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Status Updates posted by minilogoguy18
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Updated the Softimage JA biped yet again, still more in the future but felt this update was worth uploading. Once I get it close to perfect I'll constrain the JK2 skeleton to it and release that as well.
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Dang DT, 4 likes in 1 thread all one after another. I guess I'm not talking out of my ass as much as I thought. =p
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Just pulled a pile of old models off my old HDD's that I forgot about, some are finished and just need to be set up for JA
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Updates to rig: Added control object for the eyes so that they always look at the object and used a spine curve for the neck so that only the head controller has to be moved and the neck will twist on it's own.
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Added a youtube channel link in my tutorial containing tons of softimage training videos.
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Anyone else agree that Nar Shadaa Streets is the most annoying level in JK2?
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Just updated Softimage tutorial including animation, also submitted raw scene file of the rig, hoping to see some new animations by the community!
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Any animators out there??? *echoes on forever*
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Well maybe someday, someone I know is trying to make a working .xsi exporter for the newer versions of max as well as a biped. As it stands even if someone took the time to make a custom rig for max it wouldn't work. I do remember people exporting stuff with older versions of maya, don't know if the newer ones have a .xsi exporter, at least for dotXSI 3.x, crosswalk is considered dotXSI 6.x which carcass wont take.
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I final odd thing to fix before a beta release of the animatable rig for Mod Tool but I can't seem to figure out why the model_root moves in +Y without being animated!
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Just passed 6k frames in my huge _humanoid animation file, save and load times are getting long