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Mr. Dinnertime

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Posts posted by Mr. Dinnertime

  1. Hmm. I'll back them up first and update this post with the result.

     

    Edit: Nope ._. Removing both jaconfig.cfg and jampconfig.cfg in my base folder did nothing to help.

    My "My Games" folder contained no config files to begin with.

  2. Thank you ^^ so it should be. Here's the logfile along with extra info from +set developer 1.

     

    logfile opened on Fri Jun 20 18:23:00 2014

     
    Can't find strings/english/mp_ingame.ste
    Can't find strings/english/t3_bounty.ste
    Can't find strings/english/credits.ste
    Can't find strings/english/academy1.ste
    Can't find strings/english/academy2.ste
    Can't find strings/english/academy3.ste
    Can't find strings/english/academy4.ste
    Can't find strings/english/academy5.ste
    Can't find strings/english/academy6.ste
    Can't find strings/english/briefings.ste
    Can't find strings/english/con_text.ste
    Can't find strings/english/hoth2.ste
    Can't find strings/english/hoth3.ste
    Can't find strings/english/keynames.ste
    Can't find strings/english/kor1.ste
    Can't find strings/english/kor2.ste
    Can't find strings/english/menus.ste
    Can't find strings/english/misc.ste
    Can't find strings/english/mp_svgame.ste
    Can't find strings/english/multiplayer.ste
    Can't find strings/english/objectives.ste
    Can't find strings/english/siege.ste
    Can't find strings/english/sp_ingame.ste
    Can't find strings/english/str_server.ste
    Can't find strings/english/t1_danger.ste
    Can't find strings/english/t1_fatal.ste
    Can't find strings/english/t1_inter.ste
    Can't find strings/english/t1_rail.ste
    Can't find strings/english/t1_sour.ste
    Can't find strings/english/t1_surprise.ste
    Can't find strings/english/t2_dpred.ste
    Can't find strings/english/t2_rancor.ste
    Can't find strings/english/t2_rogue.ste
    Can't find strings/english/t2_trip.ste
    Can't find strings/english/t2_wedge.ste
    Can't find strings/english/t3_byss.ste
    Can't find strings/english/t3_hevil.ste
    Can't find strings/english/t3_rift.ste
    Can't find strings/english/t3_stamp.ste
    Can't find strings/english/taspir1.ste
    Can't find strings/english/taspir2.ste
    Can't find strings/english/tier1.ste
    Can't find strings/english/tier2.ste
    Can't find strings/english/tier3.ste
    Can't find strings/english/tiervictory.ste
    Can't find strings/english/vjun1.ste
    Can't find strings/english/vjun2.ste
    Can't find strings/english/vjun3.ste
    Can't find strings/english/yavin1.ste
    Can't find strings/english/yavin1b.ste
    Can't find strings/english/yavin2.ste
    Can't find strings/english/mp_ingame.ste
    Can't find strings/english/t3_bounty.ste
    Can't find strings/english/credits.ste
    Can't find strings/english/academy1.ste
    Can't find strings/english/academy2.ste
    Can't find strings/english/academy3.ste
    Can't find strings/english/academy4.ste
    Can't find strings/english/academy5.ste
    Can't find strings/english/academy6.ste
    Can't find strings/english/briefings.ste
    Can't find strings/english/con_text.ste
    Can't find strings/english/hoth2.ste
    Can't find strings/english/hoth3.ste
    Can't find strings/english/keynames.ste
    Can't find strings/english/kor1.ste
    Can't find strings/english/kor2.ste
    Can't find strings/english/menus.ste
    Can't find strings/english/misc.ste
    Can't find strings/english/mp_svgame.ste
    Can't find strings/english/multiplayer.ste
    Can't find strings/english/objectives.ste
    Can't find strings/english/siege.ste
    Can't find strings/english/sp_ingame.ste
    Can't find strings/english/str_server.ste
    Can't find strings/english/t1_danger.ste
    Can't find strings/english/t1_fatal.ste
    Can't find strings/english/t1_inter.ste
    Can't find strings/english/t1_rail.ste
    Can't find strings/english/t1_sour.ste
    Can't find strings/english/t1_surprise.ste
    Can't find strings/english/t2_dpred.ste
    Can't find strings/english/t2_rancor.ste
    Can't find strings/english/t2_rogue.ste
    Can't find strings/english/t2_trip.ste
    Can't find strings/english/t2_wedge.ste
    Can't find strings/english/t3_byss.ste
    Can't find strings/english/t3_hevil.ste
    Can't find strings/english/t3_rift.ste
    Can't find strings/english/t3_stamp.ste
    Can't find strings/english/taspir1.ste
    Can't find strings/english/taspir2.ste
    Can't find strings/english/tier1.ste
    Can't find strings/english/tier2.ste
    Can't find strings/english/tier3.ste
    Can't find strings/english/tiervictory.ste
    Can't find strings/english/vjun1.ste
    Can't find strings/english/vjun2.ste
    Can't find strings/english/vjun3.ste
    Can't find strings/english/yavin1.ste
    Can't find strings/english/yavin1b.ste
    Can't find strings/english/yavin2.ste
     
