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Dual Saber character switching to single saber style.


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I've tried everything, even straight up forbidding other styles, and yet he still switches to that specific style.

 

It's not just him either, I've noticed almost any dual-wielding character switches to a single saber style no matter what I've tried, all models are rigged perfectly and nothing is wrong with em, it's just a weird bug I've been getting ever since I first bought the game.

 

These are the the file set-ups:

 

NPC File -

 

Warrior_of_Light
{
    fullName        "Warrior"
    playerModel        WarriorOfLight
    weapon            WP_SABER
    saber            Braveheart
        saber2                  Shield_of_Light
        saberStyle              6
    FP_LEVITATION        3
    FP_PULL            3
    FP_PUSH            3
    FP_SEE            3
    FP_SPEED        3
    FP_PROTECT        3
        FP_ABSORB        3
    FP_SABER_DEFENSE    3
    FP_SABER_OFFENSE    3
    FP_SABERTHROW        3
    forcePowerMax        200
    rank            commander
    reactions            5
    aim                5
    move                5
    aggression            5
    evasion                5
    intelligence            5
    playerTeam        TEAM_PLAYER
    enemyTeam        TEAM_ENEMY
    class            CLASS_KYLE
        snd                WoL
    sndcombat            WoL
    sndjedi                WoL
    health            3000
    yawSpeed        140
    walkSpeed        55
    runSpeed        200
}

 

First weapon Saber -

 

Braveheart
{
    name        "Braveheart"
    saberType    SABER_SINGLE
    saberModel    "models/weapons2/wol_saber/wol_saber.glm"
    soundOn    "sound/weapons/sword/draw1.mp3"
    soundLoop    none
    soundOff    none
    saberLength    42
    saberRadius    2
        saberStyle      dual
        returndamage    1
    throwable    1
    maxChain    8
    disarmable    0
        lockable        1
        lockBonus       99
        parryBonus      99
        breakParryBonus      99
        disarmBonus     99
    notInMP        0
    noDlight    1
    noblade        1
    noIdleEffect    1
    onInWater    1
    noWallMarks    1
    trailStyle    2
        damagescale     4
    noManualDeactivate    1
    bounceOnWalls    0
    NotInOpen     1
    saberColor    random
        saberStyleLearned      dual
        saberstyleforbidden    medium
    saberstyleforbidden    strong
    saberstyleforbidden    tavion
    saberstyleforbidden    fast
    saberstyleforbidden    desann
    saberstyleforbidden    staff

    spinSound    "sound/weapons/swordss/swing---.mp3"    
    swingSound1    "sound/weapons/swordss/swing-.mp3"
    swingSound2    "sound/weapons/swordss/swing--.mp3"
    swingSound3    "sound/weapons/swordss/swing---.mp3"
      fallSound1  "sound/weapons/swordss/fall4.mp3"
      fallSound2  "sound/weapons/swordss/fall5.mp3"
      fallSound3  "sound/weapons/swordss/fall6.mp3"
    hitSound1    "sound/weapons/swordss/stab4.mp3"
    hitSound2    "sound/weapons/swordss/stab3.mp3"
    hitSound3    "sound/weapons/swordss/stab2.mp3"
    blockSound1    "sound/weapons/swordss/Cblock1.mp3"
    blockSound2    "sound/weapons/swordss/Cblock2.mp3"
    blockSound3    "sound/weapons/swordss/Cblock3.mp3"
    bounceSound1    "sound/weapons/swordss/Cbounce1.mp3"
    bounceSound2    "sound/weapons/swordss/Cbounce2.mp3"
    bounceSound3    "sound/weapons/swordss/Cbounce3.mp3"
    g2MarksShader "gfx/damage/bloodcutmark"
    g2WeaponMarkShader "gfx/effects/bloodsplat"
    blockEffect    "melee_weap/block.efx"
    hitPersonEffect "melee_weap/attack.efx"
    hitOtherEffect    "melee_weap/other.efx"
    
    useGoreConfig    1
}

Second weapon Saber:

 

