Jump to content

Cerez

Members
  • Posts

    1,429
  • Joined

  • Last visited

Everything posted by Cerez

  1. Thanks @@AshuraDX, @@Asgarath83. I'm sure I'll have a few questions as I get to the more advanced stuff... It's meant to be a cat-like creature, Asgarath, so that works well then, I guess. Thanks Captain. I find organic things quite challenging because there are shapes that curve all sorts of ways. Surfaces and solid objects are usually clean-cut and that means I can play neat with each point and adjust it easily.
  2. Okay, I have absolutely no confidence yet in what I'm doing, so please be light -- very very very light -- on criticism. XD Here's a WIP shot of the first model I'm attempting to make. I've picked something as easy as I could in terms of shape, but I'm still having a lot of trouble figuring our how to add all the pieces together and extrude new shapes out of the main one. Once I'm finished, I would like to skin it, weight it, and get it working in-game. I may need some help with that later. For now enjoy my awesome creation -- hahaha, as if… Oh my… *hides in closet*
  3. A little help: http://psyko3d.50webs.com/tuts.html --> http://psyko3d.50webs.com/tutorials/skinwrap.html
  4. That'd do it! Then we can combine all written works to a page if we like later using tagged thread sourcing.
  5. Hmm… tags would work. And that's easier to implement. Would we be able to then search all written works by searching the "Writing" or "Fiction" tag?
  6. This is fantastic. Any chance of making the mouth move just a teeny bit while speaking?
  7. Well, it's a bit of a Pandora's box, but I guess it'll have to do... I was thinking more along the lines of a dedicated section to writing, as well as a profile role/"field" corresponding to "Writer", to foster new talent. Good writing is very important for more comprehensive projects that involve storytelling. It'll be hard finding good stories published in "Art, Media and Technology" among all the other content there. There's simply too much going on.
  8. "I'm the one with enthusiasm! You're the one with the experience, which I'm looking forward to learning from."

  9. I'm wondering if it would be a good idea to have a writers' section for story-writing. It would help to encourage more explorations in storytelling, I think. Many of these stories can then end up in SP TC mods, or machinimas, if they're found to be good.
  10. Well, he was never really a Jedi at heart to begin with, and the stealth gear doesn't make him a Jedi either, just more experienced/professional IMO. But I agree with you both. The old Dark Forces Kyle is the real deal. Perhaps he should focus more on his mercenary ways in the sequel, and only use his Jedi powers for practical purposes. He was never one to adopt the Jedi way, after all. He likes things practical.
  11. Yes, this is the one. With the rain and thunder and water, and everything. One of the most atmospheric maps ever made for JKA.
  12. No, I meant continuing JO storyline, not JA... We can treat JA as a side-story, since Kyle is rarely around with his students, anyway. He's not really interested in teaching, and he is continuing to concentrate on his own missions. He probably has good reason to. It's almost like Raven had left us space to work with to create a worthy Jedi Knight sequel. It would also explain why he is so distracted from the events in JA, and taken by surprise. If someone has way more pressing matters to attend to, it's not surprising that a peculiar dark-side twist home at the Academy would throw them off their feet and catch them somewhat unprepared.
  13. You know, just a thought, but JKA has all the right tools to make a worthy sequel to the Jedi Knight series. It's basically JK2 expanded/improved. What's stopping us from creating a sequel SP TC mod with a brand new story and gameplay with Kyle in the spotlight? We can even modify aspects of the engine code, now. Just because Raven didn't do it, doesn't mean we need to wait and moan about it. We can just as well make it ourselves. In fact, we already have a new Kyle design that would fit the sequel. Not to mention countless maps and levels that could be used. It requires level designs, story-writing, model-making, and cutscene scripting, but it's nothing we haven't already done in the past. It's just a more serious project, requiring more work. We could also find volunteer/fan, skilled voice actors who sound very close to the original voice actors -- or better yet sound more like what we agree on better suits the characters. The SP engine is flexible and fully scriptable. It's totally handy for such a project.
  14. It's a scientific research station.
  15. Unfortunately the author no longer has the source. This is all that remains of these great maps.
  16. J.J. Abrams, Disney? Really??! You couldn't find anyone more experienced to direct the next sequel of the epic saga? Leaving such an incredibly challenging task to a newbie… *shakes head*

    1. Show previous comments  14 more
    2. CrimsonStrife

      CrimsonStrife

      Not to mention, he is a Star Wars fan, he wasn't a Trek fan, knew very little about it, and in fact once said something along the lines of the Trek movies were his audition to get Star Wars.

    3. Cerez

      Cerez

      Well… let's hope for the best. Thanks for your thoughts, everyone.

    4. Tempust85

      Tempust85

      Let's just wait and see. Anythings got to be better than the prequels lol

  17. Thanks, @@Asgarath83. I sure hope there will be. Story mode is fun!
  18. Perhaps if there was a good reason to create it. As @@Asgarath83 pointed out, it would take a lot of scripting work to make this happen. I think I get where you're coming from. RPGs have such interaction where team members (even NPCs) are able to heal each other. Not sure how useful something like this would be in the default SP game, however, and how much it would unbalance the game. If it can be balanced, perhaps it could be included in the enhanced edition of JKA SP? I suppose it would be nice to have Kyle actually take care after his Padawan(s) for once when on a mission together. EDIT: I may have a look at this at a later point in time when my plate is not so full.
  19. Oh, bugger… Otherwise it looks really nice. I never though I'd see the day we have a new Ben Kenobi model for JKA.
  20. I see. So it's the convenience factor, then? Are there not many other games/engines that allow the same amount of freedom out there? I would have thought that any Quake, Doom, or Unreal series engine based game would have the same amount of freedom for modding...
  21. LOL, wonko! I thought we were all C3POs… The key here is why for a Star Wars game, since there are more appropriate games/environments for many of these characters. Oh, I forgot about that. Thanks Boothand. I found your response in that thread very interesting. If you don't play the game, why not model for a (more up-to-date) engine/game that allows more versatility? Why stick to a game that is based on Star Wars FPS action and Jedi lightsaber combat? After all, the _humanoid skeleton of JKA is quite constricting...
  22. I'm curious, why are people requesting non-Star-Wars characters to be made for a Star Wars game? Everyone's thoughts are welcome -- just be respectful towards others' views and wishes.
  23. Great work, DT. Did you do the face texture? Thanks Circa. I had no idea about this model, either. It looks fantastic! EDIT: It has a slight issue with the robe separating on the back of the model while walking. Have you ever managed to fix this, @@DT85? It looks a little odd. I think what HapSlash did with his robes was to join the robe layer at the back and make it stretch instead of separating it.
  24. Oh, pish posh! They can't make a story invalid in a believer's heart. That's the magic of fiction. They can say this is official, and that's not, but it doesn't really mean anything. In the end it is all very closely based on Star Wars and as such it is an authentic Star Wars experience -- whether official or not.
  25. I think so too. What's interesting is that CW fills in a lot of these gaps, and tells more about the personalities, backgrounds, and stories of these brief characters who die to soon in the prequels. Granted, the action sequences are a lot better, but the story execution feels like it was just glanced over in the prequels and I find it actually quite immature (the relationships have no realistic development/binding; they are too brief), even more so than in the CW series -- which I find quite mature compared to ROTS, for example. That's what surprised me about the CW series. I didn't like the prequels because of the lack of emotional investment, and the series actually really drew me in towards the last 3-4 seasons. I felt they were much more in line with the original trilogy in this sense.
×
×
  • Create New...