    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "."...
    QKEY found.
    ^3Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
    ...initializing QGL
    succeeded
    ...setting mode 4: 800 600 W
    VID_AppActivate: 1
    ...created window@0,0 (806x625)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...65 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 2 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_NV_register_combiners not found
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_NV_register_combiners not found
     
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 7900 Series
    GL_VERSION: 4.4.12874 Compatibility Profile Context 14.100.0.0
    GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 8
     
    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 windowed hz:60
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled  (16 of 16)
    Dynamic Glow: disabled
    ^1performing gamma clamp.
    Can't find gfx/2d/dlight.jpg
    Can't find gfx/2d/dlight.png
    ^1...loading 'shaders/z_fixedterrain.shader'
    ^1...loading 'shaders/zoom.shader'
    ^1...loading 'shaders/yavin.shader'
    ^1...loading 'shaders/wedge.shader'
    ^1...loading 'shaders/weapons.shader'
    ^1...loading 'shaders/vjun.shader'
    ^1...loading 'shaders/vertex.shader'
    ^1...loading 'shaders/vehicles.shader'
    ^1...loading 'shaders/ui.shader'
    ^1...loading 'shaders/test.shader'
    ^1...loading 'shaders/taspir.shader'
    ^1...loading 'shaders/system.shader'
    ^1...loading 'shaders/stu.shader'
    ^1...loading 'shaders/stevetest.shader'
    ^1...loading 'shaders/sprites.shader'
    ^1...loading 'shaders/smsand.shader'
    ^1...loading 'shaders/skies.shader'
    ^1...loading 'shaders/siege.shader'
    ^1...loading 'shaders/ships.shader'
    ^1...loading 'shaders/shadow.shader'
    ^1...loading 'shaders/scavenger.shader'
    ^1...loading 'shaders/sabers.shader'
    ^1...loading 'shaders/rocky_ruin.shader'
    ^1...loading 'shaders/rift.shader'
    ^1...loading 'shaders/rich_rmg.shader'
    ^1...loading 'shaders/rbettenbergtest.shader'
    ^1...loading 'shaders/rail_roof.shader'
    ^1...loading 'shaders/quicktrip.shader'
    ^1...loading 'shaders/q3map.shader'
    ^1...loading 'shaders/players.shader'
    ^1...loading 'shaders/pit2.shader'
    ^1...loading 'shaders/nar_shaddaa.shader'
    ^1...loading 'shaders/mp4.shader'
    ^1...loading 'shaders/mp3.shader'
    ^1...loading 'shaders/mp2.shader'
    ^1...loading 'shaders/mp.shader'
    ^1...loading 'shaders/models.shader'
    ^1...loading 'shaders/metashader.shader'
    ^1...loading 'shaders/marks.shader'
    ^1...loading 'shaders/korriban.shader'
    ^1...loading 'shaders/jnegretetest.shader'
    ^1...loading 'shaders/j.shader'
    ^1...loading 'shaders/items.shader'
    ^1...loading 'shaders/imp_mine.shader'
    ^1...loading 'shaders/imperial.shader'
    ^1...loading 'shaders/hoth_test_terrain.shader'
    ^1...loading 'shaders/hoth.shader'
    ^1...loading 'shaders/hiddenevil.shader'
    ^1...loading 'shaders/gfx2.shader'
    ^1...loading 'shaders/gfx.shader'
    ^1...loading 'shaders/fur.shader'
    ^1...loading 'shaders/fogs.shader'
    ^1...loading 'shaders/flares.shader'
    ^1...loading 'shaders/factory.shader'
    ^1...loading 'shaders/explosions.shader'
    ^1...loading 'shaders/effects2.shader'
    ^1...loading 'shaders/effects.shader'
    ^1...loading 'shaders/doomgiver.shader'
    ^1...loading 'shaders/desert.shader'
    ^1...loading 'shaders/decals.shader'
    ^1...loading 'shaders/danger.shader'
    ^1...loading 'shaders/common.shader'
    ^1...loading 'shaders/cinematics.shader'
    ^1...loading 'shaders/byss.shader'
    ^1...loading 'shaders/bounty.shader'
    ^1...loading 'shaders/bodymarks.shader'
    ^1...loading 'shaders/bespin.shader'
    ^1...loading 'shaders/atst_alpha.shader'
    ^1...loading 'shaders/arioche.shader'
    ^1...loading 'shaders/0_reborn.shader'
    ^1...loading 'shaders/0_katarn.shader'
    ^1...loading 'shaders/sithsceptersword.shader'
    ^1...loading 'shaders/0_luke.shader'
    ^1...loading 'shaders/0_desann.shader'
    ^1...loading 'shaders/single_8defender.shader'
    ^1...loading 'shaders/single_7adjudicator.shader'
    ^1...loading 'shaders/single_6sentinel.shader'
    ^1...loading 'shaders/single_5praetor.shader'
    ^1...loading 'shaders/single_4adept.shader'
    ^1...loading 'shaders/single_3consul.shader'
    ^1...loading 'shaders/single_2retaliator.shader'
    ^1...loading 'shaders/dual_1guardian.shader'
    ^1...loading 'shaders/single_9firebrand.shader'
    -------------------------
    83 shader files read 
    3385 shaders found
    55547 code lines
    0.84 MB shader data
    0.030 seconds
    -------------------------
    Can't find gfx/2d/charsgrid_med.jpg
    Can't find gfx/2d/charsgrid_med.png
     