Shield_of_Light
{
    name        "Shield of Light"
    saberType    SABER_SINGLE
    saberModel      "models/weapons2/wol_shield/wol_shield.glm"
    soundOn        sound\weapons\sword\draw1.mp3
    soundOff    none
    soundLoop    none

    numBlades    2
    saberLength    30
    saberColor    random
        saberStyle      dual

    lockable        1
        maxChain        8
    lockBonus       99
        parryBonus      99
        breakParryBonus      99
        disarmBonus     99
        bounceOnwalls 0
        onInWater 1
        noWallMarks 1
        noBlade 1
        noClashFlare 1
        trailStyle 2
        noDlight 1
        noIdleEffect 1
    throwable    0
        damagescale 4
    disarmable 0
    alwaysBlock 1
    noManualDeactivate 1
        saberStyleLearned   dual
        saberstyleforbidden medium
    saberstyleforbidden strong
    saberstyleforbidden tavion
    saberstyleforbidden fast
    saberstyleforbidden desann
    saberstyleforbidden staff

    swingSound1    sound\weapons\sword\swing1.mp3
    swingSound2    sound\weapons\sword\swing2.mp3
    swingSound3    sound\weapons\sword\swing3.mp3
    spinSound    sound\weapons\sword\swing4.mp3

    fallSound1    sound\weapons\sword\fall1.mp3
    fallSound2    sound\weapons\sword\fall2.mp3
    fallSound3    sound\weapons\sword\fall3.mp3

    hitSound1    sound\weapons\sword\stab1.mp3
    hitSound2    sound\weapons\sword\stab2.mp3
    hitSound3    sound\weapons\sword\stab3.mp3

    blockSound1    sound\weapons\swordfall6.mp3
    blockSound2    sound\weapons\swordfall5.mp3
    blockSound3    sound\weapons\swordfall6.mp3

    bounceSound1    sound\weapons\sword\fall6.mp3
    bounceSound2    sound\weapons\sword\fall5.mp3
    bounceSound3    sound\weapons\sword\fall6.mp3
}

 

Please help if you can, thank you.

 

Dunno that these would be issues, as it happens with even base Jedi Trainers and Jedi_Randoms.

 

Link to post

I've tried everything, even straight up forbidding other styles, and yet he still switches to that specific style.

 

It's not just him either, I've noticed almost any dual-wielding character switches to a single saber style no matter what I've tried, all models are rigged perfectly and nothing is wrong with em, it's just a weird bug I've been getting ever since I first bought the game.

 

These are the the file set-ups:

 

NPC File -

 

Warrior_of_Light

{

    fullName        "Warrior"

    playerModel        WarriorOfLight

    weapon            WP_SABER

    saber            Braveheart

        saber2                  Shield_of_Light

        saberStyle              6

    FP_LEVITATION        3

    FP_PULL            3

    FP_PUSH            3

    FP_SEE            3

    FP_SPEED        3

    FP_PROTECT        3

        FP_ABSORB        3

    FP_SABER_DEFENSE    3

    FP_SABER_OFFENSE    3

    FP_SABERTHROW        3

    forcePowerMax        200

    rank            commander

    reactions            5

    aim                5

    move                5

    aggression            5

    evasion                5

    intelligence            5

    playerTeam        TEAM_PLAYER

    enemyTeam        TEAM_ENEMY

    class            CLASS_KYLE

        snd                WoL

    sndcombat            WoL

    sndjedi                WoL

    health            3000

    yawSpeed        140

    walkSpeed        55

    runSpeed        200

}

 

First weapon Saber -

 

Braveheart

{

    name        "Braveheart"

    saberType    SABER_SINGLE

    saberModel    "models/weapons2/wol_saber/wol_saber.glm"

    soundOn    "sound/weapons/sword/draw1.mp3"

    soundLoop    none

    soundOff    none

    saberLength    42

    saberRadius    2

        saberStyle      dual

        returndamage    1

    throwable    1

    maxChain    8

    disarmable    0

        lockable        1

        lockBonus       99

        parryBonus      99

        breakParryBonus      99

        disarmBonus     99

    notInMP        0

    noDlight    1

    noblade        1

    noIdleEffect    1

    onInWater    1

    noWallMarks    1

    trailStyle    2

        damagescale     4

    noManualDeactivate    1

    bounceOnWalls    0

    NotInOpen     1

    saberColor    random

        saberStyleLearned      dual

        saberstyleforbidden    medium

    saberstyleforbidden    strong

    saberstyleforbidden    tavion

    saberstyleforbidden    fast

    saberstyleforbidden    desann

    saberstyleforbidden    staff

 

    spinSound    "sound/weapons/swordss/swing---.mp3"    

    swingSound1    "sound/weapons/swordss/swing-.mp3"

    swingSound2    "sound/weapons/swordss/swing--.mp3"

