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Posts posted by Tompa9
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Took a break from Cad Bane and put on some finishing touches for this potential update to my current Shaak Ti release
New Shaak-ti awesome i hoped in new version because old one has tentacles sticked in her hood, it looks weird. I hope this is fixed now :-)
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Any good soundset for Rey?
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Sorry for Qui-Gon problem, I´ve solved it. It was because I had other quigon shader file in shader folder and it wasnt compatible with quigon by @@Seven. Will you release your new Qui-Gon Seven? With new shader, npc and so on?
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Well in that case it might be caused from a wrong shader file, but you can share the file here. At least I thought that it was because of a missing (or maybe wrong) shader, since in ModView i tested to see the model with Alpha mode and without (using the combination of "CTRL + A" to see it and than to make it invisible as it must show in game if it have a proper shader file).
I guess that you can go to DT's Luke Skywalker Episode 7 model, open his .shader file and copy / paste what he wrote for Luke's hair because he used alpha parts there, that are invisible inside the game and make it look more realistic. So you can than copy those lines and paste them into your TFU Qui Gon ".shader" file for his hair.
Wont it be better to upload there proper version of Qui-Gon with shader and so on?
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@@Kualan can you please look at shader issue?
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nobody reads replies properly these days...
But i have shader file...maybe it is wrong created, im not skilled at creating shader files...
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@@Tompa9 I know how you can fix this "bug". I noticed, that this bug you are talking about on @@Seven 's Qui Gon TFU Model is because you did not used the "CTRL + A " inside the ModView so it goes off, that in mind will mean in other simple words, that you will need a Shader for the hair and beard of Qui Gon model for gameplay, that way his hair and beard will not show up as a object, but as a more realistic hair and this gray triangule that shows in the back on his left side will be invisible
Thank you, but problem is ingame too, not just in Modview :D
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I´ve found bug in hair texture in kualan quigon, it shows in modview and ingame too
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In the sense of the textures or the overall art 'style' of SWTOR? Because there's more work to be done on the former before he's ready to go.
Also submitted a new update to Embo that should be available shortly once it's gone through the approval process:
Awesome work!!
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Any progress on Qui-Gon fix?
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Are you asking for updated realistic-style models or ones in the TCW animated style?
Maybe both versions but i would be glad only with realistic ones too.
TheWhitePhoenix likes this -
Hello,
I suggest modelers to do new and accurate Luminara and Barris models . Old ones from VM are bad now.
http://static.comicvine.com/uploads/original/14/149056/4448465-barriss+offee.jpg
http://static3.comicvine.com/uploads/scale_small/1/11091/656832-luminara_cn_1_.jpg
the_raven likes this -
I will try to replace, last question is, if it is possible to do it pernamently?
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Thank you and what about Outcast grip?
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Hello,
Does somebody know how to copy Force Push effect from JKO to JKA? I dont like that big "bubble" in JKA. What are these files or is there any mod for it? Thanks
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So will somebody create that Jaden from Riptide?
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Out of the blue I'm having that same issue now, but only in game not in modview.
Strange, hope @@Kualan can fix this
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Some one called?
WOW looks similar to the style of models by Scerendo
TheWhitePhoenix likes this -
Is this model dead or what? Could you post us link to download please ?
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But no download links
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Yep, looks good. I think @@Kualan edited together an awesome Mace Windu that looked super realistic, perhaps this hair could be frankensteined onto the character then have the skin edited to make the hair darker, then just add some new robes to him.
Do you have link to that Windu?
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Yes please can u post it there? :-)
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Movie Battles has Han model but dont know uf it isnt that from Jk2
Han Solo
in Mod Requests & Suggestions
Posted
Is possible somehow to port battlefront 3 models? This Han Solo looks really accurate