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ChalklYne

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Everything posted by ChalklYne

  1. hrmmm... well.. he would still be a decent npc... just would need a dedicated animator to get him walking correctly and stuff after being rigged to the human skele.. or what do you guys think? @@DT85 @@AshuraDX @@katanamaru whats an easier way to rig kazdan? rancor skele right? his legs would be better.. everything. sure he'd walk like a constipated nerd but it would be a lot better to have a decently fit skele to work from with animating. still not animating him tho =P too much modelling and texturing to do. maybe after its all said and done but like i said i def wont let it hold the mod up
  2. ROFL!!! @@therfiles... that post.. my dear friend. was definitely worth recognition in the archives of the Jedi Order.
  3. ok? i guess ill need more info before i commit. rather busy atm but always willing to lend a model. Its what bob_bergen would have done =(
  4. if you need some more objects such as jump pack and stuff for the jumptrooper or things of that nature lemme know.. I can model em, ship em out to @@DT85, and he can heirarchy it and envelope it to the correct bone real easy like is this dt's stormtrooper im looking at here?
  5. this particular model, after making a fully working rig for him, will be rigged completely different XD his backpack is going to be rigged to one humanoid skele and made into a veh then his actual body the same, but as a playermodel. Then we will script him to use the vehicle in the boss battle. Now animating his walk cycles and things of that nature will most likely not be done by release, but he will be animated while on the backpack. I am not using any constraints or nothing, so if anyone wants, they can load him into dragon or something and make new anims for him. i just want him to work somewhat like he does in tfu... i'll let the community decide if they want to make him a singular player without the pack. thank you man I appreciate the positive feedback
  6. "Ahhhh U fuck! Why did I do that?!" 2:45 ROFL!!!!!!XD
  7. Then don't give advice XD Try to only give helpful feedback that you know personally is working, helpful feedback. Or else it just spreads insanity. Like a phone in a mental ward.
  8. im just going to have to draw over my mesh, then draw over a few ref pics and show u guys where the real problem there lies with me. because the fat area next to his mouth creases have a significant change going back to his jaw. like... the back of his jaw is like an inch, maybe inch and a half wider than his mouth creases (which is normal) but it occurs after the mouth crease fat. then... the nose has a bit of lip fat coming from it back down to the jaw... then... the cheekbones are very well defined, and the rest is sunk in. for real. so i'll draw over some stuff when i get back tonight
  9. Try to do what I said so we're not on wild goose chases all day correcting problems u dont have XD
  10. q3ase is pretty awesome at making shaders and previewing them in realtime
  11. i wish we could like "likes" on here..we would have a conundrum.. let that soak in.

    1. Show previous comments  1 more
    2. ChalklYne

      ChalklYne

      there should be a limit... i can like that you liked my post, but u cant like that i liked your like

    3. Onysfx

      Onysfx

      We need liking in status's too...actually no, because then no-one would comment xD.

    4. Circa

      Circa

      I actually am planning on adding status liking soon.

  12. a little tampering with the spec and env images for it. the diff texture can have a bit of normal metal tones with maybe a hint of blue, then the spec go more purplish and green with the same metallic feel, then the env image can be a decent reflection pic containing the desired colors and stuff.. we'll mess with it. i'll get her unwrapped tonight so we can start messing with it at any rate... you can download q3ase and try out the shaders yourself and post the results
  13. ROFL!!! I have no idea why this was so damn funny to me... but I'm still laughing right now typing this. Good stuff here fellas. Hey @@Cameron007 any way you can post a fraps or something some sort of video of you loading up radiant and going into the textures pallet? Or a frame by frame set of screenshots from you starting radiant all the way to you selecting a texture? Would make it easier for us. It could be a wide variety of things. Also, it would help us solve your problem, and disposition the exact problem to be added into our wiki for future problem havers
  14. like i said.. the topology was wrong and id have to tamper with that one for weeks to get it right, as opposed to starting from a version with better topo to match his weird lip and cheek folds. im not having a huge problem getting his face accurate... just a problem rather with getting that particular peice of mesh to look right without remodelling it... so im just going to end up exporting this exactly like it is in high res, then making rendermaps for it, then adjusting the low poly mesh to fit it as nicely as i can, then use the rendermaps in photoshop to overlay on top of the original zbrush paintjob you see here, to add in shadows and stuff and use that for his texture. just a matter of time now i guess as i am satisfied with it if i can get it to come out more like the sculpt. which the old head will not do @@Barricade24
  15. well im going to have to fix this one though. as the topology is closer to what i need.
  16. ok.. so i made the changes.. and he looks... better.. its not going to work like this though. I'm realizing now that the problem with zbrush's export isn't zbrush at all... its the topology on my original base mesh. when i break it back down, it cant assume the correct positioning to shape the face correctly because my base mesh is wrong in the cheek area so... im about to experiment with raising the subdivision level in zbrush, using retopo, then bringing it back down. or something along those lines and see what i get. its better than going through and retexturing and refacing his cheeks. be back with results soon
  17. Thank you. I see what you're getting at perfectly.. will fix today thanx again dude
  18. Very insightful. XD Troll on brotha. To answer your question; "What's the use?". Powah... I find your lack of useful criticism disturbing
  19. i could rig it to the middle leg and rig the back legs to the middle foot? would be sweet and r2 only has 10 anim sequences you would just have to reposition it ten times. No big deal at all and it would be worth it. I personally enjoy little devices being animated and stuff shows hard work
  20. That video helped a lot with the smaller details EDIT: notice the screwed up smoothing angle on that one tri on the top... notice how the top laser thing doesnt look like it will fit in it's hole XD i mean check out that impeccable offset on the front and rear axles lmao... i'll be back couldn't we rig him backwards to the r2d2 skele to keep mp compatibility?
    1. Circa

      Circa

      Kind of an old video. I don't think any other news has been leaked regarding the plot however.

    2. Onysfx

      Onysfx

      If Rosh Penin is in it...

    3. ChalklYne

      ChalklYne

      he'll be played by justin beiber

  21. thanks man i was wondering how he lost his top lip XD I might do something like this for everyone at the end of it that would be sick
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