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Darth Sion

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Posts posted by Darth Sion

  1. Hello, could somebody help me, which are the best movie-like saber blades on JKhub? :) I know that Moviebattles blades are the most realistic, but is possible to get them, or some similar? Thanks :)

    Your best bet would be to use "JK: Enhanced" (Jedi Academy: Enhanced). That has all the coding included in the mod, and is the closest to the movie sabers that you will find, in mods like 'Movie Battles II'. As it uses the exact, same coding.

  2. I've been working on some more Skyboxes.. This time 'round, it's the mission in Single Player, where you find yourself teaming-up with Wedge Antilles to bomb and destroy an Imperial tibanna gas platform on the planet Kril'dor. According to the information found on Wookieepedia, Kril'dor is a giant, green, gas planet and is a known source of "tibanna".

    (Source: http://starwars.wikia.com/wiki/Kril'Dor)

    As you can see below, the base map is very "yellow", bland and doesn't match the colour of the planet's atmosphere. So, according to public opinion and your own personal preference, I'm including a poll in the thread, below to vote on which version of the Skybox you'd like to see released..

    Base Kril'dor
    Base_Kril_dor.jpg

    Base_Kril_dor_2.jpg

    Kril'dor (v.1)

    Kril_Dor_v_1.jpg

    Kril_Dor_v_1_2.jpg

    Kril'dor (v.2)
    Kril_Dor_v_2.jpg

     

    Kril_Dor_v_2_2.jpg

    Kril'dor (v.3)

    Kril_Dor_v_3.jpg

     

    Kril_Dor_v_3_2.jpg

    The poll will close at midnight on Tuesday 8th March, in time for the mod to be released on Wednesday 9th March.

    Happy voting!

  3. What do you think?

     

    I imagine the main menu like this :)

    Would be okay?

     

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    Personally.. Quite interesting! It's a pretty good take, with the graphics and what not? Are you feeling this as being the final build or still playing around and trying new ideas?

  4. I made it from the game itself with print screen. But from what i can understand you are one of many people who want to improve/edit/fix/change/improve the basic all 3 levels of the Force Grip, or?

    Yes.. Essentially, trying or wanting to change the effects of Force Grip, as mentioned in the original post. I always thought Level 2 of Force Grip was too much like Level 3 and Level 1 is so lacklustre, it's like it isn't even worth having.

     

    And also wanting to get rid of that red glow, that's just an unnecessary effect to add on. All it really does is show the "area of effect" and shows that it's a Dark Side Force Power. Like Kyle Katarn basically says in the game; no Force power is inherently good or evil, it's how you use the power that determines the morality.

  5. If i am not wrong, isn't this supposed to be Force Grip icon:

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    instead of the Force Heal, that you showed above.&&0

    Yeah, it wasn't supposed to be specifying "Force Heal", in particular. It was just showcasing the Force Powers screen and that they all have 3 levels. I was trying to find the screen that showed Force Grip, but this was the only one available on Google Images.

  6. Ok,

     

      So for a while now, there's been this running thing going, with the Force Grip in the game. I've often found the "base" Force Grip in the game, somewhat not like the real thing.. Or certainly how it is in the movies.

    So, with that in mind.. As we know by now, like every other Force power in the game, Force Grip has 3 different levels/stages of development..
    (see below)
    Star-Wars-Jedi-Knight-Jedi-Academy-small

    Level/Stage 1 of the Force Grip is the basic level, that allows you to Force Grip an enemy (initially) for about 1-2 seconds, but have no control over their movement or direction and isn't really that effective, at all. This is quite underwhelming, even for the first stage of the Force Grip power.

    Now, personally I've always thought that Level/Stage 2 of Force Grip would be more a case of what we know and have seen from Vader, in the movies. Specifically, what Anakin/Vader did to Padme in Ep. III: RoTS (see below)
    https://www.youtube.com/watch?v=R3zVq-n9WHw

    Being a much more powerful and stronger version of Level/Stage 1 and being able to Force Grip the enemy until death or until released (with the enemy still being stationary on the ground). Again, this isn't the case with this animation, as the animation and effect is much more like what is seen with Level/Stage 3.

     

    Level/Stage 3 of Force Grip, allows you to control the movement of the enemy, by holding them up in the air and can essentially throw them around and pretty much have complete control of the enemy, until death or until they're released (This is also raises the enemy up, off the ground and allowing for control of them in mid-air). This level of Force Grip, makes sense.. As it's maxed out.

    Is there any way to modify this and improve these effects and animations?

    **Note**
    Also, to improve the overall visuals of the animation/s, is there a way to remove the *red glow* effect around the victim/enemy's throat and the Attacker's hands?

    krkarr likes this
  7. Has this ''Plasma'' guy made some other maps for Movie Battles 2? 

