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Status Replies posted by NumberWan
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It seems some things in SW are going back to canon, like the Lepi species for instance.
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News: Currently updating the Coruscant Guard, both Commander Fox skins, and creating a Riot Control Clone trooper. Due next week.
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News: Currently updating the Coruscant Guard, both Commander Fox skins, and creating a Riot Control Clone trooper. Due next week.
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My first model in Blender! http://i1070.photobucket.com/albums/u490/HiddenBek/ChrissCup_zps2f22eba3.png Is there any tutorial to get a blender object in Jka?
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My first model in Blender! http://i1070.photobucket.com/albums/u490/HiddenBek/ChrissCup_zps2f22eba3.png Is there any tutorial to get a blender object in Jka?
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Well it's my birthday today...anyone have any suggestions what I should do?
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Today in a bookstore I found a SW book on ilustrations and concept art: there is so much they planned for 1313! So many characters, cantinas, streets, even villas on Coruscant. Too bad we won't see it.
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Time to try Rebels. Let's hope it's worth all the waiting.
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Watched an episode from Mystery Science Theater 3000, "The Robot vs. the Aztec Mummy" (1950s) starring a character Commander Cody. Ж)
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Just completed watching the new episodes of Clone Wars. This arc was better than what we see in Season 6 imho.
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So strange to hear, that More Clone Wars episodes might be released very soon. And something about count Dooku and Episode VII...
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Listening to music from the DFMOD. I really wanna play Dark Forces again. Love that game.
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Revan is alive!!
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Revan is alive!!
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Revan is alive!!
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Bad trend: most new games are unmoddable. Are there any mods for TFU? No. For Deus Ex HR? No. Mass Effect 3? No... New Battlefront? ...
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In my opinion modding allows a bit of creativity from the players/fans. I am not saying all the games should add that. SimCity for instance became even better after adding Architecture editor. SW Galactic Battlegrounds survived through a lot, because it had the in-game editor for levels and missions. EaW was also changed by fans for the better with some mods.
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Just made my first animation in blender! works way better than dragon
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Okey, finally got that blaster into the game. Now on to the sabers.
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Can't find a tutorial how to attach new blaster into game (instead of existing one).
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Thanks to you all! Actually a tutorial about sabers helped on the aspect of tags. I must say, that the only thing which is beyond me for now is the model coordinates. The blaster stays either some distance from the hand or is reversed... Even if I try to rotate the md3 first, it doesn't help much. That's the issue now.
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Can't find a tutorial how to attach new blaster into game (instead of existing one).
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Can't find a tutorial how to attach new blaster into game (instead of existing one).
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eezstreet: There are no tags there, as I don't know which one should be present. If you convert md3 into glm in md3view, then it creates just a model, but you can't hold it the right way, as well as it can't shoot. I checked glm of original blaster and my own - the tags section is missing. So I was looking for info on the tags - there are quite a lot of them on lightsabers, but not crude weapons like the above mentioned blaster.
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Can't find a tutorial how to attach new blaster into game (instead of existing one).
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Can't find a tutorial how to attach new blaster into game (instead of existing one).
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Can't find a tutorial how to attach new blaster into game (instead of existing one).
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Worked on new md3 objects, including new terminals, containers, droids, furniture and food for Dark Pastime.