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Finalizer

Members
  • Posts

    19
  • Joined

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Profile Information

  • Gender
    Male
  • Location
    United Kingdom
  • Modding Interests
    Texture Artist
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Competitive Play
    FFA
  • Operating System
    Mac OS X

Contact Methods

  • Discord
    Finalizer#4689

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Finalizer's Achievements

  1. @@Sentra We're still alive and kicking! We're still just having commitment problems with our developer (he has no free time, and nor did we - working during summer).
  2. Thank you so much, everyone! Really great help.
  3. Thank you! Got anymore?
  4. Hey, guys. Anyone have any "Real Life" models, weapons and maps? Guns being like Barretta, AK's, etc. Swords and knives. Normal looking humans, and maps of like real streets, real cities etc. A typical City Streets from LA or something would be perfect. Weird request, I know! But if any of you can direct me towards this sort of content I'd really appreciate it. Cheers, Elliot
  5. Looks incredible. Can't believe its the same game!
  6. Not familiar with IRC Channel... how do I go about that? Would love to chat. I mainly just use Skype.
  7. @ @@ent @@Xycaleth @@Onysfx that launcher is just a concept, and since we hope to use Rend2, I guess it will eventually say OpenGL 3.2. We've been a tad quiet with this mod, and for that I apologise. Our lead developer has some important university/internship work to take care of, and then we're straight back to working on this as the summer holidays arrive!
  8. Thoughts on Laura Dern: Thoughts on Benecio Del Toro: Thoughts on Rey's parentage:
  9. I see... so this is just implemented into the Warzone Mod? I'm pretty new, so I'm trying to catch up on how this and things like rend2 works.
  10. This is insanely cool. Is this just one map in particular, or?
  11. @@Onysfx - Mine can't either at the moment! But yes, as seen in the launcher concepts players will be able to choose if they want advanced graphics like that. @@Stoiss - Indeed! At the moment our schedule is basically... Implement OpenJK > Menu's/GUI/Launcher > Advanced fancy stuff.
  12. @@Langerd - Thank you! We're hoping to include Rend2 (in its latest, most developed form) and other graphics enhancing stuff like foliage, texture overhauls, reshades, better effects, better lightsaber blades. Basically just the most refined of everything!
  13. Update: 19/02/2016. New Launcher Concepts. Currently porting to/and implementing OpenJK.
  14. @@Francis - Thanks, we're 99.9% certain we can. The implementation of OpenJK allows us to do this, and so much more. We have a lot more to add to this topic, including the in-game HUD and the combat upgrade. Just waiting to really get good video footage of it all in the flesh. @@Anakin98 - Totally, dude. This mod is almost purpose built for an upcoming RP community/server that has plans to revolutionize how they're usually conducted. But, because it is Open Jedi Project after all, we're dedicated to keeping it universal for any other community to use. @ - Thanks, man. If you're a fan of SkyLine Menu 2.0, that'll make its release soon after this. @@GPChannel - As @@Lanader said, they used to be in OJP. But the Fast, Medium, and Strong styles are classic to the base game. The larger audience who play this game are more familiar with those, and they're a lot easier to understand. Fast style is speedy, but delivers little damage. Strong style is relatively slow, but delivers mass amounts of damage if you get a hit in. Medium style is a balance of the two. There are also whispers of perhaps changing the blocking system to be more sophisticated and realistic as well, but thats I'll say on that for now Thanks for all your kind words - I'm very eager to get you guys more updates soon.
  15. Thanks! Just got to do gunnery and some of the others. We're 99.9% certain we can get it to look exactly like this.
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