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Mr. Dinnertime

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Posts posted by Mr. Dinnertime

  1. Well the scripts are specific to makermod so I didn't see any point in releasing them as a file.

    I asked Didz to release makermodule on JKHub and he said he didn't want it released on here but still said that I could put makermodule on my website and give it to people who needed it :3

    Smoo likes this
  2. Hey. I released my scripts a while ago on the makermod forums but they were lost due to the forums going down.

     

    I'm releasing them once again. Feel free to experiment / change / use them however you want.

    I'd like to ask that you don't claim them as your own but meh. I can't stop you. Most people who know me from makermod will know they're mine anyway :3

     

    The release contains many scripts that are either broken, unfinished or pretty much useless. I've also removed a few of the scripts which I don't want just anybody to have (for example, the havoc cannon which would just be hell if just anybody got their hands on the nuke function).

     

    Most of the scripts are designed with makermodule in mind which you'll need. This can be found at http://gbdeveloping.co.uk/jedi-academy/makermodule.php

     

    With that being said, have fun with it. You (might) even learn something about scripting from some of the scripts.

     

    Download Link: http://gbdeveloping.co.uk/zip/makermod-scripts.zip

  3. This is something I made a few years ago to quickly create scripts without having to fuss about lag or adding ontimers properly.

    Extract the contents of the zip file below into either your base folder or your makermod folder (or another if you use scripts for another mod and use makermodule for it.)

    1) Automatic Delay
    When you run the batch file, it'll ask you for a number. This should be an integer not a string (in short, it should be made up of numbers ranging from 0 to 9 not made up of a-z or anything else.)
    Entering an automatic delay of 20 would convert the following script:

    mmarkfoot;
    mplace factory/catw2_b;
    mplace factory/catw2_b;
    mmove 12 0 0

    into the following:

    ontimer 0 "mmarkfoot";
    ontimer 20 "mplace factory/catw2_b";
    ontimer 40 "mplace factory/catw2_b";
    ontimer 60 "mmove 12 0 0"

    This number will represent how many milliseconds (not centiseconds aka 100ths of a second) you want to wait between each command. It accepts 0 as a number in case you wait to rely on your own timings with waits.

    2) Per-Command Delays
    As well as the per-command delays, you can also use wait commands in the script itself. The ontimer will take this into consideration when it's working out the time to execute the next command.
    If you specified 30 to be your automatic delay, the following script would convert from:

    mmarkfoot;
    mplacefx env/fire 250;
    wait 100;
    mmove 100

    to the following:

    ontimer 0 "mmarkfoot";
    ontimer 30 "mplacefx env/fire 250";
    ontimer 130 "mmove 100"

    3) Subtractive Waits
    Subtractive waits are also compatible with the ontimer. Rather than getting you infinitely stuck like you normally would with a negative wait, it will take away the specified amount from the next automatic delay.
    As an example, if you have an automatic delay of 20ms and you use the following in a script:


    mmarkfoot;
    wait -2;
    mplace factory/catw2_b

    The converter will output:

    ontimer 0 "mmarkfoot";
    ontimer 0 "mplace factory/catw2_b"

    4) Usage
    Before you run the batch file, you'll need to put any files which need converting into the "src" folder.
    Once they are all set to go, simply run the batch file and proceed to read step 1 to 3 if you're not sure of how the converting process works.
    The converted script will be spit out into the provided "bin" folder (you'll be prompted to create one if you forgot to extract it.)
    Once you're happy with the script and don't want to make any more changes to it, or want to pause the script development and want to use a different timing for a different script, move it out of the "bin" folder.
    I've provided a folder called "archive" if you can't think of a name for a folder to put them in.
    Don't forget to include the folder names if you're going to execute the scripts directly from them.

    5) Download Link: https://www.dropbox.com/s/ikohg5w12ue1m69/Ontimer%20Converter.zip?dl=0

    Keyten, mairontai and Smoo like this
  4. When I load the latest any build of OpenJK (windows), I get the error "Sys_LoadGameDll(ui) failed to find GetModuleAPI function:"

    I've tried running it as an administrator to no avail.

