Jump to content

syainkn

Members
  • Posts

    156
  • Joined

  • Last visited

Posts posted by syainkn

  1. They can use temporarily breakparryBouns effect without a saber(.sab) having 'breakParryBonus 1' when they use Force Rage.

    For example, reborn_new can break through your parry while using Force Rage, so you have no choice but to just block his attack. Or you may make a distance to dodge its attack until effect of Force Rage ends.

     

    And they can also break through your parry when they grab a saber(.sab) having 'twoHanded 1'.

    This option is used by double-bladed lightsaber in .sab file. If you activate g_saberRestrictForce 1, they cannot use some force powers such as push, pull, lightning because they need a free left hand to use them.  Instead, their saber's strength will be increased in parry and saberlock.

     

    Anyway regardless of this, 'twoHanded 1' option gives your saber 'breakParryBouns 1' effect.

    I gave this option to a single saber, so it can break through my defense and parry doesn't happen not even once.

  2. 22 hours ago, CoryTrash said:

    I can't seem to make this work. Does it not work for ja enhanced?

    You must type 'helpusobi 1' and 'g_saberpickupabledroppedsabers 1' every time you start a level or loading a new map.

    When the map changes, all of the settings you entered will be reset so that you have to re-enter these two codes.

     

    Make [FileName].cfg file and type this code in that file.

    helpusobi 1
    g_saberpickupabledroppedsabers 1

    After that, save the file in the base folder and open the console when you're playing the game.

    And type this in the console.

    bind <any key> exec [FileName].cfg

    After this, try pressing <any key> and you will see enemy drops his saber on the floor.

     

     

    On 5/2/2013 at 4:30 AM, Circa said:

    In the autoexec.cfg, try putting quotes around the line like "seta g_saberpickupabledroppedsabers 1"

    Typing codes in autoexec.cfg doesn't help you because option will be reset when a new map or level loads.

    Autoexec.cfg executes just before loading maps and levels. It's just fruitless effort and wasting your time.

  3. On 12/3/2017 at 7:19 AM, IrocJeff said:

    Now, a flechette you have to think as a shotgun that fires darts.Real world shotguns can fire them as well.  The Imperial Repeater acts a slugthrower since it throws metallic bolts but those bolts are ionized, so go figure what the heck that means.

    I don't think that metallic bolts which Imperial Repeater fires are ionized. Because Tusken's cycler rifle in JKA also fires an energy bolt that can be deflected by a lightsaber.  As you know, Tusken's cycler rifle is a 'slugthrower' and it fires definitely a slug, not an energy bolt. Maybe creators of JKA made most of weapons' projectiles as a blaster bolt, except few weapons such as Flechettle, disruptor rifle, rocket launcher, detonator...  That's why Jaden can deflect a slug of cycler rifle on Tatooine mission.

     

    From this point of view, it can also be explained that Imperial Heavy Repeater is SlugThrower.   And then, the model of that gun is SlugThrower, too.

    I think visualization of projectiles repeater and cycler rifle fire and slugs capable of being deflected by a lightsaber are just game permission.  And I like it now.

     

    Because Jedi can also deflect and reflect slugs in JKA !!  This is really advantageous !

    In JKA, Jedi cannot be defeated by a slugthrower, too.  Many people say slugthrower is very effective in defeating Jedi or Sith, but not in this game.

  4. Long time no see, because I got interested in Star wars again, recently I'm enjoying JKA with KOTF 2.1.

     

    Anyway, I have a question about npc.

    image.jpeg.e6df80ee9fd8f808390c3a640c86cd8b.jpeg

    While I'm playing the JKA KOTF movie campaign, I saw that a npc shows a transparent shield barrier when I attacked him.  I think it's personal shield(green bar in HUD) which a player basically has, not a shield of Assassin Driod!!

    And then, maybe there is a way to give a personal shield to a specific npc.  But I don't know how to do it.

    At first, I thought it can be done with editing .npc file, however there wasn't a method or variable like 'shield', 'armor'.....  I can't give a shield by using cheat code either.

     

    Is there a way to give personal shield(green bar in HUD) to npc?

     

    ---‐---------

     

    I recently found a way.

    By using a script, I can give them shield gauge.

    But in KOTF 2.1, I cannot give a name to a npc even if I use 'npc spawn <npc type> <npc name>'.

  5. On 12/30/2019 at 8:53 PM, NumberWan said:

    My guess, the review system was changed.

    In the past you could simply post 1-5 stars, now you'll have to add your opinion on the file. At least I can't add stars the way it was previously possible by simply clicking the right amount above the file.

    Then, there are no comments from the beginning. I see.

  6. I like vibroblades and vibroswords more than a lightsaber. Because it symbolizes resistance against Jedi, Sith or Dark Jedi.

    It can even make you hold on a second against their attacks. You would have been slain unless you had these weapons.

     

    spacer.png

    I substituted a vibroblade for a lightsaber and fixed its description like this.

     

    spacer.png

    What a surprise !  The current user of that weapon is Dash Rendar !!

    Well.. I just added .sab file and used some console commands. It's no big deal.

    Actually He has no force powers in this picture although he is wielding 'WP_SABER'. So he has no force gauge. But he can swing a blade and be able to deflect a blaster bolt similar to Saber Defense Lv.1.

     

    https://imgur.com/gallery/Q43ZX

    Anyway, read this comics. I don't know if it is canon or not. But its content is interesting.

    In this comic, Jango begins to draw his vibroblade and block maul's saber slash. I like it !