    ------- sound initialization -------
    Initializing DirectSound
    ok
    ...setting DSSCL_PRIORITY coop level: ok
    ...creating secondary buffer: forced to software.  ok
    Completed successfully
    ----- Sound Info -----
    sound system is muted
        1 stereo
    32768 samples
       16 samplebits
        1 submission_chunk
    44100 speed
    0x9637b70 dma buffer
    No background file.
    ----------------------
    ------------------------------------
     
    --- ambient sound initialization ---
    Sound memory manager started
    Sys_LoadGameDll: Entry point not found in uix86.dll. Failed with system error code 0x7F.
    VM_Create: uix86.dll failed!
    VM_CreateLegacy: uix86.dll succeeded [0x40000000]

     
     

    I'm not sure why either, but long paths are often an issue - so could you at-least confirm my suspicion, considering everything else looks fine?

     

    Confirmed. I just copied my entire JKA folder over to C:\JKA. openjk.x86.exe was in C:\JKA\GameData and it still crashed.

  3. Windows 7 Home Premium 64 Bit

    16 GB Corsair Vengeance Ram

    Samsung 840 Pro SSD (which is also what JKA is installed in)

    Radeon HD 7950 (Latest drivers installed)

    i7 3.6 Ghz Processor

    Big Bang X-Power Motherboard.

    Sound Card (if it makes a difference) came with my motherboard. I don't believe this is reason to think it's cheap and tacky as the MB was quite expensive.
     
    Moving the entire jka directory just to get a mod working isn't even nearly ideal. I like my applications to have structure and order ^^
    My JKA Directory is C:\aaa_Applications\Games\Lucasarts\Star Wars Jedi Knight III - Jedi Academy\GameData.
    It works for the original jedi academy perfectly so I'm not sure why this would be an issue.
     
    Edit: CCC does not have a profile for openjk.x86.exe.
  4. The only contents of My Games\OpenJK were:

    1 File called jakey

    1 Directory called base

    1 File called uix86.dll inside base.

     

    Nothing else was in there even after running openjk.x86.exe with a +logfile 2 parameter.

