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Hudaw

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File Comments posted by Hudaw

    RPG Yalara

       530    5
    13 minutes ago, Acrobat said:

    Did you make that texture btw? I'd say it's an improvement over the base assets01 version of the texture (it's in both jk2 and jka)

    Hi! No, as I mentioned it was likely in the TextureOverhaul mod, but I included it to remove the dependency on that mod as the map was designed partially around the look of that texture. So I felt the need to include it there. However, if memory serves, I did put it on a different shader specifically so it wouldn't override other maps, but I'd have to go back and have a look. 

    RPG Yalara

       530    5
    1 hour ago, Acrobat said:

    ok so your texture called templewall_1 started overriding my base templewall_1 in radiant. Took me a while to realize it was from this map.

    Sorry about that! I do believe I extracted the texture that was in the texture overhaul pack, which included some textures from JK2 as well if memory serves.

  1. On 12/5/2021 at 8:24 AM, MusicForThePiano said:

    beautiful water texture, did you make that? I would love to use that in my EY4 revamp mod, or something similar to it, not without your permission though 🙂

    No, this just fixes a conflict in the shader instructions between the two maps. None of the textures are mine. 

     

    On 12/6/2021 at 6:25 PM, g-viral said:

    Where can I download said maps?

    You'd have to go to ::JEDI::'s RPMod website, which you can find in the top tab here under Groups > Roleplaying > JEDI

    g-viral likes this
  2. 13 hours ago, Asgarath83 said:

    Sadly lights never be decompiles and get ever losted alls. textures lots their alignments.

    misc_models are losted too, they become structural brushes.

    Again i not way a better way to decompile BSP.

    SOME textures lose their alignments. I decompiled with map_bp and it keeps the alignments in some cases. You'll need to have UV lock on in NRC if you use anything though. 

    mjt likes this
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