     

    Even if he's not a force user !

    Even if he's not a jedi !!

    He confronted a threat and survived for few minutes although sidious spared his life after all.

     

    I want your opinion for mine.

    Smoo and GamingPrince83 like this
  7. OpenJK does not support option of the past. From the beginning, an option file between original and OpenJK is different.

     

    Path of Original JKA:

    Star Wars Jedi Knight - Jedi Academy \ GameData \ base \ jaconfig.cfg

     

    Path of OpenJK(Windows 7 default):

    user \ My Documents \ My Games \ OpenJK \ base \ openjk_sp.cfg

     

    So you need to set option again in OpenJK. But there's a shortcut to set your option.

     

    1. Open the console by pressing Shift+~

    2. Type "exec jaconfig"

     

    It'll load your saved option from cfg file.

    Enjoy your game!

  8. It's a good thing JK series releases on console. But on the contrary, we cannot mod them if JKO and JKA are console game.

    Rom files which can be mounted on emulator cannot be hacked unless you seek another means. It's a troublesome duty for you to do.

    Well, we've already had PC version. So we don't have to do it on purpose.

  9. It's an unknown bug of JKA. Even if you install OpenJK lastest version, it doesn't be fixed.

    https://jkhub.org/forums/topic/11155-staff-and-dual-wielding-npcs-are-using-single-saber-stylesstances/?tab=comments#comment-155353

     

    When a player wields a staff, an opponent holding a staff suddenly begins to use fast or medium style with both blades on.

    As you know, sab file of staff restricts saberstyle 'staff' locked on, so that he cannot switch to other style unless he turns off one of his blade.

     

    Can this bug fixed?

  10. On 12/13/2019 at 2:25 PM, katanamaru said:

    That's what I was afraid of. I can only think you'd have to check the enemy ai is doing, but I can't help you there.

    Even if I install OpenJK lastest version, it dosen't be fixed. It seems that enemy A.I. is complicatedly hardcoded so that nobody prohibitively can try to fix it.

    I changed enemies' class from CLASS_REBORN to CLASS_JEDI because class jedi doesn't taunt unless they are commander rank. But it didn't work, either.

    Even if they have jedi class, they still taunt.

  11. 46 minutes ago, Ramikad said:

    Not a lawyer, but I don't think it will. From what I understand, Article 13 only targets websites making profit from its uploaded user content, while the Hub isn't - it doesn't sell mods and it only relies on donations to carry on.

    https://jkhub.org/forums/topic/11463-requesting-immediate-erasure-of-personal-data-concerning-me-according-to-article-17-gdpr/

    I think this post is warning about GDPR including article 13.

    In fact, that topic is requesting for erasure of personal content. If I were Europian, too, I would do the same thing in order to not to be captured by law.

  12. 15 hours ago, Circa said:

    Because anyone can come back years later and say they didn't give permission. Just because contact was attempted to an old email address from 2003 doesn't technically give us the right to host their content. We've only had people complain a handful of times, and of course we respect their wishes by removing content if they request it. But it's still a grey area. Artists have the right to defend their works, even in modding communities. That's just my personal take though, obviously our rules are there for best intentions.

    Uploading no mods is better idea rather than suffering members' complains and their rights.

    Nowadays, GDPR is issued in Europe and I'm getting afraid of copyright although I am korean.

  13. Maybe Everybody say "It's Palpatine."

    At one's point of view, that's right. But he's too old to wield it like a protagonist of novels and movies.

    There are only few characters that fit in lightning. First example is starkiller. He is young enough and has familiar images with lightning. And he is a genius in this field, too.

    Second example is your custom character whose age is young enough. Though custom character has no images familiar to any force powers, that's why you can substitute any images to your character. By doing this, your character can fit in lightning or anything else as much as you like.

     

    On the contrary, existing characters like Luke Skywalker or Kyle kartan don't fit in lightning.

    Maybe they can use it if they want to. But image between them and lightning doesn't fit!

    They also created their own images for many years. In short, they are old man, too.

    They would better wield a lightsaber and use telekinesis rather than trying to use lightning.

     

    My opinion is this!

    Force lightning is not only a symbol of unlimited power of Sith Lord but also a symbol of bravery and youth and a great tool of young protagonists!!

  14. Every dual or staff saber wielder rarely switches to single style called ManualDeactivation.

    But there are two exceptions.

    First, case of this problem.

     https://jkhub.org/forums/topic/9701-dual-saber-character-switching-to-single-saber-style/

     

    Second, when I used force grip on a staff saber character and throw him by using push, he flew away and fell to the ground. And then he quickly woke up with lightsaber throw! I automatically blocked it.

    spacer.png

    And he retrieved his saber. But his style was not staff. It was medium style called ManualDeactivation!!

     

    spacer.png

    But after few seconds, he finally switched to staff style.

     

    Anyway, are there other ways to make dual or staff saber characters switch to single style?

     

  15. I experienced the same happening in the past. At that time, I spawned random npcs repeatedly to do lightsaber combat. Then suddenly Kyle who wields short lightsaber appeared!

    His original saber length was 40 but it was shorter than 20. And with that saber, he couldn't hurt me.

    I think it was error of JKA and I don't know how to fix it. I'm willing to reinstall your game.

  16. I collected sources and textures in other mods and recreated another mod.

    Although creator of that mod is me, I recklessly used others' materials and ingredients.

    But I think that mod must be uploaded in JKub file section.

    Is it okay to upload it? Is this against JKhub permission?

×
×
  • Create New...