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Everything posted by Cerez
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*clears throat* My first decree as a Sith Lord is that there shall be no erasure or neglect of any person/character in Star Wars! You hear that Disney?! Or you shall feel my wrath come down upon you! You will fear me like you've feared naught else before. Lord Mew the Merciful hath spoken!
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Have you watched the Clone Wars? EDIT: Note: This is part of my evil plot to turn the world into Clone Wars addicts!
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I luuurve this drawing! Artist: StreetWalker7 Felt like sharing with y'all. (Especially the die-hard Clone Wars fans. Hehehehehe… )
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Well, since the EULA does not state you can't, and you are legally entitled to selling your own artwork and/or art services, I don't see that there could be an issue -- with the exception of having to use software and resources that were provided by Raven/LucasArts to produce the in-game finished art. You'd need to double-check that the EULA for those software/resources does not forbid such commercial use of the work. That would be the last legal barrier. Then, as long as your artwork is original and doesn't relate to copyrighted material, you are free to do as you wish with it. If you could use entirely open-source and free license software to produce the in-game results, that would effectively skip this last step of potential controversy.
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In theory, yes. You'd have to check that you have the required commercial license for all tools/resources and assets you are using during the production of the artwork, but yes, since it is entirely your creation, you could charge for your services if you choose to do so.
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I'm done here. I won't wait around for the last minute insults. Eez or one of the staff will no doubt lock this thread. But the closed attitude here, it's just astounding. So if someone says to you I've found a cure to cancer, you won't listen to what they have to say because you haven't seen any evidence they're a doctor or because they're talking in a patronising tone?
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Yes, everyone knows everything. Honestly, I don't think I could make a difference even if I tried. Everyone's so dead-set on what they know and so unwilling to listen that there really is no point in me completing this resource anyway. You all know everything. Why bother. That's about as closed a mind as one can get. Well, I speak from much experience when I say that you don't know what you're missing. If this kind of attitude is what you want, then that's what you'll get. I feel sorry for anyone who gets in your way. And Sithani told me to grow up! Open your eyes. Take in the sunlight for a change. Don't be so stubborn in your ways. Don't be sheep. "Never change a thing. Me and my boys are just fine the way we are." Until here comes the landslide. The macho thing won't help you there; you'll need an open mind and wit to survive. And if there's only the four of you, that's hardly enough man-power… Oh wait, you've chased away the mountaineer who had the answer...
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Well, this is the ideas forum, and what's wrong with presenting a lecture, anyway? Those who feel they know it should just move on. I'm not hammering this into anyone's mind. I'm certainly not a figure of authority in terms of how the board is run, even if I do have considerable experience in such matters. I think the problem lies with people feeling oversensitive about this topic, but that's something that each individual needs to work out for themselves, and there's no use in lashing out at me about that. Everyone needs to be clear with their own conscience. You (in a general sense) can hate me for pointing out any flaws you know you have, but a better action would be to love me for it because that means you can better yourself as a person. There's nothing worse then being one's own slave. Again, if this reads like a lecture, it is because I've gotten to know quite a few people by now through these hostilities who I would like to speak to about this in more detail if I were given the chance. We all need to cool down and look at things from a more objective standpoint. That helps to steer away from personal differences. And that goes quite right for criticism. And every person should be respected for who they are. Ganging up is inappropriate teenage behaviour. We all deserve equal personal rights.
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This seems like such a chore, I'm not even sure if it's worth the effort. Am I the only one that feels something is not quite right here? The poll responses showed quite a few people felt a similar way, and I know three people who do.
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That's exactly why I thought we need a guide. I know from experience that criticism easily leads into hostilities and dispute if it's not handled properly. We all have egos and they are easily bruised.
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Well, I will certainly need an apology after all this… Can you explain what the "good thing" is here? Is it the ability to criticise? Because if that's what you're worried about then we don't really have anything to argue about in the first place. My objective with this thread is exactly to provide for a means to criticise well and criticise constructively. If that's what you've been doing, then that's perfectly fine. I'm not about to change anything in that regard. Even harsh criticism is fine by me. I'm only writing this information/guide to show how to avoid personal entanglements like the one you and I seem to be hooked into now for I don't know what reason over the general response to someone else's artwork -- I presume. I'm not about to turn everyone into a nice puppy, LOL. I don't know, is that the feeling that you're getting? I'm coming from a professional art background and I'm just trying to teach you guys the proper way to criticism that encourages the artist, and doesn't interfere with their positive experience here and their work. And that includes new people to the community, as well.
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Why is it patronising? Because it contains information on a difficult topic? Because it doesn't agree with certain views here? What's wrong with providing information on something that not everyone seems to be aware of or understand? How is that patronising? If anything it's showing care and respect for the community. It's the responsible thing to do. I don't get you guys…
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It's worth noting that no artwork of mine has ever actually been seriously criticised on this board, and I haven't responded negatively to criticism so far. I've been involved in an immature debate over someone else's work, but that's it. My intention is not to cover for myself -- I have nothing to cover, really. And it would be absurd to go to all this length only to satisfy my own interests. I'm writing this to share my views, invite new ideas, and help to make this community a more pleasant experience for all of us -- without compromising anything other than an attitude of selfish discrimination. I've seen other members suffer, and I don't want such hostilities to happen again. That's why I'm sharing my knowledge and experience here.
