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paul/energy

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  1. I thought I'd just post a quick summary of ctf in jka, for you that do not know . ''In Capture The Flag (CTF) there are two different teams and bases. The objective is to get the other team's flag to the flagstand located in your base, while your own flag is still there and thus get a capture. One round CTF usually lasts 20 minutes unless the game goes into overtime. In overtime the winning team is decided with a sudden death method. For the purpose of keeping your own flag on the flagstand while still getting the opposing team's flag, the players are assigned different positions before the game begins. Pick Up Games (PUG) usually start with two players of relatively equal skill agreeing to perform the role of captains. The captains then have a duel using blaster pistols. The winning captain then gets the right to pick the first player for his team before the losing captain. After that the captains pick players in turns until both teams usually have 4 players. Bigger teams are sometimes formed, if the map played is larger. After this the positions are decided. The most common positions are: Offense - The goal when playing this position is to get the opposing team's flag and bring it to your own base to get a capture. You should also try to help your fellow Offense player to get out of the opposing team's base or assist your team's chase defense player in the returning your team's flag. Still, you should always try to stay relatively near to the opposing team's flagstand in case their flag is returned, so you can grab it quickly. Chase Defense - Here the objective is to try to stop the opposing team's Offense players from getting to your team's flag. In situations where your team's flag gets stolen, it is your responsibility to go to the opposing team's base and get it back. Base Defense - Much like the Chase Defense, the objective of Base Defense is to stop the opposing team's Offense players from getting to the flag. The time where the two roles start to differ is when the flag is stolen. Where the Chase Defense goes to get the flag back, the Base Defense's responsibility is to clear his team's base of the opposing team's players and try to keep his own team's flag carrier alive. Midfielder - In some bigger games with more players, one player is quite often assigned to the role of Midfielder. The goal here is to help all the players on your team and be a annoyance to the players of the opposing team. Most games usually have 2 Offense players, 1 Chase Defense player and 1 Base Defense player.'' (written by tritoch, taken from http://tritoch.drupalcafe.com/ctf) As far as maps goes, the maps that get played are CTF4 and the ones made by tritoch, which can be found here http://tritoch.drupalcafe.com/maps A few various things we do are a lot selfkilling (/kill), due to a slow force regen time, selfkilling allows you to gain better spawns for positioning, if youre out of ammo, or to rejuvenate force. We also use force change configs, base defenders will use these alot to change between team energize and team heal.
  2. I am pleased to present a new JKA Video. Expect some sick editting and even sicker special effects in this one, I really spent a long time putting this together (not srs)
  3. http://www.youtube.com/watch?v=h42_h8hBtWI
  4. If you can strafejump properly then the learning curve wont be as steep as someone who can't.
  5. Vid makers should definately make sure they have PUGMod by teh, it allows for smoothcams similar to q3mme
  6. you have a config called lightside.cfg then you bind in your normal config bind F5 "cl_noprint 1; exec lightside.cfg; cl_noprint 0; forcechanged; wait; wait; KILL; wait; wait; echo ^5Light ^7Config Loaded"
  7. I thought I'd just post a quick summary of ctf in jka, for you that do not know . ''In Capture The Flag (CTF) there are two different teams and bases. The objective is to get the other team's flag to the flagstand located in your base, while your own flag is still there and thus get a capture. One round CTF usually lasts 20 minutes unless the game goes into overtime. In overtime the winning team is decided with a sudden death method. For the purpose of keeping your own flag on the flagstand while still getting the opposing team's flag, the players are assigned different positions before the game begins. Pick Up Games (PUG) usually start with two players of relatively equal skill agreeing to perform the role of captains. The captains then have a duel using blaster pistols. The winning captain then gets the right to pick the first player for his team before the losing captain. After that the captains pick players in turns until both teams usually have 4 players. Bigger teams are sometimes formed, if the map played is larger. After this the positions are decided. The most common positions are: Offense - The goal when playing this position is to get the opposing team's flag and bring it to your own base to get a capture. You should also try to help your fellow Offense player to get out of the opposing team's base or assist your team's chase defense player in the returning your team's flag. Still, you should always try to stay relatively near to the opposing team's flagstand in case their flag is returned, so you can grab it quickly. Chase Defense - Here the objective is to try to stop the opposing team's Offense players from getting to your team's flag. In situations where your team's flag gets stolen, it is your responsibility to go to the opposing team's base and get it back. Base Defense - Much like the Chase Defense, the objective of Base Defense is to stop the opposing team's Offense players from getting to the flag. The time where the two roles start to differ is when the flag is stolen. Where the Chase Defense goes to get the flag back, the Base Defense's responsibility is to clear his team's base of the opposing team's players and try to keep his own team's flag carrier alive. Midfielder - In some bigger games with more players, one player is quite often assigned to the role of Midfielder. The goal here is to help all the players on your team and be a annoyance to the players of the opposing team. Most games usually have 2 Offense players, 1 Chase Defense player and 1 Base Defense player.'' (taken from http://tritoch.drupalcafe.com/ctf) As far as maps goes, the maps that get played are CTF4 and the ones made by tritoch, which can be found here http://tritoch.drupalcafe.com/maps A few various things we do are a lot selfkilling (/kill), due to a slow force regen time, selfkilling allows you to gain better spawns for positioning, if youre out of ammo, or to rejuvenate force. We also use force change configs, base defenders will use these alot to change between team energize and team heal.
  8. Well, you can interact with rockets fired by other people, i.e. use it as a platform to strafe off of. As far as maps goes, the ctf community has a very good mapper who im sure would be interested in making maps.
  9. Well, new players are always welcome. Its just the learning curve is very steep.
  10. yeah id definately be interested in a trickjumping mod, i know a bunch of us in the ctf community would definately be interested. list of things that could be changed: -blaster rifle to have splash damage for similar thing to plasma climbing -make detbacks blow up faster so you could do detback jumps -weapon switch faster -knockback of the rocket would need to be increased as climbing up a wall with the current rocket is impossible another little idea, make it so you can jump off of your own rockets in a similar way you can with other peoples.
  11. I know you from ctf Scooper, I have you on xfire.
  12. We tried to get a CTF League years ago with ESL, but it never worked, maybe we could get a one working with IGL, although unlikely. As what tends to happens is the even organiser thinks they know more about CTF than the people who play it =/
  13. Yeah, we're a relatively small community, where as the majority of JKA are saberists, we use guns and force
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