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Posts posted by Morabis
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Did any of you spawn npc vehicles like AT-ST?
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Most of the hosts won't give you access to the console and as I know with rcon you can't track the in game chat.
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I like to keep things clear as well.
Circa and Darth Sion like this -
Did you use hollow on a single brush? I tried it in 1.6 and it works fine.
Maybe you don't have the latest version:
http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20131213.zip
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Hello!
I added duel7 map as misc_bsp to ffa3 map and I spotted and interesting bug with the fog shader under the floor grid. If I join to server and go to the pit I see shader working properly so it looks black but If I reconnect or just connect server next time I see it as red. And the shader is changing everytime to black/red when I join the game. I saw the same issue on hoth map (duel9) with the fog shader there.
This time it's black:
This time it's red:
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Hello Vulcan! Nice to see you here!
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#4 and #6 I liked the most.
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My bad you're right. Including all with another affect block solved the problem. Many thanks!
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I'm checking the parm1 on duel7_tele_parm and ye I think you are right. But if the checking is wrong why the else part worked with the deactivation?
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Hello! Lately i try do some map modding and I have a teleport which leads to the duel7 map. I would like to make this teleport to turn on/off with a button. So instead of entities I tried with icarus and while I can deactivate the teleport I cannot activate it again.
Here is the code:
duel7_tele_parm -> trigger_multiple (for button) which targets a target_scriptrunner running the script aboveduel7_tele -> trigger_multiple for teleport, targetting a target_teleporter which is pointed to a misc_teleporter_destCan someone help me? -
This tool has an option exporting .map to .ASE.
http://jkhub.org/files/file/1039-q3map2-graphical-user-interface/
In case you would need the ASE importer for blender:
Asgarath83 likes this -
If it's japlus mod then set g_weapondisable to 524222 which will allow distruptor only so I guess players will start with that. With entity modding you can still place saber which player can pick up and use.
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It would be nice if you would give more information about this modification in your first post. That way it would be easier to decide on the voting.
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If ya need help with uploading, I have a dropbox acc as well.
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Indeed.
I put the server side files to japlus folder and removed some uneccessary japlus files.
Then pointing a bat file to openjkded.x86.exe like this
.\openjkded.x86 +set dedicated 2 +set fs_game japlus +set net_port 29070 +exec server.cfg
Shadzy likes this -
I cannot launch a server using openjk and JA++. JA++ apparently does work to a smaller extent.
I can launch it.
Shadzy likes this -
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Sexy Leia poster do the job?
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Because then may you could figure out why the limit is reached.
noclip for admins in JA++/JA+
in JA++
Posted
I use JA++ client side for a while and apart from minor issues (which are fixed from time to time) it works properly.