    I don't know, he probably could have done.. Why? If you have Steam, you can add him and contact him through there. Just search up the name "Plasma". His picture is of the Arsenal Football Club emblem. But I probably wouldn't waste your time asking him for other maps and requests. etc. As, if he's working on content for MBII, then he's gonna be spending a lot of his time working on those projects. I only contacted him and asked him if he could release his Starkiller Base map, once it's finished and is integrated into MBII, 'cos I thought it would be very useful in this mod.

  8. You catch the atmosphere very nice!!! I like it!

    But this map wont be large right? Someone could make some better and more detailed tree models, bushes or even snow. The smaller map is the more details You can add ;) (of course still You must pay attention for the limits and optimalizations.. but lights,models can be very nice looking!)

     

     

     

     

    This isn't my work. This is the work (And it's still a "WiP (Work in Progress)) of one of the 'Movie Battles II' devs. I don't know the dimensions or anything about the map, as such. Only that this was found in the Online Steam Jedi Academy Screenshots library and I've contacted the creator who is working on this map.

     

    Again, THIS IS CURRENTLY A WORK IN PROGRESS.. And most likely, relatively mid-way through being completed. I don't know if this is an early build or recent build. That information wasn't specified or given.

  9. @@GPChannel Hey.. I don't know if @@Barricade24 told you, but I wanted to bring to your attention, this awesome WiP done by @@Plasma. I have him on Steam. He's one of the "Movie Battles II" devs. I was searching through screenshots on Steam for JKA and came across this map of Starkiller Base, he's currently working on for the next update (or the update after that) for "Movie Battles II" and anyway.. Long story short, I got around to asking him (via Steam) if when he releases it for MBII, if he would release it on JKHub for use, in this mod, (I told him about your Force Awakens conversion mod). And he said he probably would, once it's integrated into "Movie Battles II", so hopefully this is good news for everyone here.. That we'll hopefully, actually have a REALLY good Starkiller Base map for mods.

    Anyway, here's the screenshot that's saved in the Steam library (Remember, it's still a WiP)
    2re17p4.jpg

  10. This is how i imagine the main menu :)

    I need help to do this,as you can see i did tha background (i just write the NEW,LOAD,CONTROLS,SETUP,EXIT lines for the test pictures,but i can't do it so i need help :) )

     

    vz7uc5.jpg

    I like the overall idea.. Maybe instead of doing both symbols on the same side. You could have the Resistance emblem on one side and the First Order emblem on the other.

     

    Although, it wouldn't be a bad to toy with the idea of having characters from the movie, on the main menu screen. Like ripped from movie posters or something. Possibly in game format or something like that.

    GPChannel likes this
  11.  

    For what it's worth, I didn't do anything to the standard Jedi Academy saber blade shaders when I made that saber for Obi-Wan. And the color is just the normal blue. It might look brighter around the glow because it's blending with the blue background, which itself is transparent.

    jf_obiwan1
    {
    	name		"Kenobi 1"
    	saberType	SABER_SINGLE
    	saberModel	"models/weapons2/saber_obiwanep1/saber_w.glm"
    	customSkin	"models/weapons2/saber_obiwan/jf_obiwan.skin"
    	soundOn		"sound/weapons/saber/saberon.wav"
    	soundLoop	"sound/weapons/saber/saberhum4.wav"
    	soundOff	"sound/weapons/saber/saberoff.wav"
    	saberLength	40
    	saberColor	blue
    }
    
    

    Oh ok, well that should help GPChannel, in any case. The blade and glow just looks thicker and overall, better, imo. More accurate than the standard, default blade. But I haven't used the default blades in god knows how long.

  12. @@GPChannel The idea and overall look of the lightsaber blades + saber glow, I was trying to get across to you before (Not very well), is this:

    Capture.PNG

    The blue lightsaber in the game, should resemble the same colour & glow of Obi-Wan's lightsaber, in the above picture (left). This is the same colour as Anakin/Luke/Finn/Rey's lightsaber in TFA. If you can replicate this, this would be fantastic!

    Hope this helps!

    **Note**
    The above image was taken from the Jedi Academy "Jedi Fighter" mod, found here:
    http://www.moddb.com/mods/jedi-fighter/images/jedi-fighter-beta-2-character-list#imagebox

    GPChannel likes this
  13. I do. The JK2 model is awful. And the fact that a new Star Wars movie came has literally nothing to do with wanting this model. :P

     

    A new Qui-Gon model would be great for a few reasons, but especially for the Star Wars Saga mod that will hopefully make it that far.

    Who's doing a Star Wars Saga mod and exactly what is it supposed to consist of?

  14. Ok I've now gotten a couple done and I'm still not really sure if these choices are all good but heres the file. I'm gonna get working again tomorrow so hopefully this will be done by the end of the week. 

    I'm gonna wait until the full mod is ready for uploading, before I download. That way, if you include a bunch of screenshots, I and others can see what the characters look like, before applying them to the game. You should also try and include some screenshots in this thread, so we can get a general idea of what you're going with and can help advise on improvements and what not..

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