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minilogoguy18

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Status Updates posted by minilogoguy18

  1. Updated the Softimage JA biped yet again, still more in the future but felt this update was worth uploading. Once I get it close to perfect I'll constrain the JK2 skeleton to it and release that as well.

  2. Dang DT, 4 likes in 1 thread all one after another. I guess I'm not talking out of my ass as much as I thought. =p

  3. Just pulled a pile of old models off my old HDD's that I forgot about, some are finished and just need to be set up for JA

    1. Show previous comments  1 more
    2. minilogoguy18

      minilogoguy18

      Yes, 2 but only 1 has UV's and textures.

    3. eezstreet

      eezstreet

      What sort of models we looking at?

    4. minilogoguy18
  4. Updates to rig: Added control object for the eyes so that they always look at the object and used a spine curve for the neck so that only the head controller has to be moved and the neck will twist on it's own.

  5. Added a youtube channel link in my tutorial containing tons of softimage training videos.

  6. Anyone else agree that Nar Shadaa Streets is the most annoying level in JK2?

    1. Show previous comments  5 more
    2. CaptainChar

      CaptainChar

      I had almost forgotten about that map

    3. minilogoguy18

      minilogoguy18

      Yeah it's even more annoying on hard difficulty. The bar fight wouldn't be doable without a saber I think.

    4. Szico VII

      Szico VII

      Why take them out? I loved that level the snipers made it awesome!

  7. Just updated Softimage tutorial including animation, also submitted raw scene file of the rig, hoping to see some new animations by the community!

  8. Any animators out there??? *echoes on forever*

    1. Show previous comments  3 more
    2. CrimsonStrife

      CrimsonStrife

      I am one, but given that I think you work in SoftImage where as I work in Max and Maya, I doubt it will benefit me.

    3. minilogoguy18

      minilogoguy18

      Well maybe someday, someone I know is trying to make a working .xsi exporter for the newer versions of max as well as a biped. As it stands even if someone took the time to make a custom rig for max it wouldn't work. I do remember people exporting stuff with older versions of maya, don't know if the newer ones have a .xsi exporter, at least for dotXSI 3.x, crosswalk is considered dotXSI 6.x which carcass wont take.

    4. CrimsonStrife

      CrimsonStrife

      I don't even animate for JK or JKA, so I am not missing out, that is awesome you did that for XSI though.

  9. I final odd thing to fix before a beta release of the animatable rig for Mod Tool but I can't seem to figure out why the model_root moves in +Y without being animated!

  10. Rebuilding rig in Mod Tool 7.5, anyone interested in beta release?

  11. Just passed 6k frames in my huge _humanoid animation file, save and load times are getting long

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