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Cerez

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Everything posted by Cerez

  1. I'll start this thread, seeing as there's recently an avid interest in how the products of these companies affect our lives -- and rightfully so. Feel free to chip in and discuss anything relating to these companies and their products. Your experiences with them, discovered new things, latest products, researches, etc. Just be respectful to everyone's preference and opinion. This is a parliament hearing about the NSA's recent access to the database of these companies -- who secretly collect information from their users, often to great detail:
  2. Thanks for the compliment, @@Avidhal. A word of advice: basic modeling is not as daunting as it first seems. If you watch a few beginner's video tutorials of other people making stuff with the software you are using, you'll get the hang of it pretty quickly. (The good old "monkey see, monkey do" learning method.) Then it's just a matter of getting used to the process and letting your imagination take over. You have talent, I am sure of it. You just need to trust yourself. And the fact that you have taken the time to leave me this compliment shows that you actually love modeling. So go for it. Don't hold back. P.S. Mew is more balanced, mystical, and cuter. Mewtwo is artificial and unstable, haha! A chicken doing ballet with a baseball bat! That's actually quite creative. It's very-very low poly and kind of abstract. I like it. It would make an interesting real-life, modern statuette.
  3. *sings* "Just, remember that you standing on a planet thats evolving And revolving at nine hundred miles an hour It's orbiting at nineteen miles a second, so its reckoned A sun that is the source of all our power..." I love Eric's songs. Sooner or later we were bound to go down this road: https://www.youtube.com/watch?v=0-UPB78o2W8 I take no responsibility for any language side effects caused by this video, hahaha! Edit: Hmm... it seems this performance is wrongly attributed to Monty Python. It's actually a George Carlin comedy routine, but it fits right in with the Pythons' masterful satire routines.
  4. @@NumberWan, I can tell you it's not easy... You really have to know what you're doing, and have a whole software setup to do it. I heard it's much easier to rig and prepare models for other games than for JKA. But I'm about to embark on learning it... so wish me luck...
  5. It's a little psychic cat-like creature that -- if I can get the JKA skeleton to work with it -- will float in the air and swing the lightsaber with its little psychic powers. It's just something that I thought would be relatively easy to make to learn the basics of the whole process of modeling and getting a model in-game...
  6. I see, that makes sense now. I would think that they didn't need to update what was already working for JKO. It's great that they've introduced a new fighting system in JKA, but they probably should have left JKO's gameplay as it was. Once a game is released, the developers should not change its rules. It's not fair on the players. Thanks for the tip, @@Boothand! I do remember something about cameradamp. I'll play around with it and see if I can steady the camera little bit, so I can better follow what's going on on-screen.
  7. Yeah, it's one of those lesser known modeling software. I like it because its user interface is minimal, easy to use, and highly customisable. It's not the most advanced 3D modeling software out there, but it support most formats and it gets the job done -- and for what I'm making so far it has been quite sufficient. It's a practical little thing. And it loads fast. All in all, worth having if you can get your hands on a copy for a cheaper price, I think even as a lightweight alternative to Maya (or some other software like that). I guess Daz Hexagon is lightweight and practical like that, too.
  8. I've discovered something new. This is for people using Silo to model: If you are importing an external object/model in the OBJ format, you may have noticed that Silo doesn't seem to load the textures. This is just a small quirk. All you need to do is select the model, then under "Editors/Options" in the top menu select "Material Editor". Under "Texture" in the "Material Editor" window, point the path to your texture image. Voila! The textures are back and in their proper place. Also, your model will likely be much bigger than the working area, so you'll need to zoom out a lot first to be able to see it. I'm not sure how to fix that, other than to select the whole model and downsize it.
  9. So, how has JKA or the 1.04 update of JKO compromised these mechanics? By introducing the katas? I'm not sure I'm following... You can still block and attack the same way in JKA, can't you? Personally, my big gripe with JK's lightsaber fighting simulation has always been with the hyper-active camera. It makes my head ache to watch. It would have nice to include some sort of a "spring" delay system, where the camera will still follow the character, but with a dampened motion response. This way the player could concentrate on how they're swinging their lightsaber instead of always trying to catch up with the latest image on screen.
  10. Hahaha! Yeah, they introduced the share thingy later, and it's pretty stupid -- it just confuses things so that the URLs are a tiny bit shortened. It's best to forget about it. The stuff that you need is YouTube's URL (https://www.youtube.com/) followed by the "watch?v=" suffix and the video's identifier sequence of letters and numbers. The stuff after that, beginning with the "&" symbol is redundant.
  11. Superb reference source, @@Barricade24! Let's keep it up-to-date. And thanks for not discriminating the series and the video games. Now we have a clear view of what has been created so far, and what hasn't been tackled yet. That's a priceless insight. Edit: Asajj Ventress, Luminara Unduli, Barriss Offee, Aurra Sing, and Riyo Chuchi are missing from The Clone Wars list, as well as senator Organa (Bail Organa), and Onaconda Farr.
  12. Oh, the problem is with your URL. Can't use the shortened version. Gotta use the full, proper URL (in browser's address bar). So in this case, that's: [youtube]https://www.youtube.com/watch?v=ienp4J3pW7U[/youtube] https://www.youtube.com/watch?v=ienp4J3pW7U
  13. Probably not. Still, it was worth mentioning as an alternative option in case things don't work out with NSIS...
  14. Re-texturing, model tweaks, and UI graphics design. It's in the readme.
  15. [youtube]link to youtube video[/youtube]
  16. I finally got my Windows play-station set up. All these great classics in one place! Now I just have to find the time to play them again...
  17. You'll need either more RAM in your computer, @, or a better recording software. The FPS is rather poor indeed... But I wouldn't like you to give up on it. I think it's a great idea.
  18. The dead parrot sketch! https://www.youtube.com/watch?v=npjOSLCR2hE And I adore the "promo has attacked the main feature" idea in The Meaning of Life. Otherwise, The Life of Brian is still my favourite Monty Python production. "I'm not the Messiah!" "He's the Messiah!!!" "He's just a very naughty boy."
  19. What about the eyes, the nose, the teeth, the ears, the undergarments, the skin texture, the icon, ...? I've put a lot of work into this, @@Sithani. What you're saying is not nice. Modding for KOTOR is a lot more cumbersome than modding for JK, and fine details do matter. Edit: I didn't intend for this thread to become so focused on my work. Has anyone else created any interesting mods for KOTOR yet?
  20. Shweet! Thankyou!
  21. Oh, so all that's needed is already in the skeleton? All the facial animations are handled using the bones in the face?
  22. I'm aware of the basic model rigging, but what about the smiles, frowns, etc.? How does the game know what parts of the face texture to shift/distort? And the eyelids, how does one set up the eyelids?
  23. Any detailed tutorials out there on how to rig and setup a character model's face for JKA to get the blinking, the mouth, and the vertex animations to work?
  24. A realistic rendition of Ventress sounds like a great idea. I think it is sorely needed. @@minilogoguy18, I implore you to take this under your wing. Please-please-please! Pretty please? That dress looks ugly. Her nightsister outfit is much better.
  25. Hahaha! Okay, no worries. I'm glad you're really interested, it just caught me off guard, is all. I didn't think other people would find Juhani so interesting. Alright then, for your viewing/rating pleasure: It really does help to improve her story in the game. Be sure to install the included restored dialogues and bug fixes as well. As far as the canon resemblance goes, it's pretty close to the references. The only thing I couldn't get completely right because of KOTOR's limitations are her claws, and the ears had to be a little more straight, more humanlike. Otherwise her ears would go through the headgears. But that's why she has lush hair: to hide her ears!
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