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Posts posted by Nikomaru14
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Both are such beloved droids in the star wars universe and its a shame no one's made a model of them yet.
ZanderNao likes this -
From what build does it still work
Not sure exactly what build it is that changed it. I had a really old build from 2014 installed and then I just now updated to the most recent one. That probably is not very helpful for you though, sorry. That's just the one crash though, the occasional lightsaber crash was happening on that old build too.
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i get crashes with too many npc types, and i heard this saber fight crash shit got fixed in jka enhanced
I think then I'll try out jk enhanced and see if it crashes less for me. That might be the better option for me for the time being.
And I just discovered another crash whenever a specific one of my custom npc's swings his sword. This just started when I updated to the latest build.
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I just wanted to say that I'm experiencing this too. When fighting a lightsaber wielding enemy, or two npc's are fighting, it occasionally crashes. It is more likely to happen the longer the fight goes on and the more npc's in the fight. I am using the latest build, but it happened for me on older builds as well. I'm on windows 8.1.
Darth Sion likes this -
@@Asgarath83 Thank you very much sir! Exactly what I was looking for!
Asgarath83 likes this -
Can someone make a flame saber that doesn't replace any of the default saber colors or effects? Not sure if this would work, but you could make a .efx file, set bladeEffect in the .sab file to that, then disable the lightsaber blade. How I imagine it is like plumes of flame coming from the hilt making up the blade. I would do it myself but I have no clue how to make .efx files.
Asgarath83 likes this -
I don't know for sure if JA enhanced will work, but I know that I used to have an older build of openjk installed with kotf. It worked fine for me. I would imagine it would work similarly since JA enhanced is based off openjk but the only way to know for sure is to try it.
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So I apologize in advance if this has already been asked somewhere (and I'm sure it has) or this is just dumb. But I was wondering why the bryar pistol doesn't work in JA for the player. You can give it to an npc, you can spawn one and pick it up, but it won't show in your inventory. Any way to fix this without replacing the dl-44 pistol? Basically I want to be able to use both pistols and want them to have different properties and effects. Are there any mods that have this fixed?
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Thanks for the replies, didn't think so. I was just trying to make a jedi npc not be able to dodge the disruptor weapon. I will just use a different npc. But how would you make an npc that uses a lightsaber not be able to force dodge the disruptor? Even when I give them 0 force points, and set all force power levels to 0, they can still dodge it!
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Quick question, is it possible to change an npc's class through icarus scripts? -- I mean in base game or openjk, not by changing the game's code or anything.
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Thanks everyone! I think I'll look at the scripts from ja+ for some ideas and inspiration. Then I'll see what I can do. If it turns out completely awful, I might see if I feel like learning dragon or blender.
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I've recently been doing a little scripting using animations for cut-scenes and background characters and such, and I have a kinda trivial question. Are there dancing animations for like a cantina dancer in base JA or any mods that you know of? I cannot find any. If not, what are some animations in base game that could be linked together to kinda look like a dance? I wonder if someone has done this before. One last thing, I'm sure I'd figure it out, but how would you link together different animations like that to make it like a continuous dance that they won't stop doing. Use a loop? I'm very new to icarus scripting so any other advice would be helpful!
Smoo likes this -
Anime and Jedi Academy don't mix very well
Does anyone else remember the naruto mod that was cancelled?
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I personally like to just mess around on big rp maps. I like that you are already including homes, apartments, and shops. Your map actually sounds pretty interesting. I'll look forward to it being uploaded.
NumberWan likes this -
I'm really exited! I installed openjk about 5 months ago and was wondering when I should replace it with the latest build... I'll just wait for the installer though
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I used to use kotf quite a bit before I knew about what a scumbag he was, but I recommend you get the things that were in kotf legitimately. It had some useful features that have now been made by therfiles.
Npc spawner: NpcSP
Camera adjuster: CamSP
Better Character Chooser: Character Chooser
The skins and models, as well as maps, can be found scattered around this site and filefront.
Here's a nice hilt pack: SW Hilt Pack
I don't know of any mod packs for the models/skins and maps, except maybe you could use the ones from Movie Battles...?
The missions in kotf were kinda dumb, you could just open the map and spawn in npcs to recreate battles and forget the cutscenes.
If you just want a total conversion mod, there's a lot of great ones: Dark Pastime, JA+, Movie Battles, JK: Enhanced, and more (probably forgetting a lot).
I just think it's best if we stopped using kotf and let his infamy die off, especially when you could be using much better mods that were made legit by the community.
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Thank you, I'll see what I can do with it.
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I have a custom skin of a model and I want to make it appear like a hologram (or force ghost). I have seen this done before and believe it has to do with shaders, correct? I don't know much about shaders, but they don't seem too complicated. Could someone direct me to a tutorial or tell me how to do this, because I have not found much talk about it.
Thanks in advance!
AngelModder likes this -
Believe it or not,
http://jediknight3.filefront.com/file/Robocop;107781
It's not really that great, but it's something!
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That's great! Looks really good.
Rooxon likes this -
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Being a huge fan of kotor, I would love to see you do the kotor base lightsaber hilt as well. You could base it off this picture:
http://images.wikia.com/starwars/images/d/d6/Revan_saber.jpg
It's a little different from the model in the game but updated. You could include this with the melee weapons and have a kotor pack. I just hope we're not giving you too many!
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One weapon pack I know from filefront that included kotor vibroswords is Outcast's Melee Pack: http://jediknight3.filefront.com/file/Outcasts_Unmodded_Melee_Weapons;60562
They are pretty good, but the texture on the double blades is a bit blurry. They're what I use currently.
And here is a force pike from kotor also: http://jediknight3.filefront.com/file/Force_Pike;88263
Rooxon likes this -
I was not aware of that one actually, I guess because it was part of the dark forces 2 mod and not uploaded by itself or in a hilt pack (that I know of). I still think Rooxon should make his version.
Rooxon likes this
Can anyone make K-2SO or HK-47?
in Mod Requests & Suggestions
Posted
I believe the only HK model I've seen is ported and it has a problem where it holds its gun crooked and is not accurate because of that. The HK in Jeff's pack is the same model.