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NumberWan

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  • Gender
    Male
  • Interests
    History, Art, Design, Travelling, Photography, Myths and Legends, Ancient Worlds, Sci-Fi, Fantasy, Science Fantasy, Star Wars, Mass Effect, Half-Life, LOTR, drawing, 3D modelling
  • Modding Interests
    Modeler
    Mapper
    Scripter
    Texture Artist
    General Modding
    Skeleton Rigging
  • Gaming Specialty
    Singleplayer
  • Operating System
    Windows/Mac

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  1. Can't find a tutorial how to attach new blaster into game (instead of existing one).

    1. Show previous comments  10 more
    2. eezstreet

      eezstreet

      You can just import the weapon model, leave the tags as they are (except possibly moving them) and then remove the mesh of the weapon model. You don't have to worry about tags too much, they're just simple markers

    3. NumberWan

      NumberWan

      eezstreet: There are no tags there, as I don't know which one should be present. If you convert md3 into glm in md3view, then it creates just a model, but you can't hold it the right way, as well as it can't shoot. I checked glm of original blaster and my own - the tags section is missing. So I was looking for info on the tags - there are quite a lot of them on lightsabers, but not crude weapons like the above mentioned blaster.

    4. NumberWan

      NumberWan

      therfiles: that's an interesting suggestion. I do know about these tags in hands, but never perceived it that way as to add new weapons. However I must say, that in this case the model will shoot the same despite having different models...

    5. Show next comments  3 more
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