     

    Running it with the parameters "+set logfile 1" and "+set developer 2" gives this output:

     

    logfile opened on Fri Dec 18 04:07:02 2015

    Can't find strings/english/mp_ingame.ste
    Can't find strings/english/t3_bounty.ste
    Can't find strings/english/credits.ste
    Can't find strings/english/academy1.ste
    Can't find strings/english/academy2.ste
    Can't find strings/english/academy3.ste
    Can't find strings/english/academy4.ste
    Can't find strings/english/academy5.ste
    Can't find strings/english/academy6.ste
    Can't find strings/english/briefings.ste
    Can't find strings/english/con_text.ste
    Can't find strings/english/hoth2.ste
    Can't find strings/english/hoth3.ste
    Can't find strings/english/keynames.ste
    Can't find strings/english/kor1.ste
    Can't find strings/english/kor2.ste
    Can't find strings/english/menus.ste
    Can't find strings/english/misc.ste
    Can't find strings/english/mp_svgame.ste
    Can't find strings/english/multiplayer.ste
    Can't find strings/english/objectives.ste
    Can't find strings/english/siege.ste
    Can't find strings/english/sp_ingame.ste
    Can't find strings/english/str_server.ste
    Can't find strings/english/t1_danger.ste
    Can't find strings/english/t1_fatal.ste
    Can't find strings/english/t1_inter.ste
    Can't find strings/english/t1_rail.ste
    Can't find strings/english/t1_sour.ste
    Can't find strings/english/t1_surprise.ste
    Can't find strings/english/t2_dpred.ste
    Can't find strings/english/t2_rancor.ste
    Can't find strings/english/t2_rogue.ste
    Can't find strings/english/t2_trip.ste
    Can't find strings/english/t2_wedge.ste
    Can't find strings/english/t3_byss.ste
    Can't find strings/english/t3_hevil.ste
    Can't find strings/english/t3_rift.ste
    Can't find strings/english/t3_stamp.ste
    Can't find strings/english/taspir1.ste
    Can't find strings/english/taspir2.ste
    Can't find strings/english/tier1.ste
    Can't find strings/english/tier2.ste
    Can't find strings/english/tier3.ste
    Can't find strings/english/tiervictory.ste
    Can't find strings/english/vjun1.ste
    Can't find strings/english/vjun2.ste
    Can't find strings/english/vjun3.ste
    Can't find strings/english/yavin1.ste
    Can't find strings/english/yavin1b.ste
    Can't find strings/english/yavin2.ste
    Can't find strings/english/mp_ingame.ste
    Can't find strings/english/t3_bounty.ste
    Can't find strings/english/credits.ste
    Can't find strings/english/academy1.ste
    Can't find strings/english/academy2.ste
    Can't find strings/english/academy3.ste
    Can't find strings/english/academy4.ste
    Can't find strings/english/academy5.ste
    Can't find strings/english/academy6.ste
    Can't find strings/english/briefings.ste
    Can't find strings/english/con_text.ste
    Can't find strings/english/hoth2.ste
    Can't find strings/english/hoth3.ste
    Can't find strings/english/keynames.ste
    Can't find strings/english/kor1.ste
    Can't find strings/english/kor2.ste
    Can't find strings/english/menus.ste
    Can't find strings/english/misc.ste
    Can't find strings/english/mp_svgame.ste
    Can't find strings/english/multiplayer.ste
    Can't find strings/english/objectives.ste
    Can't find strings/english/siege.ste
    Can't find strings/english/sp_ingame.ste
    Can't find strings/english/str_server.ste
    Can't find strings/english/t1_danger.ste
    Can't find strings/english/t1_fatal.ste
    Can't find strings/english/t1_inter.ste
    Can't find strings/english/t1_rail.ste
    Can't find strings/english/t1_sour.ste
    Can't find strings/english/t1_surprise.ste
    Can't find strings/english/t2_dpred.ste
    Can't find strings/english/t2_rancor.ste
    Can't find strings/english/t2_rogue.ste
    Can't find strings/english/t2_trip.ste
    Can't find strings/english/t2_wedge.ste
    Can't find strings/english/t3_byss.ste
    Can't find strings/english/t3_hevil.ste
    Can't find strings/english/t3_rift.ste
    Can't find strings/english/t3_stamp.ste
    Can't find strings/english/taspir1.ste
    Can't find strings/english/taspir2.ste
    Can't find strings/english/tier1.ste
    Can't find strings/english/tier2.ste
    Can't find strings/english/tier3.ste
    Can't find strings/english/tiervictory.ste
    Can't find strings/english/vjun1.ste
    Can't find strings/english/vjun2.ste
    Can't find strings/english/vjun3.ste
    Can't find strings/english/yavin1.ste
    Can't find strings/english/yavin1b.ste
    Can't find strings/english/yavin2.ste
    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "."...
    QKEY found.
    ^3Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
    SDL using driver "windows"
    Initializing display
    Display aspect: 1.778
    ...setting mode 4: 800 600
    Using 24 color bits, 24 depth, 8 stencil display.
    Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1152x864 1280x960 1360x1024 720x576 1280x1024'

