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yasuakiNk

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Everything posted by yasuakiNk

  1. Thank you for comment. I received the same pointed out from Noodle. I will add more texture work to neck.
  2. If it needs color correction as you mentioned, I will revise the costume color. There is a topic on the Forum about this model. https://jkhub.org/topic/9081-yasuakinks-wip/ Canyou check this out and leave your comment more concretely?
  3. Version 1.0

    3,162 downloads

    Count Dooku, this model is based on the HapSlash's dooku and is different from original about head and costume color. Visibility of cape and hilt can be changed by specifying on Skin file. -Support- Bot support: yes (Count Dooku) Npc support: yes (dookuNk) Team skins: yes SP support: no -Installation- Extract zip and put pk3 into your base folder in gamedata/base folder. -External Content (Credits)- Hapslash (Original model) Cape texture (TFU) -License- Other players may not share or modify this work without permission from the original author.
  4. Thank you for your comment. That is just as you pointed out. It was shoddy work. I will improve this. Thank you.
  5. That is just as you pointed out. It is a disadvantage of the method based on the photograph.Because the face photograph is placed on the head mesh, only the face becomes extremely real.(Only face has light on the surface)This disadvantage was pointed out by jediNoob124, tompa9, swegmaster. Adding color and lighting to the texture, there is a high possibility that it causes un-natural issue.("Uncanny Valley Syndrome" problem that JediNoob124 is pointed out) This drawback appears remarkably in a bold head like Mace Windu. The solution is to tone down the realism like TFU head texture.If I reduce the color with the same level of the TFU texture, Only face has light on the surface and it seems too flat for me.It depends on your preference. Anyway, your advice is very helpful for me. Thank you very much.I will try my best, but I can not solve this problem as of now.
  6. Count Dooku
  7. To: @@minilogoguy18 As @@DT85 advised, I created a new face with no expression.As for eyebrow, right eyebrow is raised. I hope you don't feel there is anything strange about it. If you are not convinced by it, please request to me within 1 week.
  8. To: @@minilogoguy18
  9. drawbacks? I'd like to know what you think about it. There is a topic on the Forum about this model. https://jkhub.org/topic/9081-yasuakinks-wip/ Canyou check this out and leave your comment more concretely? Your comment is directly linked to the reputation of this model.
  10. Thank you for comment.I don't know if the eyebrow should be symmetrical, because in many cases it is not symmetrical. Please refer to images as follows. I will try to raise right eyebrow. TFU head is also the same situation, do you think face should be modified?
  11. Luke ESB & ROTJ
  12. [update] Mace Windu 1.5 -What's New in Version 1.5- Improbed face texture Added Robed, Hooded and Armor version Fixed issue of hands weights
  13. [update] Qui-Gon Jinn
  14. Thank you! That's very kind of you to say!! I would like to work like you!!!
  15. Thank you very much for your comment. I'm very appreciative of your detail review. It is very helpful for me. -Some weighing issues, especially the hands: <-I'm very sorry. I'm using the Softimage_Mod_Tool_7.5 for rigging and weight adjust. Unfortunately, I don't have skill to clear for weight adjust by using weight editor. If there is a good tutorial somewhere, I would like to learn it. -Apparently no robed version?: <-Yes. I like the Kualan's Mace Windu. But I thought unrobed tunic costume and boots are needed to improve. This is why I released it. So, I would like to add robed version at next release. -Mace's head looks a tad bit too realistic: <- JediNoob124, tompa9 pointed out it to me. I'll try my best.
  16. Thank you for your comment. As for face, That is as you pointed out. I just placed photo over the head. I don't think my model is the best. I prefer Kualan´s head than this model. I agree with you. I don't still have solution and skill to improve head. Please give me some advice if you do not mind. This model features costume. Don't pay attention to head please. Please pay attention to costume.
  17. Thank you! That's very kind of you to say. I would like to work like you. Currently, I have a "Uncanny Valley Syndrome" problem that JediNoob124 is pointed out. I need to tone down the realism."Uncanny Valley Syndrome" - meaning the character almost looks real, but your brain subconsciously picks up on the illusion - making it a bit off-putting.
  18. My reference face
  19. I will post my mod images here before upload for approval. <MOD lists & status> 1)Obi-Wan Kenobi Ep1 It was released as ver1.6 https://jkhub.org/files/file/3195-obi-wan-kenobi-ep1/ 2)Qui-Gon Jinn -My model It was released as ver1.5 https://jkhub.org/files/file/3221-qui-gon-jinn/ -Seven's Qui-Gon poncho model It was released as ver2.0 https://jkhub.org/files/file/2900-qui-gon-jinn/ 3)Mace Windu It was released as ver1.5 https://jkhub.org/files/file/3226-mace-windu/ I have a plan to update as ver1.6 4)Count Dooku Under making to get approval 5)Luke ESB & ROTJ Under making to get approval
  20. I'm very appreciative of your detail review. That’s very helpful, I can learn a lot from you!
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