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Everything posted by ChalklYne
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zbrush rox now i should just fix the haircut n ears n i didnt really follow the jawline correctly with the highlight so ill redo that luckily i been saving everything every few steps lol
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exactly what i needed dude u guys rock that openjk link was a little screwy heres a better one i think in case anyone needs it https://github.com/Razish/OpenJK i just wanna have the basic knowledge of it and how to help if anyone needs it cuz i know how tidious coding can be i figured what the hell one more person to help code isnt a bad thing lol
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hmmm... so im hella newbie to coding but i tampered with it on the side with the jamp sdk... sooo.... all i knew was how to open it and the rough idea of how to read it... well... this one seems incomplete.. like... no solution i think? i dont need the whole crash course on coding i got google for that... but how can i compile this into a running ummm solution is it? also... i noticed when i would open up the mpsdk that there were some like uhh redundancies? or just screw ups i guess... things that were mulitple instances n just weird shit here n there that wouldnt let it run... it would just crash so i had to i beleive remove of fix a few lines when i first opened it for the first time... does anybody know what im talking about here? and just fyi i dont know if it matters but im using visualbasic should i?
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thx dude... yeah from the front i see his eyelid area is all scrood and hid forehead looks a lil top heavy like it could possibly just fold his face in half if he got up enough inertia... and yeah the bumpmap comment was unrelated. i just really need to rework his eye sockets n eyebrows i just got lazy around his eye sockets cuz i figured they werent gunna be seen ingame... but i wasted enough polies on it i might as well had made it look right lol some more tinkering
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guess its time to knock the dust off this fucking ogre again... looking back id like someone to possibly compile the 47 different versions of starkiller chalk has introduced us to.. from lumphead marek to trannykiller... its been a journey wait... so source code released... i might as well hook it up with a nice bumpmap n stuff in zbrush right?
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this is literally what i looked like reading this thread... allocating freetime now...
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ha! parkinsons finger puppets.. im gunna make one if i get any freetime. yeah i overdid his contrast by creating a rendermap for no apparent reason. pretty crappy move on my part. but i still got the base ill mess with it one day i got the world on my shoulders right now. but maybe one day
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looking back at my previous attempts im just kinda in awe lol getting better
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looks like hes got some mascara he. itll work for me. lil more texturing and ima wrap him up
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i forgot to fix his eyeballs lol. heres his eyeballs pushed into place
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nah he looks a ton better
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messin with it more. i plan on texturing it more here n there
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screwin with some more texturing still havent done his hands, feet, torso, or furlows
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yes.hes wearin makeup.lol just cleaning up the model a bit before i do a nice uv map for it i screwed his right forearm a minute ago,ill touch it up
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earfix (3d wise) dont rilly want any more detail in the ears but good eye his ears are correctly lined up with his eyebrow and bottom of nose,but the view is kinda from below a bit in this i just noticed
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fixed his saturation problem
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yeah i was planning on painting emin zbrush,thats my shoddy photoshop work so far.thx 4 the reminder tho
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messin with texturing a bit not too happy with it so ill prolly pop it in zbrush and see what i come up with
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they just dont look alike to me,but regardless, im done with most of the modelling process of this model. sincerest apologies to the disappointed lol thx r. i do appreciate allthe crits tho guys regardless of how harsh.hed be looking pretty blocky n not very proportionate if it werent for u guys thx again
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yeah i didnt wanna make sam.or these guys but morelike the tfu 1 starkiller imo they all look different,and im satisfied with my results.thx tho
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that was a comment lol and yeah,it was a poor rushed attempt.we all agreed on this finally had a minute to work.started fresh and tried box modelling instead of edge modelling it. if that makes any sense. ill come back n post more after i get done rewriting these menus. prolly a week or so cuz i have to make a buncha roq's from scratch and animate the menu system in xsi. doing something completely different than anything ive seen on jka for the menus.morelike black ops or metro2033 main menu,but inside the rogue shadow.
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he was a bit saturated later dudes.. and inyri lol
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nah dude yer dead on.i more or less only take the crits i agree with or am concerned with.like i said i make stuff mainly for me anyways.u dont like it dont DL it lol right? just added some more color.prolly wont post on this site for quite sometime as to not hinder my creative process...thx 4 the crits tho. btw...my names brad boebert if u guys ever wanna get at me on facebook or something and give a nod or say whuttup