    swingSound3    "sound/weapons/swordss/swing---.mp3"

      fallSound1  "sound/weapons/swordss/fall4.mp3"

      fallSound2  "sound/weapons/swordss/fall5.mp3"

      fallSound3  "sound/weapons/swordss/fall6.mp3"

    hitSound1    "sound/weapons/swordss/stab4.mp3"

    hitSound2    "sound/weapons/swordss/stab3.mp3"

    hitSound3    "sound/weapons/swordss/stab2.mp3"

    blockSound1    "sound/weapons/swordss/Cblock1.mp3"

    blockSound2    "sound/weapons/swordss/Cblock2.mp3"

    blockSound3    "sound/weapons/swordss/Cblock3.mp3"

    bounceSound1    "sound/weapons/swordss/Cbounce1.mp3"

    bounceSound2    "sound/weapons/swordss/Cbounce2.mp3"

    bounceSound3    "sound/weapons/swordss/Cbounce3.mp3"

    g2MarksShader "gfx/damage/bloodcutmark"

    g2WeaponMarkShader "gfx/effects/bloodsplat"

    blockEffect    "melee_weap/block.efx"

    hitPersonEffect "melee_weap/attack.efx"

    hitOtherEffect    "melee_weap/other.efx"

    

    useGoreConfig    1

}

 

Second weapon Saber:

 

Shield_of_Light

{

    name        "Shield of Light"

    saberType    SABER_SINGLE

    saberModel      "models/weapons2/wol_shield/wol_shield.glm"

    soundOn        sound\weapons\sword\draw1.mp3

    soundOff    none

    soundLoop    none

 

    numBlades    2

    saberLength    30

    saberColor    random

        saberStyle      dual

 

    lockable        1

        maxChain        8

    lockBonus       99

        parryBonus      99

        breakParryBonus      99

        disarmBonus     99

        bounceOnwalls 0

        onInWater 1

        noWallMarks 1

        noBlade 1

        noClashFlare 1

        trailStyle 2

        noDlight 1

        noIdleEffect 1

    throwable    0

        damagescale 4

    disarmable 0

    alwaysBlock 1

    noManualDeactivate 1

        saberStyleLearned   dual

        saberstyleforbidden medium

    saberstyleforbidden strong

    saberstyleforbidden tavion

    saberstyleforbidden fast

    saberstyleforbidden desann

    saberstyleforbidden staff

 

    swingSound1    sound\weapons\sword\swing1.mp3

    swingSound2    sound\weapons\sword\swing2.mp3

    swingSound3    sound\weapons\sword\swing3.mp3

    spinSound    sound\weapons\sword\swing4.mp3

 

    fallSound1    sound\weapons\sword\fall1.mp3

    fallSound2    sound\weapons\sword\fall2.mp3

    fallSound3    sound\weapons\sword\fall3.mp3

 

    hitSound1    sound\weapons\sword\stab1.mp3

    hitSound2    sound\weapons\sword\stab2.mp3

    hitSound3    sound\weapons\sword\stab3.mp3

 

    blockSound1    sound\weapons\swordfall6.mp3

    blockSound2    sound\weapons\swordfall5.mp3

    blockSound3    sound\weapons\swordfall6.mp3

 

    bounceSound1    sound\weapons\sword\fall6.mp3

    bounceSound2    sound\weapons\sword\fall5.mp3

    bounceSound3    sound\weapons\sword\fall6.mp3

}

 

Please help if you can, thank you.

 

Dunno that these would be issues, as it happens with even base Jedi Trainers and Jedi_Randoms.

What about the Alora Npc with dual Sabers? Have you tried that, because it is coded to use the Dual Saber style.

If that doesn't work you'll have to edit the Sp code.

Link to post

What about the Alora Npc with dual Sabers? Have you tried that, because it is coded to use the Dual Saber style.

If that doesn't work you'll have to edit the Sp code.

I think it's a steam-only issue :/ Because I saw someone else on youtube who's downloaded no mods have the same issue.

Link to post

If they're actually switching or choosing the single one after the fact it's probably because the game isn't allowing it for reasons yet unknown.

It's not just me, I know someone who, for a fact, never downloaded a single mod or missed with ANY settings, and yet still the dual saber guys switch to single.

 

It's not that they start off switching to single, they start off with dual style, and they use it for awhile, but then they switch to single style :/

Link to post
  • 3 months later...
  • 3 years later...

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