    ------- Input Initialization -------
    Calling SDL_Init(SDL_INIT_JOYSTICK)...
    SDL_Init(SDL_INIT_JOYSTICK) passed.
    0 possible joysticks
    Joystick is not active.
    ------------------------------------
    GL_RENDERER: AMD Radeon HD 7900 Series
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_NV_register_combiners not found
    performing gamma clamp.
    Can't find gfx/2d/dlight.jpg
    Can't find gfx/2d/dlight.png
    ^1...loading 'shaders/arioche.shader'
    ^1...loading 'shaders/atst_alpha.shader'
    ^1...loading 'shaders/bespin.shader'
    ^1...loading 'shaders/bodymarks.shader'
    ^1...loading 'shaders/bounty.shader'
    ^1...loading 'shaders/byss.shader'
    ^1...loading 'shaders/cinematics.shader'
    ^1...loading 'shaders/common.shader'
    ^1...loading 'shaders/danger.shader'
    ^1...loading 'shaders/decals.shader'
    ^1...loading 'shaders/desert.shader'
    ^1...loading 'shaders/doomgiver.shader'
    ^1...loading 'shaders/effects.shader'
    ^1...loading 'shaders/effects2.shader'
    ^1...loading 'shaders/explosions.shader'
    ^1...loading 'shaders/factory.shader'
    ^1...loading 'shaders/flares.shader'
    ^1...loading 'shaders/fogs.shader'
    ^1...loading 'shaders/fur.shader'
    ^1...loading 'shaders/gfx.shader'
    ^1...loading 'shaders/gfx2.shader'
    ^1...loading 'shaders/hiddenevil.shader'
    ^1...loading 'shaders/hoth.shader'
    ^1...loading 'shaders/hoth_test_terrain.shader'
    ^1...loading 'shaders/imperial.shader'
    ^1...loading 'shaders/imp_mine.shader'
    ^1...loading 'shaders/items.shader'
    ^1...loading 'shaders/j.shader'
    ^1...loading 'shaders/jnegretetest.shader'
    ^1...loading 'shaders/korriban.shader'
    ^1...loading 'shaders/marks.shader'
    ^1...loading 'shaders/metashader.shader'
    ^1...loading 'shaders/models.shader'
    ^1...loading 'shaders/mp.shader'
    ^1...loading 'shaders/mp2.shader'
    ^1...loading 'shaders/mp3.shader'
    ^1...loading 'shaders/mp4.shader'
    ^1...loading 'shaders/nar_shaddaa.shader'
    ^1...loading 'shaders/pit2.shader'
    ^1...loading 'shaders/players.shader'
    ^1...loading 'shaders/q3map.shader'
    ^1...loading 'shaders/quicktrip.shader'
    ^1...loading 'shaders/rail_roof.shader'
    ^1...loading 'shaders/rbettenbergtest.shader'
    ^1...loading 'shaders/rich_rmg.shader'
    ^1...loading 'shaders/rift.shader'
    ^1...loading 'shaders/rocky_ruin.shader'
    ^1...loading 'shaders/sabers.shader'
    ^1...loading 'shaders/scavenger.shader'
    ^1...loading 'shaders/shadow.shader'
    ^1...loading 'shaders/ships.shader'
    ^1...loading 'shaders/siege.shader'
    ^1...loading 'shaders/skies.shader'
    ^1...loading 'shaders/smsand.shader'
    ^1...loading 'shaders/sprites.shader'
    ^1...loading 'shaders/stevetest.shader'
    ^1...loading 'shaders/stu.shader'
    ^1...loading 'shaders/system.shader'
    ^1...loading 'shaders/taspir.shader'
    ^1...loading 'shaders/test.shader'
    ^1...loading 'shaders/ui.shader'
    ^1...loading 'shaders/vehicles.shader'
    ^1...loading 'shaders/vertex.shader'
    ^1...loading 'shaders/vjun.shader'
    ^1...loading 'shaders/weapons.shader'
    ^1...loading 'shaders/wedge.shader'
    ^1...loading 'shaders/yavin.shader'
    ^1...loading 'shaders/zoom.shader'