  5. Where are you looking for the log file?

    GameData\base since I'm now starting it up without an additional +fs_game parameter.

     

    Try making a shortcut to jamp.exe and typing +set fs_game OpenJK

    I've tried that ^^. It didn't work. I would also personally prefer to not have to start the game up through a different mod than the one I'd like to use due to the way that JKA likes to take the jampconfig.cfg file of the first mod and write it to the newly loaded mod's directory.

     

    I don't mean to sound rude but if +set fs_game OpenJK is the only way that it'll work then I don't think this is the mod for me.

  6. I don't know what information I can give you.

    I tried running it through a batch file with +logfile 2 added but no log file was even generated.

    Running openjk.x86.exe causes the game to attempt to load for a few seconds, followed by the initial console closing, being faced with the opening logo, before gloriously crashing with a window of OpenJK Multiplayer has stopped working...

     

    The only information I can give you ( I don't even know whether it'll help) is what event viewer gives me.

     

    Information

     

    Fault bucket 50, type 5

    Event Name: BEX
    Response: Not available
    Cab Id: 0
     
    Problem signature:
    P1: openjk.x86.exe
    P2: 1.0.0.0
    P3: 5355eb25
    P4: StackHash_0a9e
    P5: 0.0.0.0
    P6: 00000000
    P7: 00436e30
    P8: c0000005
    P9: 00000008
    P10:

     
    Error


    Faulting application name: openjk.x86.exe, version: 1.0.0.0, time stamp: 0x5355eb25
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x00436e30
    Faulting process id: 0x190c
    Faulting application start time: 0x01cf8c177040a32e
    Faulting application path: C:\aaa_Applications\Games\Lucasarts\Star Wars Jedi Knight III - Jedi Academy\GameData\openjk.x86.exe
    Faulting module path: unknown

     
    Edit: I've also tried several different builds. I can try to give you the build numbers if they're needed.
     
    Edit: Steps which I've already tried:
    • Using a different build
    • Deleting my OpenJK folder in My Documents\My Games
    • Using a +fs_game OpenJK startup parameter
    • Running openjk.x86.exe as an administrator
    • Running it multiple times to make sure the crash wasn't a fluke?
  7. Hi ^.^ I'm working on a replacement npc for the "ragnos" model for a bit of cheap laughs for my server.

    I honestly don't care about his OPness as it'll be on a makermod server where OPness is encouraged ._.

     

    As an end result, I would like him to be able to handle at the very least 4 - 5 reborn staffers

     

    My replacement code for ragnos is as follows:

    Ragnos
    {
    	// Appearance
    	playerModel			jawa
    	snd				jedi2
    	sndcombat			jedi2
    	sndjedi				jedi2
    	scale				60
    	
    	// Physique
    	health 				512
    	forcePowerMax		        1024
    	forceRegenRate		        128
    	
    	// Awareness
    	hfov				255
    	vfov				255
    	earshot				4096
    	visrange			4096
    	
    	// Saber Skills
    	weapon				WP_SABER
    	saber				****
    	saberColor			blue
    	saberStyle			7
    	
    	// Force Powers
    	FP_HEAL				5
    	FP_LEVITATION		        5
    	FP_SPEED			5
    	FP_PUSH				5
    	FP_PULL				5
    	FP_TELEPATHY		        0
    	FP_GRIP				0
    	FP_LIGHTNING		        5
    	FP_RAGE				3
    	FP_PROTECT			5
    	FP_ABSORB			0
    	FP_DRAIN			5
    	FP_SEE				3
    	FP_SABERTHROW		        3
    	FP_SABER_DEFENSE 	        3
    	FP_SABER_OFFENSE 	        3
    	
    	// Personality
    	rank				captain
    	reactions			5
    	aim				5
    	move				5
    	aggression			5
    	evasion				5
    	intelligence		        5
    	
    	// Profession
    	playerTeam			TEAM_PLAYER
    	enemyTeam			TEAM_ENEMY
    	class				CLASS_REBORN
    	
    	// Movement
    	yawspeed			5000
    	walkSpeed			55
    	runSpeed			200
    	
    	// Aiming
    	dismemberProbHead	        0
    	dismemberProbArms	        0
    	dismemberProbLegs	        0
    	dismemberProbHands	        0
    	dismemberProbWaist	        75
    }
    

    He wields a custom staff saber. The name matches up ._. I'd just prefer the staff to be hidden from the players. Yes. I'm evil. I make OP npcs and stop players from using their OP sabers.

