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Posts posted by extreme_x0
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Couldn't help but notice that some of the texture work looks like it is from my pack. Where you using it as a base? I dont mind if that is the case, more honored. I am not that good at texture work anyhow
Yes. Used it as a base (I suck at textures when it comes to clothes) so i modified it a bit, added a filter. Will definitely credit you once the model is done. I am making tweaks here and there.
Don't let this die!!! Great looking models. Keep up the great work ^.^
Don't worry I won't. If anything ill release this and jango then release a whole new mando pack.
Ah I was a fan of your mando pack back in the day, I remember using it on an RP server!
Your mando is looking better than the MBII one, hopefully this one will make it in .
funny you should say that, the mando pack in question was using the model from MBII. Whole reason why i started to work on this model is because of MBII's model lacking in detail and accuracy. This model already has all the tags MBII uses so if MBII team wishes to use it, it would be an honor. Like i mentioned before, i think i will work on an updated mando pack with more variety such as jodo kast and/or maybe somehow inject some arc troopers the same way marz did with his pack on the 3d model that way the mando class can see a jetpack arc trooper.
Jolly likes this -
Wasa, Onysfx, Mandalorian and 2 others like this
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Another update, made the head bigger, made the shin armor wider (based on feedback):
Dont mind the feet, still working on those
I would work on different base, something other than mars work, his is more of art / expression/version of the clones, not that movie accurate. The closest I saw to the clone was one made for Jk2:
http://jediknight3.filefront.com/file/Clone_Trooper;36646
His body was more accurate i think, the head could have used some work.
Somebody tried making work, but never released the model:
http://z10.invisionfree.com/Star_Wars_Ep3_JA_Mod/index.php?showtopic=57
Also going back to feedback, @@Mandalorian, do you happen to have an idea on how to get rid of the line on the head? That's my biggest gripe with the base boba head model that i can't seem to get rid of.
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In game MBII:
Just need to work on the textures a bit more, specifically the shading on boba fett, i think i got jango down. Keep in mind this is pre head fix, so yea the head looks small.
I think im going to jodo_kast another go, this is from way back when:
http://jediknight3.filefront.com/file/Jodo_Kast;30762
This time i want to model in the waist:
I was going to use the corto helmet as my base model, but I just didn't like it at all, and its difficult to skin vs the helmet from base jka, so I went with that instead. Most likely going to do a pack as well with montross left out, may factor in clones instead, but that would be a different pack. (Not happy with the current clone models either).
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Circa, The Punisher, Lazarus and 3 others like this
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Jango Fett WIP
in WIPs, Teasers & Releases
Posted
With Jango, its easy, however, boba is more challenging, do you have any suggestions? As mentioned before I suck in that department, i do what i can to make my own but end up modifying / adding to existing ones like yours.