    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 7900 Series
    GL_VERSION: 4.5.13399 Compatibility Profile Context 15.200.1062.0
    GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 8

    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 windowed hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 0
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled  (16 of 16)
    Dynamic Glow: disabled
    Can't find gfx/2d/charsgrid_med.jpg
    Can't find gfx/2d/charsgrid_med.png

    ------- sound initialization -------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "xaudio2".
    SDL_AudioSpec:
      Format:   AUDIO_S16LSB
      Freq:     44100
      Samples:  1024
      Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
        1 stereo
    32768 samples
       16 samplebits
        1 submission_chunk
    44100 speed
    0x533c320 dma buffer
    No background file.
    ----------------------
    ------------------------------------

    --- ambient sound initialization ---
    Sound memory manager started
    Sys_LoadGameDll(ui) failed to find GetModuleAPI function:
    ...Failed loadin

     

    Smoo likes this
  5. Yeah. Already tried disabling the firewall. Didn't help. Something which was strange was that the server was still receiving getdata and getinfo packets from ips. Surely that would mean that they could see his server? I've no idea of what that means since the server wasn't listed to Onys and he couldn't connect to it via his wan ip.

    Meh. I don't have access to a jka disk anymore and I ain't buying it on Steam so I couldn't test it on my machine :rolleyes:

  6. Opened the destination port 29070 and the source ports from 29060 - 29072 (eh. Wildcards weren't accepted.) on the router.

    Opened ports 29070 destination port and any source port with the jampded.exe as the application through windows firewall.

    It's definitely forwarding it for the right lan ip.

    Server's ip is definitely 29070.

  7. I finally found a solution to this o.o ty for all the replies. Very helpful ^^

     

    The version of OpenJK I made my cvar unlocker in must have either been buggy or setting the sv_cheats cvar to 1 must have affected the animations somehow <_<

     

    After clearing my lugormod and makermod folders and removing the cvar unlocker pk3, the problem still remained. I took the cgamex86.dll out of both folders and the problem went away. I can only think that for some reason, a new .dll was being created when jedi academy was loaded with the mod.

     

    After loading all of the mods, apart from my cvar unlocker, and loading the said maps on the servers which the error occured on I'm absolutely sure that that's what the problem was.

  8. Are you typing fs_game into the console for your client (jamp.exe) or the server (jampded.exe)?

    If you're typing it into the client then it will tell you what the currently loaded mod is for your client.

     

    How are you setting the mod for the server?

  9. Hi ^^ I don't suppose anybody could help me / offer me any advice for a particular crash?

    The only mods I've seen this crash occur on are makermod and lugormod. Even after removing all of the pk3s from my lugormod / base folder (assets 0 - 3 are still in my base folder obviously :rolleyes:) it still occurs on lugormod.

     

    The crash doesn't occur very often but it will continue until the map changes.

     

    This is what the crash looks like:

    1c576e6ed6.png

     

    I don't know what sort of things you'd need me to tell you to help you help me.

     

    I'm running base jedi academy (jamp) but openjk also gives me the same error.

     

    My system specs are:

    3.2 Ghz i7 processor

    16 GB Corsair Vengeance ram

    Big Bang X-Power motherboard

    256 GB Samsung 840 pro ssd

    Radeon HD 7950 graphics card

     

    Windows 7 Ultimate 64 bit

     

    I'm using the 4.5 .NET framework if that matters O-o

     

    I have the visual c++ redistributables for 2010 (32 and 64 bit). I presume that's what jedi academy uses.

  10. Uhh. Yeah. It's me again. Sorry ^^.

    I would very much like to use the r-rend2 renderer but it will not load and instead reverts back to the original renderer.

     

    I've listed my specs in a previous thread but for the sake of simplicity, I'll list them again:

    e1482801b6.png

     

    qConsole.log:

     

    logfile opened on Sun Jun 29 09:51:05 2014

     

     

    ------- Input Initialization -------

    Skipping check for DirectInput

    Joystick is not active.