    ****
    {
    	// Meta
    	name				"Ragnos Saber"
    	saberType			SABER_STAFF
    	
    	// Models
    	saberModel			"models/weapons2/saber_dual_5/saber_dual_5.glm"
    	
    	// Sounds
    	soundOn				"sound/weapons/saber/saberon.wav"
    	soundLoop			"sound/weapons/saber/saberhum1.wav"
    	soundOff			"sound/weapons/saber/saberoff.wav"
    	
    	// Blade Appearance
    	numBlades			2
    	saberLength			100
    	saberRadius 	        	6
    	saberColor	    		blue
    	brokenSaber1		        desann
    	brokenSaber2		        desann
    	
    	// Bonuses
    	throwable			0
    	singleBladeStyle	        tavion
    	singleBladeThrowable	        1
    	saberStyle			staff
    	lockBonus			75
    	parryBonus			75
    	breakParryBonus		        75
    	disarmBonus			75
    	returnDamage		        2147483647
    	
    	// Restrictions
    	maxChain			-1
    	disarmable			0
    	notInMP				0
    	twoHanded			0
    }
    

    He can currently handle 3 reborn staffers at the most before the damage they deal makes him flinch to the point of not fighting back.

    My question is... how do I make him stop flinching?

    If the answer is "that's impossible" then I'd like to know, if possible, how I would reduce the effects of this flinching?

  8. Hi ._. I've played jedi academy for a few years on and off and hosted a few servers (on and off).

    It's never been a problem in the past but I'm kind of getting tired of constantly having a computer on all the time ._.

    Rather than buy a separate dedicated machine, I would rather just delegate the responsibility of hosting (not managing ofc) the server to a company who host things professionally.

    I've looked for a short while for VPSs but had no idea what kind of specifications to look for.
    I can't imagine that I'd need a lot of bandwidth since I'd be hosting a mod for a practically empty (albeit very fun mod imo!) mod known as makermod ^.^

    I imagine that I'd be looking at around 15 slots (rarely happens but still does happen) or even 20 just to be safe ._.

    I was thinking of looking at around 1GB of ram but wasn't entirely sure of just how much ram a full server of 15 (active) clients would take up.

    I guess whilst we're on the subject of active clients, processor speed would be pretty relevant (although I don't imagine I'd need an i5 for a 10 year old game

  9. Just in case anyone reads this in the future and is looking for an answer, just create a file in your base folder called "autoexec.cfg".

    You can do this on windows by right clicking on an empty space, highlighting "new" and clicking on "Text Document" (O_-... Or at least that's what it says on windows 7. I haven't used windows xp for ages so I'm not too sure about that one). Make sure that you can view file extentions (.exe, .txt, .cfg, etc) and rename the new text document to "autoexec.cfg".

    Once it's been created, just type "helpusobi 1" into the first line and then "seta <cvar> "<value>"" onto a new line for every new cvar.

     

    Source: http://www.lucasforu...ad.php?t=121306

     

    I've tested this with g_sabermorerealistic and it worked ;)

    therfiles and MUG like this
  10. Hi =o. I'm not really sure where to begin since I was referred to the site by Spior without any indication of what I'd do here or who I'd meet :3.

    My name in Makermod is Mr. Dinnertime (give or take a few foreign and special characters)

    I used to roleplay on japlus a lot on uhh... What was it called o.o... Resurrection rp? And others after that. Used to have names like Zeusii, Xanté... And more which I can't remember xD

    I'm also a complete beginner at MBII and could do with some pointers of how to play the darned thing xD. My name on there is Damned Visor.

     

    I live in England and try to live up to that role by speaking English as well as I can :3. I'm 19, 20 in February. O_-... Can't really think of much else.

     

    Oh.. I was supposed to mention something beginning with L... Lining? O_o... Lipstick... Lincoln... Linux? Yeah... Linux.

     

    That's all I can think of for now =)

    linux

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