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Aside from the point that I've been around for just as long (actually longer), how does this relate to criticism? It's not right to test people's feelings for your own judgement -- if I am reading what you're saying right...
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Hmm… I don't know that I would do that... Other than the obvious reason of having your favourite character appear as a playable character in totally random worlds, what's are the possible benefits?
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Anything that changes the default lightsaber mechanics/gameplay of JK is okay, so yes, Movie Battles II is definitely an option. In fact, it probably draws the line, as it is a lightsaber combat game like JKA, but with a different lightsaber combat mechanic. Jedi Knight Galaxies is a yes by all means, seeing as it attempts to turn JK into an MMO.
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That's the plan, but I won't try to convince anyone. I'm just going to present what I've learned and how it can help to avoid hostilities and unnecessary arguments. I want to use a few real life examples as well to illustrate, but I want to refrain from finger-pointing at anyone. We all deserve a second chance. I'm hoping that this will help as a useful resource to turn to when in doubt. It has served me well all these years.
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Seeing as there's quite a bit of confusion as to what criticism is and how to constructively criticise, I'm putting together a little information and advice using official sources as well as concrete examples. It's understandable that there is confusion, and don't feel bad if you find that you've been acting under a mistaken assumption yourself because even the professional world gets it wrong from time to time, and just as people are complex, so is constructive criticism of their work. I've been fortunate in life to study under a well thought-out educational system that taught us these principles in practice and clearly. I will try to pass on what I have learned here. It should help to guide you on your way, too, and allow you full freedom to express your thoughts without personally offending someone. What is criticism: The word "criticism" has two meanings, but we will be concentrating on the professional meaning of the word as it relates to constructive criticism: "The analysis and judgement of the merits and faults of a literary or artistic work." > Oxford Dictionaries The key thing here is that it is the artwork, not the artist that's being criticised. An objective standpoint is crucial to well-constructed criticism. -- Examples: -- I can see you need to improve your angles. That right angle seems a little off. - constructive criticism Your work generally fails to capture emotion. - criticism This is way too dark to see anything on it. - criticism What is not criticism: Criticism used in the common form (first meaning) of the word that is defined to relate to the following words in a thesaurus is not the form of criticism we are talking about here, and it is not something that should be practiced on these forums (or anywhere in writing), especially not without paying the utmost respect towards the person who is being criticised: "censure, reproval, condemnation, denunciation, disapproval, disparagement, opprobrium, captiousness, fault-finding, carping, cavilling; chastisement, castigation, upbraiding, berating, abuse, vituperation, scolding, chiding; reproofs, remonstrances, broadsides, strictures, admonishments, recriminations, aspersions, slurs, smears; nitpicking, knocking, panning, slamming, flak, a bad press, brickbats, knocks, raps, bad notices; stick, verbal, slagging off, slating; contumely; animadversion, objurgation, excoriation, reprobation, arraignment." > Oxford Thesaurus of English If your criticism does not objectively analyse the artwork itself, or is too brief to present a logical argument, it's not proper criticism. -- Examples: -- This sucks. - negative opinion I don't like it. - negative opinion I reckon you should quit while you're ahead. - discouraging remark Awesome! - positive opinion Blows my mind! - positive opinion You should make it a full cast. - encouraging suggestion ---- WIP: Still working on the rest… Never to be completed due to overwhelmingly positive feedback... >.<'
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I'm pretty sure it doesn't. Though as you say, it is odd.
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Alec Guinness is one of those rare actors who had a poise and charm that burned right into your heart from the first moment you saw him. That takes incredible talent and experience. George was really lucky to have him around for the original trilogy, and without him Star Wars would simply not be the same. https://www.youtube.com/watch?v=S1omKj_kyMk
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How revealing! Okay, I made a new thread. Post any total JK game(play) conversions that your know here: http://jkhub.org/topic/4482-total-game-conversions/ Let's collect them all to see how many different things people have attempted with JK2/JKA.
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I'm not talking about TC mods here that change the storyline in JK. This is for absolutely new gameplay total modifications of the JK2/JKA game and its engine to create new games, often not Star Wars related. If you know any, feel free to post a link here, and let's see how many different games we can collect.
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We wouldn't have it any other way. *hugs the ol' wrinkly one*
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Flynn, this makes me think about the fabric of the universe… But I get what you guys are saying. There are many ways to look at a game, and development environment, and that's exactly why I found it so interesting to ask this question and read everyone's opinions/answers. It seems this game has become a lot-lot more than what it was intended to be by Raven, and LucasArts, and it's interesting to see how a simple product like it can appeal on so many levels, and encourage so much creative development. It really is (and this community is) quite miraculous. It is one of the only instances that I know where active development and community engagement has continued for over 10 years, and that's a truly impressive feat for a game that wasn't all that "successful".