    ------------------------------------

    ----- Initializing Renderer ----

    Trying to load "rd-rend2_x86.dll" from "C:\aaa_Applications\Games\Lucasarts\Star Wars Jedi Knight III - Jedi Academy\GameData"...

    Loading "rd-rend2_x86.dll" failed

    failed: trying to load fallback renderer

    Trying to load "rd-vanilla_x86.dll" from "C:\aaa_Applications\Games\Lucasarts\Star Wars Jedi Knight III - Jedi Academy\GameData"...

    QKEY found.

    ...initializing QGL

    succeeded

    ...setting mode 4: 800 600 W

    ...created window@0,0 (806x625)

    Initializing OpenGL driver

    ...getting DC: succeeded

    ...GLW_ChoosePFD( 32, 24, 8 )

    ...65 PFDs found

    ...hardware acceleration found

    ...PIXELFORMAT 2 selected

    ...creating GL context: succeeded

    ...making context current: succeeded

    Initializing OpenGL extensions

    ...GL_EXT_texture_compression_s3tc available

    ...no tc preference specified

    .....using GL_EXT_texture_compression_s3tc

    ...using GL_EXT_texture_env_add

    ...GL_EXT_texture_filter_anisotropic available

    ...using GL_EXT_texture_filter_anisotropic

    ...using GL_EXT_texture_edge_clamp

    ...using WGL_EXT_swap_control

    ...using GL_ARB_multitexture

    ...using GL_EXT_compiled_vertex_array

    ...GL_NV_register_combiners not found

     

    GL_VENDOR: ATI Technologies Inc.

    GL_RENDERER: AMD Radeon HD 7900 Series

    GL_VERSION: 4.4.12874 Compatibility Profile Context 14.100.0.0

    GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

    GL_MAX_TEXTURE_SIZE: 16384

    GL_MAX_ACTIVE_TEXTURES_ARB: 8

     

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

    MODE: 4, 800 x 600 windowed hz:60

    GAMMA: hardware w/ 0 overbright bits

    rendering primitives: single glDrawElements

    texturemode: GL_LINEAR_MIPMAP_NEAREST

    picmip: 1

    texture bits: 0

    lightmap texture bits: 0

    multitexture: enabled

    compiled vertex arrays: enabled

    texenv add: enabled

    compressed textures: enabled

    compressed lightmaps: disabled

    texture compression method: GL_EXT_texture_compression_s3tc

    anisotropic filtering: enabled  (16 of 16)

    Dynamic Glow: disabled

    -------------------------

    83 shader files read 

    3385 shaders found

    55547 code lines

    0.84 MB shader data

    0.022 seconds

    -------------------------

     

    ------- sound initialization -------

    Initializing DirectSound

    ----- Sound Info -----

    sound system is muted

        1 stereo

    32768 samples

       16 samplebits

        1 submission_chunk

    44100 speed

    0xa1e0050 dma buffer

    No background file.

    ----------------------

    ------------------------------------

     

    --- ambient sound initialization ---

    Sound memory manager started

    VM_Create: uix86.dll failed!

    VM_CreateLegacy: uix86.dll succeeded

    --- Common Initialization Complete ---

    Winsock Initialized

    Hostname: MrDinnertime-PC

    IP: 192.168.0.50

    IP: 25.29.120.180

    Opening IP socket: localhost:29070

    Couldn't write openjk.cfg.

    cl_renderer will be changed upon restarting.

    Couldn't write openjk.cfg.

    Shutting down OpenGL subsystem

     

     

     

    I have rd-rend2_x86.dll inside my GameData folder.

     

    The shortcut which I use to run OpenJK with rd-rend2 is:

    openjk.x86.exe +set logfile "2" +set cl_renderer "rd-rend2"

  11. Yes ^^ I seem to have fixed it.

    Thanks very much for all of your help.

    When I looked through my qconsole.log, I noticed the

     

     

     

    Sys_LoadGameDll: Entry point not found in uix86.dll. Failed with system error code 0x7F.
    VM_Create: uix86.dll failed!
    VM_CreateLegacy: uix86.dll succeeded [0x40000000]

     

    The legacy uix86.dll must have been broken  :) I simply copied an unaltered uix86.dll from my base folder into my "My Games\OpenJK\base" folder and it started to work.

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