. Only his face has light on the surface - most of his bold head doesnt which looks kinda weird.
That is just as you pointed out.It is a disadvantage of the method based on the photograph.Because the face photograph is placed on the head mesh, only the face becomes extremely real.(Only face has light on the surface)This disadvantage was pointed out by jediNoob124, tompa9, swegmaster.Adding color and lighting to the texture, there is a high possibility that it causes un-natural issue.("Uncanny Valley Syndrome" problem that JediNoob124 is pointed out)This drawback appears remarkably in a bold head like Mace Windu. The solution is to tone down the realism like TFU head texture.If I reduce the color with the same level of the TFU texture, Only face has light on the surface and it seems too flat for me.It depends on your preference.Anyway, your advice is very helpful for me. Thank you very much.I will try my best, but I can not solve this problem as of now.yeyo JK, Langerd and swegmaster like this -
Count Dooku
General Howard, Penekowski, swegmaster and 2 others like this -
Don't photosource, looks terrible. Especially how Windu's left brow is raised all the time, like he had a stroke or something. Faces should be relaxed.
To: @@minilogoguy18As @@DT85 advised, I created a new face with no expression.As for eyebrow, right eyebrow is raised. I hope you don't feel there is anything strange about it. If you are not convinced by it, please request to me within 1 week.GPChannel, swegmaster, z3filus and 2 others like this -
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Don't photosource, looks terrible. Especially how Windu's left brow is raised all the time, like he had a stroke or something. Faces should be relaxed.
Thank you for comment.I don't know if the eyebrow should be symmetrical, because in many cases it is not symmetrical. Please refer to images as follows. I will try to raise right eyebrow. TFU head is also the same situation, do you think face should be modified? -
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[update] Mace Windu 1.5-What's New in Version 1.5-Improbed face textureAdded Robed, Hooded and Armor versionFixed issue of hands weights
yeyo JK and swegmaster like this -
[update] Qui-Gon Jinn
DarthStiv, swegmaster, yeyo JK and 2 others like this -
I love your version of Dooku.
Thank you! That's very kind of you to say!! I would like to work like you!!!
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The Mace is quite decent! Except:
-Some weighing issues, especially the hands
-Apparently no robed version?
-Mace's head looks a tad bit too realistic
Other than that, its good
Thank you very much for your comment. I'm very appreciative of your detail review. It is very helpful for me.
-Some weighing issues, especially the hands: <-I'm very sorry. I'm using the Softimage_Mod_Tool_7.5 for rigging and weight adjust. Unfortunately, I don't have skill to clear for weight adjust by using weight editor. If there is a good tutorial somewhere, I would like to learn it.
-Apparently no robed version?: <-Yes. I like the Kualan's Mace Windu. But I thought unrobed tunic costume and boots are needed to improve. This is why I released it. So, I would like to add robed version at next release.
-Mace's head looks a tad bit too realistic: <- JediNoob124, tompa9 pointed out it to me. I'll try my best.
swegmaster likes this -
I love how you try to make them more movie acurate possible. I'm impatient to download that Windu
Thank you! That's very kind of you to say. I would like to work like you.Currently, I have a "Uncanny Valley Syndrome" problem that JediNoob124 is pointed out. I need to tone down the realism."Uncanny Valley Syndrome" - meaning the character almost looks real, but your brain subconsciously picks up on the illusion - making it a bit off-putting. -
That Windu´s head
My reference face
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I will post my mod images here before upload for approval.<MOD lists & status>1)Obi-Wan Kenobi Ep1It was released as ver1.6 https://jkhub.org/files/file/3195-obi-wan-kenobi-ep1/2)Qui-Gon Jinn-My modelIt was released as ver1.5 https://jkhub.org/files/file/3221-qui-gon-jinn/-Seven's Qui-Gon poncho modelIt was released as ver2.0 https://jkhub.org/files/file/2900-qui-gon-jinn/3)Mace WinduIt was released as ver1.5 https://jkhub.org/files/file/3226-mace-windu/I have a plan to update as ver1.64)Count DookuUnder making to get approval5)Luke ESB & ROTJUnder making to get approvalDarthStiv, GamingPrince83, swegmaster and 2 others like this
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Thank you for the advice! I will check.
Thank you,
ooeJack likes this -
Thank you for introducing Imgur.
https://jkhub.org/albums/4MTVw
It's a Mace Windu on jedicouncilgcx map in Multiplayer mode.
ooeJack likes this -
Thank you very much for your description.I success to take snapshot. Unfortunately, I want to paste a screenshot but I do not know how.
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ooeJack,Ramikad: Thank you very much for your reply.-Icon spec of player modelThis problem was resolved thanks to your support.In case of GIMP, default setting of export adds some option. (Optimisation, progressive, comment etc) If icon file is added these options, JKA occurs error. The console message is "Requested feature was omitted at compile time."-Snapshot of front view in gamecg_thirdPersonxxxx commands are good in single player. However, in multiplayer mode, these commands return message is "cg_thirdpersonxxxx is cheat protected."How do you replace the mod player in single mode?
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Hello,I'm beginner and I created player model based on the force unleashed model.I would like to know the following, and I'd love some reply.-Snapshot of front view in gameI can take back shot or multiple bot players. is there any controls, commands or tools?-Icon spec of player modeltype:jpg, size:128x128? is there any restrictions?Thank you,
yasuakiNk's WIP
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